feat(learn): add project tests (#41183)
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@ -15,6 +15,10 @@ Develop a 2D real time multiplayer game using the HTML Canvas API and [Socket.io
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When you are done, make sure a working demo of your project is hosted somewhere public. Then submit the URL to it in the `Solution Link` field. Optionally, also submit a link to your project's source code in the `GitHub Link` field.
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# --instructions--
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**Note**: `helmet@^3.21.3` is needed for the user stories. This means you will need to use the previous version of Helmet's docs, for information on how to achieve the user stories.
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# --hints--
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You can provide your own project, not the example URL.
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@ -116,25 +120,47 @@ Players can disconnect from the game at any time.
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Prevent the client from trying to guess / sniff the MIME type.
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```js
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async (getUserInput) => {
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const data = await fetch(getUserInput('url') + '/_api/app-info');
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const parsed = await data.json();
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assert.equal(parsed.headers['x-content-type-options'], 'nosniff');
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};
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```
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Prevent cross-site scripting (XSS) attacks.
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```js
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async (getUserInput) => {
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const data = await fetch(getUserInput('url') + '/_api/app-info');
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const parsed = await data.json();
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assert.equal(parsed.headers['x-xss-protection'], '1; mode=block');
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};
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```
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Nothing from the website is cached in the client.
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```js
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async (getUserInput) => {
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const data = await fetch(getUserInput('url') + '/_api/app-info');
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const parsed = await data.json();
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assert.equal(parsed.headers['surrogate-control'], 'no-store');
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assert.equal(
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parsed.headers['cache-control'],
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'no-store, no-cache, must-revalidate, proxy-revalidate'
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);
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assert.equal(parsed.headers['pragma'], 'no-cache');
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assert.equal(parsed.headers['expires'], '0');
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};
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```
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The headers say that the site is powered by "PHP 7.4.3" even though it isn't (as a security measure).
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```js
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async (getUserInput) => {
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const data = await fetch(getUserInput('url') + '/_api/app-info');
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const parsed = await data.json();
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assert.equal(parsed.headers['x-powered-by'], 'PHP 7.4.3');
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};
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```
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# --solutions--
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