feat: update backend project links (#39314)

* feat: update backend project links

Replace solution and remix Glitch links with equivalent Repl.it links in backend projects/challenges and intro pages.

* fix: link and Repl.it casing

* fix: update mention of glitch in testing challenge

* Apply suggestions from code review

Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>

Co-authored-by: Mrugesh Mohapatra <1884376+raisedadead@users.noreply.github.com>
Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com>
This commit is contained in:
Kristofer Koishigawa
2020-08-18 06:38:16 +09:00
committed by GitHub
parent 9a4976bd57
commit 6b3c61c737
95 changed files with 141 additions and 138 deletions

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
Many chat rooms are able to announce when a user connects or disconnects and then display that to all of the connected users in the chat. Seeing as though you already are emitting an event on connect and disconnect, you will just have to modify this event to support such feature. The most logical way of doing so is sending 3 pieces of data with the event: name of the user connected/disconnected, the current user count, and if that name connected or disconnected.
<hr>Change the event name to 'user' and as the data pass an object along containing fields 'name', 'currentUsers', and boolean 'connected' (to be true if connection, or false for disconnection of the user sent). Be sure to make the change to both points we had the 'user count' event and set the disconnect one to sent false for field 'connected' instead of true like the event emitted on connect. <code>io.emit('user', {name: socket.request.user.name, currentUsers, connected: true});</code>
Now your client will have all the necessary information to correctly display the current user count and announce when a user connects or disconnects! To handle this event on the client side we should listen for 'user' and then update the current user count by using jQuery to change the text of <code>#num-users</code> to '{NUMBER} users online', as well as append a <code>&#60;li&#62;</code> to the unordered list with id 'messages' with '{NAME} has {joined/left} the chat.'.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
A strategy is a way of authenticating a user. You can use a strategy for allowing users to authenticate based on locally saved information (if you have them register first) or from a variety of providers such as Google or GitHub. For this project we will set up a local strategy. To see a list of the 100's of strategies, visit Passports site <a href='http://passportjs.org/'>here</a>.
Add <em>passport-local</em> as a dependency and add it to your server as follows: <code>const LocalStrategy = require('passport-local');</code>
Now you will have to tell passport to <b>use</b> an instantiated LocalStrategy object with a few settings defined. Make sure this as well as everything from this point on is encapsulated in the database connection since it relies on it!

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
Currently, you cannot determine who is connected to your web socket. While 'req.user' contains the user object, that's only when your user interacts with the web server and with web sockets you have no req (request) and therefore no user data. One way to solve the problem of knowing who is connected to your web socket is by parsing and decoding the cookie that contains the passport session then deserializing it to obtain the user object. Luckily, there is a package on NPM just for this that turns a once complex task into something simple!
<hr>Add 'passport.socketio' as a dependency and require it as 'passportSocketIo'.
Now we just have to tell Socket.IO to use it and set the options. Be sure this is added before the existing socket code and not in the existing connection listener. For your server it should look as follows:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Right now everything you have is in your server.js file. This can lead to hard to manage code that isn't very expandable.
Create 2 new files: routes.js and auth.js
Both should start with the following code:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
<dfn>Emit</dfn> is the most common way of communicating you will use. When you emit something from the server to 'io', you send an event's name and data to all the connected sockets. A good example of this concept would be emitting the current count of connected users each time a new user connects!
<hr>Start by adding a variable to keep track of the users just before where you are currently listening for connections. <code>var currentUsers = 0;</code>
Now when someone connects you should increment the count before emitting the count so you will want to add the incrementer within the connection listener. <code>++currentUsers;</code>

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As in, any user can just go to /profile whether they authenticated or not by typing in the url. We want to prevent this by checking if the user is authenticated first before rendering the profile page. This is the perfect example of when to create a middleware.
The challenge here is creating the middleware function <code>ensureAuthenticated(req, res, next)</code>, which will check if a user is authenticated by calling passports isAuthenticated on the <em>request</em> which in turn checks for <em>req.user</em> is to be defined. If it is then <em>next()</em> should be called, otherwise we can just respond to the request with a redirect to our homepage to login. An implementation of this middleware is:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
You may notice that up to now you have only been increasing the user count. Handling a user disconnecting is just as easy as handling the initial connect except the difference is you have to listen for it on each socket versus on the whole server.
<hr>To do this, add in to your existing connect listener a listener that listens for 'disconnect' on the socket with no data passed through. You can test this functionality by just logging to the console a user has disconnected. <code>socket.on('disconnect', () => { /*anything you want to do on disconnect*/ });</code>
To make sure clients continuously have the updated count of current users, you should decrease the currentUsers by 1 when the disconnect happens then emit the 'user count' event with the updated count!

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Going back to the information security section you may remember that storing plaintext passwords is <em>never</em> okay. Now it is time to implement BCrypt to solve this issue.
<hr>Add BCrypt as a dependency and require it in your server. You will need to handle hashing in 2 key areas: where you handle registering/saving a new account and when you check to see that a password is correct on login.
Currently on our registration route, you insert a user's password into the database like the following: <code>password: req.body.password</code>. An easy way to implement saving a hash instead is to add the following before your database logic <code>var hash = bcrypt.hashSync(req.body.password, 12);</code> and replacing the <code>req.body.password</code> in the database saving with just <code>password: hash</code>.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Now that we can ensure the user accessing the <em>/profile</em> is authenticated, we can use the information contained in 'req.user' on our page!
Go ahead and pass the object containing the variable <em>username</em> equaling 'req.user.username' into the render method of the profile view. Then go to your 'profile.pug' view and add the line <code>h2.center#welcome Welcome, #{username}!</code> creating the h2 element with the class 'center' and id 'welcome' containing the text 'Welcome, ' and the username!
Also in the profile, add a link to <em>/logout</em>. That route will host the logic to unauthenticate a user. <code>a(href='/logout') Logout</code>

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
In the index.pug file supplied there is actually a login form. It has previously been hidden because of the inline JavaScript <code>if showLogin</code> with the form indented after it. Before <code>showLogin</code> as a variable was never defined, it never rendered the code block containing the form. Go ahead and on the <code>res.render</code> for that page add a new variable to the object <code>showLogin: true</code>. When you refresh your page, you should then see the form! This form is set up to <b>POST</b> on <em>/login</em> so this is where we should set up to accept the POST and authenticate the user.
For this challenge you should add the route /login to accept a POST request. To authenticate on this route you need to add a middleware to do so before then sending a response. This is done by just passing another argument with the middleware before your <code>function(req,res)</code> with your response! The middleware to use is <code>passport.authenticate('local')</code>.
<em>passport.authenticate</em> can also take some options as an argument such as: <code>{ failureRedirect: '/' }</code> which is incredibly useful so be sure to add that in as well. As a response after using the middleware (which will only be called if the authentication middleware passes) should be to redirect the user to <em>/profile</em> and that route should render the view 'profile.pug'.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Right now we're not loading an actual user object since we haven't set up our database. This can be done many different ways, but for our project we will connect to the database once when we start the server and keep a persistent connection for the full life-cycle of the app.
To do this, add MongoDB as a dependency and require it in your server. (<code>const mongo = require('mongodb').MongoClient;</code>)
Now we want to the connect to our database then start listening for requests. The purpose of this is to not allow requests before our database is connected or if there is a database error. To accomplish you will want to encompass your serialization and your app listener in the following:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socialauth/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socialauth">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
The last part of setting up your GitHub authentication is to create the strategy itself. For this, you will need to add the dependency of 'passport-github' to your project and require it as GithubStrategy like <code>const GitHubStrategy = require('passport-github').Strategy;</code>.
To set up the GitHub strategy, you have to tell <b>passport</b> to <b>use</b> an instantiated <b>GitHubStrategy</b>, which accepts 2 arguments: An object (containing <em>clientID</em>, <em>clientSecret</em>, and <em>callbackURL</em>) and a function to be called when a user is successfully authenticated which we will determine if the user is new and what fields to save initially in the user's database object. This is common across many strategies but some may require more information as outlined in that specific strategy's github README; for example, Google requires a <em>scope</em> as well which determines what kind of information your request is asking returned and asks the user to approve such access. The current strategy we are implementing has its usage outlined <a href='https://github.com/jaredhanson/passport-github/'>here</a>, but we're going through it all right here on freeCodeCamp!
Here's how your new strategy should look at this point:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socialauth/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socialauth">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
The final part of the strategy is handling the profile returned from GitHub. We need to load the user's database object if it exists, or create one if it doesn't, and populate the fields from the profile, then return the user's object. GitHub supplies us a unique <em>id</em> within each profile which we can use to search with to serialize the user with (already implemented). Below is an example implementation you can use in your project- it goes within the function that is the second argument for the new strategy, right below the <code>console.log(profile);</code> currently is:
```js

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## Description
<section id='description'>
For the following challenges, you will be working with a new starter project that is different from the previous one. You can find the new starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socialauth/'>Glitch</a>, or clone it from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
For the following challenges, you will be working with a new starter project that is different from the previous one. You can find the new starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socialauth">Repl.it</a>, or clone it from <a href='https://github.com/freeCodeCamp/boilerplate-socialauth/'>GitHub</a>.
The basic path this kind of authentication will follow in your app is: <ol><li>User clicks a button or link sending them to our route to authenticate using a specific strategy (EG. GitHub)</li><li>Your route calls <code>passport.authenticate('github')</code> which redirects them to GitHub.</li><li>The page the user lands on, on GitHub, allows them to login if they aren't already. It then asks them to approve access to their profile from our app.</li><li>The user is then returned to our app at a specific callback url with their profile if they are approved.</li><li>They are now authenticated and your app should check if it is a returning profile, or save it in your database if it is not.</li></ol>
Strategies with OAuth require you to have at least a <em>Client ID</em> and a <em>Client Secret</em> which is a way for them to verify who the authentication request is coming from and if it is valid. These are obtained from the site you are trying to implement authentication with, such as GitHub, and are unique to your app- <b>THEY ARE NOT TO BE SHARED</b> and should never be uploaded to a public repository or written directly in your code. A common practice is to put them in your <em>.env</em> file and reference them like: <code>process.env.GITHUB_CLIENT_ID</code>. For this challenge we're going to use the GitHub strategy.
Obtaining your <em>Client ID and Secret</em> from GitHub is done in your account profile settings under 'developer settings', then '<a href='https://github.com/settings/developers'>OAuth applications</a>'. Click 'Register a new application', name your app, paste in the url to your glitch homepage (<b>Not the project code's url</b>), and lastly for the callback url, paste in the same url as the homepage but with '/auth/github/callback' added on. This is where users will be redirected to for us to handle after authenticating on GitHub. Save the returned information as 'GITHUB_CLIENT_ID' and 'GITHUB_CLIENT_SECRET' in your .env file.
Obtaining your <em>Client ID and Secret</em> from GitHub is done in your account profile settings under 'developer settings', then '<a href='https://github.com/settings/developers'>OAuth applications</a>'. Click 'Register a new application', name your app, paste in the url to your Repl.it homepage (<b>Not the project code's url</b>), and lastly for the callback url, paste in the same url as the homepage but with '/auth/github/callback' added on. This is where users will be redirected to for us to handle after authenticating on GitHub. Save the returned information as 'GITHUB_CLIENT_ID' and 'GITHUB_CLIENT_SECRET' in your .env file.
On your remixed project, create 2 routes accepting GET requests: /auth/github and /auth/github/callback. The first should only call passport to authenticate 'github' and the second should call passport to authenticate 'github' with a failure redirect to '/' and then if that is successful redirect to '/profile' (similar to our last project).
An example of how '/auth/github/callback' should look is similar to how we handled a normal login in our last project:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Creating the logout logic is easy. The route should just unauthenticate the user and redirect to the home page instead of rendering any view.
In passport, unauthenticating a user is as easy as just calling <code>req.logout();</code> before redirecting.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Now we need to allow a new user on our site to register an account. On the res.render for the home page add a new variable to the object passed along- <code>showRegistration: true</code>. When you refresh your page, you should then see the registration form that was already created in your index.pug file! This form is set up to <b>POST</b> on <em>/register</em> so this is where we should set up to accept the POST and create the user object in the database.
The logic of the registration route should be as follows: Register the new user > Authenticate the new user > Redirect to /profile
The logic of step 1, registering the new user, should be as follows: Query database with a findOne command > if user is returned then it exists and redirect back to home <em>OR</em> if user is undefined and no error occurs then 'insertOne' into the database with the username and password and as long as no errors occur then call <em>next</em> to go to step 2, authenticating the new user, which we've already written the logic for in our POST /login route.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
It's time you start allowing clients to send a chat message to the server to emit to all the clients! Already in your client.js file you should see there is already a block of code handling when the message form is submitted. (<code>$('form').submit(function(){ /*logic*/ });</code>)
<hr>Within the form submit code, you should emit an event after you define 'messageToSend' but before you clear the text box <code>#m</code>. The event should be named 'chat message' and the data should just be 'messageToSend'. <code>socket.emit('chat message', messageToSend);</code>
Now on your server you should be listening to the socket for the event 'chat message' with the data being named 'message'. Once the event is received it should then emit the event 'chat message' to all sockets <code>io.emit</code> with the data being an object containing 'name' and 'message'.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
Serialization and deserialization are important concepts in regards to authentication. To serialize an object means to convert its contents into a small <em>key</em> essentially that can then be deserialized into the original object. This is what allows us to know whos communicated with the server without having to send the authentication data like username and password at each request for a new page.
To set this up properly, we need to have a serialize function and a deserialize function. In passport we create these with <code>passport.serializeUser( OURFUNCTION )</code> and <code>passport.deserializeUser( OURFUNCTION )</code>
The serializeUser is called with 2 arguments, the full user object and a callback used by passport. Returned in the callback should be a unique key to identify that user- the easiest one to use being the users _id in the object as it should be unique as it generated by MongoDb. Similarly deserializeUser is called with that key and a callback function for passport as well, but this time we have to take that key and return the users full object to the callback. To make a query search for a Mongo _id you will have to create <code>const ObjectID = require('mongodb').ObjectID;</code>, and then to use it you call <code>new ObjectID(THE_ID)</code>. Be sure to add MongoDB as a dependency. You can see this in the examples below:

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## Description
<section id='description'>
As a reminder, this project is built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or clone from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or clone from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
A template engine enables you to use static template files (such as those written in <em>Pug</em>) in your app. At runtime, the template engine replaces variables in a template file with actual values which can be supplied by your server. Then it transforms the template into a static HTML file that is sent to the client. This approach makes it easier to design an HTML page and allows for displaying variables on the page without needing to make an API call from the client.
To set up <em>Pug</em> for use in your project, you will need to add it as a dependency in your package.json. Don't forget to add the name of the package and the version. Use the package.json for some examples of the correct syntax.

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
It's time to set up <em>Passport</em> so we can finally start allowing a user to register or login to an account! In addition to Passport, we will use Express-session to handle sessions. Using this middleware saves the session id as a cookie in the client and allows us to access the session data using that id on the server. This way we keep personal account information out of the cookie used by the client to verify to our server they are authenticated and just keep the <em>key</em> to access the data stored on the server.
To set up Passport for use in your project, you will need to add it as a dependency first in your package.json. <code>"passport": "^0.3.2"</code>
In addition, add Express-session as a dependency now as well. Express-session has a ton of advanced features you can use but for now we're just going to use the basics! <code>"express-session": "^1.15.0"</code>

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## Description
<section id='description'>
For the following challenges, you will be working with a new starter project that is different from the previous one. You can find the new starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-socketio/'>Glitch</a>, or clone it from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
For the following challenges, you will be working with a new starter project that is different from the previous one. You can find the new starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-socketio">Repl.it</a>, or clone it from <a href='https://github.com/freeCodeCamp/boilerplate-socketio/'>GitHub</a>.
Add Socket.IO as a dependency and require/instantiate it in your server defined as 'io' with the http server as an argument. <code>const io = require('socket.io')(http);</code>
The first thing needing to be handled is listening for a new connection from the client. The <dfn>on</dfn> keyword does just that- listen for a specific event. It requires 2 arguments: a string containing the title of the event thats emitted, and a function with which the data is passed though. In the case of our connection listener, we use <em>socket</em> to define the data in the second argument. A socket is an individual client who is connected.
For listening for connections on our server, add the following between the comments in your project:

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## Description
<section id='description'>
As a reminder, this project is being built upon the following starter project on <a href='https://glitch.com/edit/#!/remix/clone-from-repo?REPO_URL=https://github.com/freeCodeCamp/boilerplate-advancednode/'>Glitch</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
As a reminder, this project is being built upon the following starter project on <a href="https://repl.it/github/freeCodeCamp/boilerplate-advancednode">Repl.it</a>, or cloned from <a href='https://github.com/freeCodeCamp/boilerplate-advancednode/'>GitHub</a>.
One of the greatest features of using a template engine is being able to pass variables from the server to the template file before rendering it to HTML.
In your Pug file, you're able to use a variable by referencing the variable name as <code>#{variable_name}</code> inline with other text on an element or by using an equal sign on the element without a space such as <code>p=variable_name</code> which assigns the variable's value to the p element's text.
We strongly recommend looking at the syntax and structure of Pug <a href='https://github.com/pugjs/pug'>here</a> on GitHub's README. Pug is all about using whitespace and tabs to show nested elements and cutting down on the amount of code needed to make a beautiful site.