From 78757fab284a63624944a931b01ebe03720b0058 Mon Sep 17 00:00:00 2001 From: Abhishek Prusty Date: Mon, 26 Nov 2018 09:43:40 +0530 Subject: [PATCH] Added resources (#23412) * Added resources * Fixed formatting --- .../neural-networks/generative-adversarial-networks/index.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/guide/english/machine-learning/neural-networks/generative-adversarial-networks/index.md b/guide/english/machine-learning/neural-networks/generative-adversarial-networks/index.md index 5730317f07..1a3ccca019 100644 --- a/guide/english/machine-learning/neural-networks/generative-adversarial-networks/index.md +++ b/guide/english/machine-learning/neural-networks/generative-adversarial-networks/index.md @@ -16,4 +16,6 @@ The idea to infer models in a competitive setting (model versus discriminator) w ## Application GANs have been used to produce samples of [photorealistic](https://en.wikipedia.org/wiki/Photorealistic) images for the purposes of visualizing new interior/industrial design, shoes, bags and clothing items or items for computer games' scenes. These networks were reported to be used by Facebook. Recently, GANs have modeled patterns of motion in video. They have also been used to reconstruct 3D models of objects from images and to improve astronomical images. In 2017 a fully convolutional feedforward GAN was used for image enhancement using automated texture synthesis in combination with perceptual loss. The system focused on realistic textures rather than pixel-accuracy. The result was a higher image quality at high magnification. +#### More Information + - [Generative adversarial networks demystified](https://towardsdatascience.com/demystifying-generative-adversarial-networks-c076d8db8f44)