diff --git a/curriculum/challenges/english/01-responsive-web-design/applied-visual-design/make-motion-more-natural-using-a-bezier-curve.english.md b/curriculum/challenges/english/01-responsive-web-design/applied-visual-design/make-motion-more-natural-using-a-bezier-curve.english.md index 95c2211129..1a01bda788 100644 --- a/curriculum/challenges/english/01-responsive-web-design/applied-visual-design/make-motion-more-natural-using-a-bezier-curve.english.md +++ b/curriculum/challenges/english/01-responsive-web-design/applied-visual-design/make-motion-more-natural-using-a-bezier-curve.english.md @@ -12,7 +12,7 @@ This challenge animates an element to replicate the movement of a ball being jug The animation-timing-function automatically loops at every keyframe when the animation-iteration-count is set to infinite. Since there is a keyframe rule set in the middle of the animation duration (at 50%), it results in two identical animation progressions at the upward and downward movement of the ball. The following cubic Bezier curve simulates a juggling movement: cubic-bezier(0.3, 0.4, 0.5, 1.6); -Notice that the value of y2 is larger than 1. Although the cubic Bezier curve is mapped on an 1 by 1 coordinate system, and it can only accept x values from 0 to 1, the y value can be set to numbers larger than one. This results in a bouncing movement that is ideal for simulating the juggling ball. +Notice that the value of y2 is larger than 1. Although the cubic Bezier curve is mapped on a 1 by 1 coordinate system, and it can only accept x values from 0 to 1, the y value can be set to numbers larger than one. This results in a bouncing movement that is ideal for simulating the juggling ball. ## Instructions