fix(map): Expand map when challenge opened

changed fetchMapUi epic to add extra param - initialNode
added util method to open path in the map by node name
changed action handler for fetchMapUi.complete to open initialNode
changed map component to set scroll on component mount and update
added attribute to challenge component to find challenge node by name
extracted createEventMetaCreator into separate file to break circular
dependencies

Closes #16248
This commit is contained in:
Vasily Belolapotkov
2018-01-09 10:41:44 +03:00
parent 65662c6d0a
commit decb6eb936
9 changed files with 304 additions and 14 deletions

View File

@@ -3,7 +3,8 @@ import debug from 'debug';
import {
types as appTypes,
createErrorObservable
createErrorObservable,
currentChallengeSelector
} from '../../redux';
import { types, fetchMapUiComplete } from './';
import { langSelector } from '../../Router/redux';
@@ -33,6 +34,7 @@ export default function fetchMapUiEpic(
entities,
isDev
),
initialNode: currentChallengeSelector(getState()),
...res
}))
.map(fetchMapUiComplete)