fix: converted single to triple backticks5 (#36232)
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@@ -16,45 +16,47 @@ localeTitle: غير متزامن / في انتظار
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1. تقديم نموذج للخادم
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`private readonly string url = 'http://localhost:3000/api/submit';
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private readonly HttpContent formContent = new HttypContent();
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// Update the formContent object while filling up the form.
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SubmitButton.Clicked += async (object, event) =>
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{
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// When PostAsync is hit, the button control will release the UI, while the
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// http post method is still waiting on server response.
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HttpClient httpClient = new HttpClient();
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var response = await httpClient.PostAsync(url, formContent);
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Console.WriteLine(response.StatusCode);
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}
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`
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```csharp
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private readonly string url = 'http://localhost:3000/api/submit';
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private readonly HttpContent formContent = new HttypContent();
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// Update the formContent object while filling up the form.
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SubmitButton.Clicked += async (object, event) =>
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{
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// When PostAsync is hit, the button control will release the UI, while the
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// http post method is still waiting on server response.
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HttpClient httpClient = new HttpClient();
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var response = await httpClient.PostAsync(url, formContent);
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Console.WriteLine(response.StatusCode);
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}
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```
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2. المزالج "المزالج"
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`public async Task<int> CalcDamage(Player player)
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{
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// CPU-intense method, calculate afflicted damage done to the
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// Boss based on the damage types, Boss stats (from static data),
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// player stats, etc.
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// ...
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}
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public static async Task<int> CalcTotalDamage(IEnumerable<Player> group)
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{
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var totalDamage = 0;
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foreach (Player player in group)
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{
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// each of the async methods are queued in the thread-pool and move on.
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totalDamage += CalcDamage(player);
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}
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// total damage done must be calculated from all players in the group
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// before we return the result.
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return await Task.WhenAll(totalDamage);
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}
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`
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```csharp
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public async Task<int> CalcDamage(Player player)
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{
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// CPU-intense method, calculate afflicted damage done to the
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// Boss based on the damage types, Boss stats (from static data),
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// player stats, etc.
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// ...
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}
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public static async Task<int> CalcTotalDamage(IEnumerable<Player> group)
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{
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var totalDamage = 0;
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foreach (Player player in group)
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{
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// each of the async methods are queued in the thread-pool and move on.
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totalDamage += CalcDamage(player);
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}
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// total damage done must be calculated from all players in the group
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// before we return the result.
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return await Task.WhenAll(totalDamage);
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}
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```
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## الغش ورقة
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