* feat: __testEditable allows editable region tests
It's not entirely isolated, but it makes it possible to select only the
element with id 'editable-only' which is built solely from code inside
the editable region.
* fix(client): missing editableContents -> ''
Previously it was added as the string 'undefined'
* fix: more informative error messages
* fix: DRY, correct and test getLines
The interview prep section includes many challenges that require long
running calculations which can be mistaken for infinite loops. This
removes the loop protection from those challenges, while the tests are
being evaluated.
It keeps the protection for the preview, since it is easy to create
broken code while working on a challenge and that should not crash the
site.
Code like `var xs = []; while(true){ xs.push(1) }` can quickly run the
browser out of memory causing it to crash. These changes stop user loops
from running indefinitely so that common mistakes will no longer cause
the browser to crash.
Also, the user is informed if a long running loop is detected (js and
jsx challenges) during preview or testing. Before this there was no
protection for js challenges and no information was given to the
user if they had created such a loop.
Co-Authored-By: Tom <20648924+moT01@users.noreply.github.com>
Co-Authored-By: mrugesh <1884376+raisedadead@users.noreply.github.com>
Co-Authored-By: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Console logs from testString get reported and test errors are sent to
the dev console (JS).
challenge building is only attempted if there is a build function to do
so.
Various functions have been renamed to better reflect what they do.
Certain challenges involve code that is not run until the user
interacts with the preview (typically via a click listener). This uses
consoleProxy to report those errors.
Error logging has been simplified, reducing the number of places errors
can be reported from.
Some of the redux-saga code has been renamed in an attempt to improve
clarity.
console.logs and errors are only reported during the first evaluation of
the user's code. This is because the code is evaluated for each test,
but the logs will not change between the build phases of the tests.
Errors thrown during testing (except failing assertions) are always
reported. This is to inform the user that their code is faulty, rather
than that it does not meet the challenge's requirements.
Any console.logs inside script tags will be written to the fcc console
as the user types. DOM challenges only.
Also, DRYed out the main and test frame creation.
* fix(client): add cache-busting hashes to chunks
* fix: create cache-busting names for the workers
Prior to this PR the first webpack compilation gave the workers static
names. This can cause caching problems, so this PR adds hashes to
their names to invalidate the cache.
In order for Gatsby to find them, the names are added to the
config directory.