* fix: stop showing completion modal on steps
* feat: submit steps with ctrl+enter
* fix: handle ctrl+enter when not focussing editor
* fix: reset tests when user types
* refactor: pass showCompletionModal as an option
Otherwise we have to write executeChallenge(true) which does not mean
what you might reasonably expect.
* fix: always executeChallenge when not on step
* fix: update frontend project show
* fix: handle missing payload
* refactor: isProjectStep -> hasEditableRegion
* refactor: more renaming
* fix: make meta.json control multifile editor use
* fix: update the challengeSchema correctly
* Update client/src/templates/Challenges/classic/editor.tsx
Co-authored-by: Shaun Hamilton <shauhami020@gmail.com>
* fix: remove logging
Co-authored-by: Shaun Hamilton <shauhami020@gmail.com>
Co-authored-by: Shaun Hamilton <shauhami020@gmail.com>
* fix: remove circular dependency
redux depended on templates/Challenges/redux and vice versa. This
meant that import order mattered and confusing bugs could arise.
(cherry picked from commit 7d67a4e70922bbb3051f2f9982dcc69e240d43dc)
* feat: require imports to be in alphabetical order
Import order generally does not matter, but there are edge cases
(circular imports and css imports, for example) where changing order
changes behaviour
(cherry picked from commit b8d1393a91ec6e068caf8e8498a5c95df68c2b2c)
* chore: order imports
* fix: lift up challenge description + title comps
This brings the classic Show closer to the others as they
now all create the description and title components
* fix: remove donation-saga/index circular import
(cherry picked from commit 51a44ca668a700786d2744feffeae4fdba5fd207)
* refactor: extract action-types from settings
(cherry picked from commit 25e26124d691c84a0d0827d41dafb761c686fadd)
* fix: lint errors
* feat: prevent useless renames
* fix: restrict removeJSComments to test-evaluator
To prevent @babel from being included everywhere, this only calls
removeJSComments inside the test-evaluator
* test: add removeJSComments test
* Removes comments in js challanges by default
* fix local-scope-and-functions test regex
* fix all languages
* revert language changes
* removed unnecessary removeJSComments from challenges
* fix challanges in other languages
* removed removeJSComments from all challanges
The interview prep section includes many challenges that require long
running calculations which can be mistaken for infinite loops. This
removes the loop protection from those challenges, while the tests are
being evaluated.
It keeps the protection for the preview, since it is easy to create
broken code while working on a challenge and that should not crash the
site.
Code like `var xs = []; while(true){ xs.push(1) }` can quickly run the
browser out of memory causing it to crash. These changes stop user loops
from running indefinitely so that common mistakes will no longer cause
the browser to crash.
Also, the user is informed if a long running loop is detected (js and
jsx challenges) during preview or testing. Before this there was no
protection for js challenges and no information was given to the
user if they had created such a loop.
Co-Authored-By: Tom <20648924+moT01@users.noreply.github.com>
Co-Authored-By: mrugesh <1884376+raisedadead@users.noreply.github.com>
Co-Authored-By: Randell Dawson <5313213+RandellDawson@users.noreply.github.com>
Console logs from testString get reported and test errors are sent to
the dev console (JS).
challenge building is only attempted if there is a build function to do
so.
Various functions have been renamed to better reflect what they do.
Certain challenges involve code that is not run until the user
interacts with the preview (typically via a click listener). This uses
consoleProxy to report those errors.
Error logging has been simplified, reducing the number of places errors
can be reported from.
Some of the redux-saga code has been renamed in an attempt to improve
clarity.
console.logs and errors are only reported during the first evaluation of
the user's code. This is because the code is evaluated for each test,
but the logs will not change between the build phases of the tests.
Errors thrown during testing (except failing assertions) are always
reported. This is to inform the user that their code is faulty, rather
than that it does not meet the challenge's requirements.
Any console.logs inside script tags will be written to the fcc console
as the user types. DOM challenges only.
Also, DRYed out the main and test frame creation.
Previously only challenges with previews would inform the user of syntax
errors. This extends that to all challenges and corrects the output
format so errors are clearer.
* fixed issue where tests should fail when code has error
Signed-off-by: Stevo99 <Sfailla1983@gmail.com>
* fix(client): Initialize tests as failing in case of build errors
* fix: Reset tests to initial state when build fails
* fix: simplify expression