--- id: 598f48a36c8c40764b4e52b3 title: Prevent Object Mutation challengeType: 1 forumTopicId: 301207 dashedName: prevent-object-mutation --- # --description-- As seen in the previous challenge, `const` declaration alone doesn't really protect your data from mutation. To ensure your data doesn't change, JavaScript provides a function `Object.freeze` to prevent data mutation. Any attempt at changing the object will be rejected, with an error thrown if the script is running in strict mode. ```js let obj = { name:"FreeCodeCamp", review:"Awesome" }; Object.freeze(obj); obj.review = "bad"; obj.newProp = "Test"; console.log(obj); ``` The `obj.review` and `obj.newProp` assignments will result in errors, because our editor runs in strict mode by default, and the console will display the value `{ name: "FreeCodeCamp", review: "Awesome" }`. # --instructions-- In this challenge you are going to use `Object.freeze` to prevent mathematical constants from changing. You need to freeze the `MATH_CONSTANTS` object so that no one is able to alter the value of `PI`, add, or delete properties. # --hints-- You should not replace the `const` keyword. ```js (getUserInput) => assert(getUserInput('index').match(/const/g)); ``` `MATH_CONSTANTS` should be a constant variable (by using `const`). ```js (getUserInput) => assert(getUserInput('index').match(/const\s+MATH_CONSTANTS/g)); ``` You should not change the original declaration of `MATH_CONSTANTS`. ```js (getUserInput) => assert( getUserInput('index').match( /const\s+MATH_CONSTANTS\s+=\s+{\s+PI:\s+3.14\s+};/g ) ); ``` `PI` should equal `3.14`. ```js assert(PI === 3.14); ``` # --seed-- ## --seed-contents-- ```js function freezeObj() { const MATH_CONSTANTS = { PI: 3.14 }; // Only change code below this line // Only change code above this line try { MATH_CONSTANTS.PI = 99; } catch(ex) { console.log(ex); } return MATH_CONSTANTS.PI; } const PI = freezeObj(); ``` # --solutions-- ```js function freezeObj() { const MATH_CONSTANTS = { PI: 3.14 }; Object.freeze(MATH_CONSTANTS); try { MATH_CONSTANTS.PI = 99; } catch(ex) { console.log(ex); } return MATH_CONSTANTS.PI; } const PI = freezeObj(); ```