--- id: 5900f4d91000cf542c50ffeb title: 'Problem 363: Bézier Curves' challengeType: 5 forumTopicId: 302024 dashedName: problem-363-bzier-curves --- # --description-- A cubic Bézier curve is defined by four points: $P_0$, $P_1$, $P_2$ and $P_3$. The curve is constructed as follows: construction of Bézier curve On the segments $P_0P_1$, $P_1P_2$ and $P_2P_3$ the points $Q_0$,$Q_1$ and $Q_2$ are drawn such that $\frac{P_0Q_0}{P_0P_1} = \frac{P_1Q_1}{P_1P_2} = \frac{P_2Q_2}{P_2P_3} = t$, with $t$ in [0,1]. On the segments $Q_0Q_1$ and $Q_1Q_2$ the points $R_0$ and $R_1$ are drawn such that $\frac{Q_0R_0}{Q_0Q_1} = \frac{Q_1R_1}{Q_1Q_2} = t$ for the same value of $t$. On the segment $R_0R_1$ the point $B$ is drawn such that $\frac{R_0B}{R_0R_1} = t$ for the same value of $t$. The Bézier curve defined by the points $P_0$, $P_1$, $P_2$, $P_3$ is the locus of $B$ as $Q_0$ takes all possible positions on the segment $P_0P_1$. (Please note that for all points the value of $t$ is the same.) From the construction it is clear that the Bézier curve will be tangent to the segments $P_0P_1$ in $P_0$ and $P_2P_3$ in $P_3$. A cubic Bézier curve with $P_0 = (1, 0)$, $P_1 = (1, v)$, $P_2 = (v, 1)$ and $P_3 = (0, 1)$ is used to approximate a quarter circle. The value $v > 0$ is chosen such that the area enclosed by the lines $OP_0$, $OP_3$ and the curve is equal to $\frac{π}{4}$ (the area of the quarter circle). By how many percent does the length of the curve differ from the length of the quarter circle? That is, if $L$ is the length of the curve, calculate $100 × \displaystyle\frac{L − \frac{π}{2}}{\frac{π}{2}}$. Give your answer rounded to 10 digits behind the decimal point. # --hints-- `bezierCurves()` should return `0.0000372091`. ```js assert.strictEqual(bezierCurves(), 0.0000372091); ``` # --seed-- ## --seed-contents-- ```js function bezierCurves() { return true; } bezierCurves(); ``` # --solutions-- ```js // solution required ```