Bird
and Airplane
. They can both fly, but a Bird
is not a type of Airplane
and vice versa.
For unrelated objects, it's better to use mixins
. A mixin
allows other objects to use a collection of functions.
```js
let flyMixin = function(obj) {
obj.fly = function() {
console.log("Flying, wooosh!");
}
};
```
The flyMixin
takes any object and gives it the fly
method.
```js
let bird = {
name: "Donald",
numLegs: 2
};
let plane = {
model: "777",
numPassengers: 524
};
flyMixin(bird);
flyMixin(plane);
```
Here bird
and plane
are passed into flyMixin
, which then assigns the fly
function to each object. Now bird
and plane
can both fly:
```js
bird.fly(); // prints "Flying, wooosh!"
plane.fly(); // prints "Flying, wooosh!"
```
Note how the mixin
allows for the same fly
method to be reused by unrelated objects bird
and plane
.
mixin
named glideMixin
that defines a method named glide
. Then use the glideMixin
to give both bird
and boat
the ability to glide.
glideMixin
variable that is a function.
testString: assert(typeof glideMixin === "function", 'Your code should declare a glideMixin
variable that is a function.');
- text: Your code should use the glideMixin
on the bird
object to give it the glide
method.
testString: assert(typeof bird.glide === "function", 'Your code should use the glideMixin
on the bird
object to give it the glide
method.');
- text: Your code should use the glideMixin
on the boat
object to give it the glide
method.
testString: assert(typeof boat.glide === "function", 'Your code should use the glideMixin
on the boat
object to give it the glide
method.');
```