--- id: 56bbb991ad1ed5201cd392d1 title: Updating Object Properties challengeType: 1 videoUrl: 'https://scrimba.com/c/c9yEJT4' forumTopicId: 18336 localeTitle: 更新对象属性 --- ## Description
当你创建了一个对象后,你可以用点操作符或中括号操作符来更新对象的属性。 举个例子,让我们看看ourDog: ```js var ourDog = { "name": "Camper", "legs": 4, "tails": 1, "friends": ["everything!"] }; ``` 让我们更改它的名称为 "Happy Camper",这有两种方式来更新对象的name属性: ourDog.name = "Happy Camper";ourDog["name"] = "Happy Camper"; 现在,ourDog.name的值就不再是 "Camper",而是 "Happy Camper"。
## Instructions
更新myDog对象的name属性,让它的名字从 "Coder" 变成 "Happy Coder"。
## Tests
```yml tests: - text: 更新myDog"name"属性, 使其等于 "Happy Coder"。 testString: assert(/happy coder/gi.test(myDog.name)); - text: 不要修改myDog的定义。 testString: 'assert(/"name": "Coder"/.test(code));' ```
## Challenge Seed
```js // Example var ourDog = { "name": "Camper", "legs": 4, "tails": 1, "friends": ["everything!"] }; ourDog.name = "Happy Camper"; // Setup var myDog = { "name": "Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; // Only change code below this line. ```
### After Test
```js (function(z){return z;})(myDog); ```
## Solution
```js var myDog = { "name": "Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; myDog.name = "Happy Coder"; ```