--- id: cf1111c1c12feddfaeb2bdef title: Generate Random Whole Numbers within a Range challengeType: 1 videoUrl: 'https://scrimba.com/c/cm83yu6' --- ## Description <section id='description'> Instead of generating a random number between zero and a given number like we did before, we can generate a random number that falls within a range of two specific numbers. To do this, we'll define a minimum number <code>min</code> and a maximum number <code>max</code>. Here's the formula we'll use. Take a moment to read it and try to understand what this code is doing: <code>Math.floor(Math.random() * (max - min + 1)) + min</code> </section> ## Instructions <section id='instructions'> Create a function called <code>randomRange</code> that takes a range <code>myMin</code> and <code>myMax</code> and returns a random number that's greater than or equal to <code>myMin</code>, and is less than or equal to <code>myMax</code>, inclusive. </section> ## Tests <section id='tests'> ```yml tests: - text: The lowest random number that can be generated by <code>randomRange</code> should be equal to your minimum number, <code>myMin</code>. testString: assert(calcMin === 5, 'The lowest random number that can be generated by <code>randomRange</code> should be equal to your minimum number, <code>myMin</code>.'); - text: The highest random number that can be generated by <code>randomRange</code> should be equal to your maximum number, <code>myMax</code>. testString: assert(calcMax === 15, 'The highest random number that can be generated by <code>randomRange</code> should be equal to your maximum number, <code>myMax</code>.'); - text: The random number generated by <code>randomRange</code> should be an integer, not a decimal. testString: assert(randomRange(0,1) % 1 === 0 , 'The random number generated by <code>randomRange</code> should be an integer, not a decimal.'); - text: <code>randomRange</code> should use both <code>myMax</code> and <code>myMin</code>, and return a random number in your range. testString: assert((function(){if(code.match(/myMax/g).length > 1 && code.match(/myMin/g).length > 2 && code.match(/Math.floor/g) && code.match(/Math.random/g)){return true;}else{return false;}})(), '<code>randomRange</code> should use both <code>myMax</code> and <code>myMin</code>, and return a random number in your range.'); ``` </section> ## Challenge Seed <section id='challengeSeed'> <div id='js-seed'> ```js // Example function ourRandomRange(ourMin, ourMax) { return Math.floor(Math.random() * (ourMax - ourMin + 1)) + ourMin; } ourRandomRange(1, 9); // Only change code below this line. function randomRange(myMin, myMax) { return 0; // Change this line } // Change these values to test your function var myRandom = randomRange(5, 15); ``` </div> ### After Test <div id='js-teardown'> ```js var calcMin = 100; var calcMax = -100; for(var i = 0; i < 100; i++) { var result = randomRange(5,15); calcMin = Math.min(calcMin, result); calcMax = Math.max(calcMax, result); } (function(){ if(typeof myRandom === 'number') { return "myRandom = " + myRandom; } else { return "myRandom undefined"; } })() ``` </div> </section> ## Solution <section id='solution'> ```js function randomRange(myMin, myMax) { return Math.floor(Math.random() * (myMax - myMin + 1)) + myMin; } ``` </section>