Bird and Airplane. They can both fly, but a Bird is not a type of Airplane and vice versa.
For unrelated objects, it's better to use mixins. A mixin allows other objects to use a collection of functions.
```js
let flyMixin = function(obj) {
obj.fly = function() {
console.log("Flying, wooosh!");
}
};
```
The flyMixin takes any object and gives it the fly method.
```js
let bird = {
name: "Donald",
numLegs: 2
};
let plane = {
model: "777",
numPassengers: 524
};
flyMixin(bird);
flyMixin(plane);
```
Here bird and plane are passed into flyMixin, which then assigns the fly function to each object. Now bird and plane can both fly:
```js
bird.fly(); // prints "Flying, wooosh!"
plane.fly(); // prints "Flying, wooosh!"
```
Note how the mixin allows for the same fly method to be reused by unrelated objects bird and plane.
mixin named glideMixin that defines a method named glide. Then use the glideMixin to give both bird and boat the ability to glide.
glideMixin variable that is a function.
testString: assert(typeof glideMixin === "function", 'Your code should declare a glideMixin variable that is a function.');
- text: Your code should use the glideMixin on the bird object to give it the glide method.
testString: assert(typeof bird.glide === "function", 'Your code should use the glideMixin on the bird object to give it the glide method.');
- text: Your code should use the glideMixin on the boat object to give it the glide method.
testString: assert(typeof boat.glide === "function", 'Your code should use the glideMixin on the boat object to give it the glide method.');
```