--- id: 56bbb991ad1ed5201cd392d2 title: Add New Properties to a JavaScript Object challengeType: 1 videoUrl: 'https://scrimba.com/c/cQe38UD' --- ## Description <section id='description'> You can add new properties to existing JavaScript objects the same way you would modify them. Here's how we would add a <code>"bark"</code> property to <code>ourDog</code>: <code>ourDog.bark = "bow-wow";</code> or <code>ourDog["bark"] = "bow-wow";</code> Now when we evaluate <code>ourDog.bark</code>, we'll get his bark, "bow-wow". </section> ## Instructions <section id='instructions'> Add a <code>"bark"</code> property to <code>myDog</code> and set it to a dog sound, such as "woof". You may use either dot or bracket notation. </section> ## Tests <section id='tests'> ```yml tests: - text: Add the property <code>"bark"</code> to <code>myDog</code>. testString: assert(myDog.bark !== undefined); - text: Do not add <code>"bark"</code> to the setup section testString: assert(!/bark[^\n]:/.test(code)); ``` </section> ## Challenge Seed <section id='challengeSeed'> <div id='js-seed'> ```js // Example var ourDog = { "name": "Camper", "legs": 4, "tails": 1, "friends": ["everything!"] }; ourDog.bark = "bow-wow"; // Setup var myDog = { "name": "Happy Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; // Only change code below this line. ``` </div> ### After Test <div id='js-teardown'> ```js (function(z){return z;})(myDog); ``` </div> </section> ## Solution <section id='solution'> ```js var myDog = { "name": "Happy Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; myDog.bark = "Woof Woof"; ``` </section>