--- id: 56bbb991ad1ed5201cd392d2 title: Add New Properties to a JavaScript Object challengeType: 1 videoUrl: 'https://scrimba.com/c/cQe38UD' forumTopicId: 301169 dashedName: add-new-properties-to-a-javascript-object --- # --description-- You can add new properties to existing JavaScript objects the same way you would modify them. Here's how we would add a `"bark"` property to `ourDog`: `ourDog.bark = "bow-wow";` or `ourDog["bark"] = "bow-wow";` Now when we evaluate `ourDog.bark`, we'll get his bark, "bow-wow". Example: ```js var ourDog = { "name": "Camper", "legs": 4, "tails": 1, "friends": ["everything!"] }; ourDog.bark = "bow-wow"; ``` # --instructions-- Add a `"bark"` property to `myDog` and set it to a dog sound, such as "woof". You may use either dot or bracket notation. # --hints-- You should add the property `"bark"` to `myDog`. ```js assert(myDog.bark !== undefined); ``` You should not add `"bark"` to the setup section. ```js assert(!/bark[^\n]:/.test(code)); ``` # --seed-- ## --after-user-code-- ```js (function(z){return z;})(myDog); ``` ## --seed-contents-- ```js // Setup var myDog = { "name": "Happy Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; // Only change code below this line ``` # --solutions-- ```js var myDog = { "name": "Happy Coder", "legs": 4, "tails": 1, "friends": ["freeCodeCamp Campers"] }; myDog.bark = "Woof Woof"; ```