--- id: cf1111c1c12feddfaeb1bdef title: Generate Random Whole Numbers with JavaScript challengeType: 1 --- ## Description <section id='description'> It's great that we can generate random decimal numbers, but it's even more useful if we use it to generate random whole numbers. <ol><li>Use <code>Math.random()</code> to generate a random decimal.</li><li>Multiply that random decimal by <code>20</code>.</li><li>Use another function, <code>Math.floor()</code> to round the number down to its nearest whole number.</li></ol> Remember that <code>Math.random()</code> can never quite return a <code>1</code> and, because we're rounding down, it's impossible to actually get <code>20</code>. This technique will give us a whole number between <code>0</code> and <code>19</code>. Putting everything together, this is what our code looks like: <code>Math.floor(Math.random() * 20);</code> We are calling <code>Math.random()</code>, multiplying the result by 20, then passing the value to <code>Math.floor()</code> function to round the value down to the nearest whole number. </section> ## Instructions <section id='instructions'> Use this technique to generate and return a random whole number between <code>0</code> and <code>9</code>. </section> ## Tests <section id='tests'> ```yml tests: - text: The result of <code>randomWholeNum</code> should be a whole number. testString: assert(typeof randomWholeNum() === "number" && (function(){var r = randomWholeNum();return Math.floor(r) === r;})(), 'The result of <code>randomWholeNum</code> should be a whole number.'); - text: You should be using <code>Math.random</code> to generate a random number. testString: assert(code.match(/Math.random/g).length > 1, 'You should be using <code>Math.random</code> to generate a random number.'); - text: You should have multiplied the result of <code>Math.random</code> by 10 to make it a number that is between zero and nine. testString: assert(code.match(/\s*?Math.random\s*?\(\s*?\)\s*?\*\s*?10[\D]\s*?/g) || code.match(/\s*?10\s*?\*\s*?Math.random\s*?\(\s*?\)\s*?/g), 'You should have multiplied the result of <code>Math.random</code> by 10 to make it a number that is between zero and nine.'); - text: You should use <code>Math.floor</code> to remove the decimal part of the number. testString: assert(code.match(/Math.floor/g).length > 1, 'You should use <code>Math.floor</code> to remove the decimal part of the number.'); ``` </section> ## Challenge Seed <section id='challengeSeed'> <div id='js-seed'> ```js var randomNumberBetween0and19 = Math.floor(Math.random() * 20); function randomWholeNum() { // Only change code below this line. return Math.random(); } ``` </div> ### After Test <div id='js-teardown'> ```js (function(){return randomWholeNum();})(); ``` </div> </section> ## Solution <section id='solution'> ```js var randomNumberBetween0and19 = Math.floor(Math.random() * 20); function randomWholeNum() { return Math.floor(Math.random() * 10); } ``` </section>