---
id: 5e601c775ac9d0ecd8b94aff
title: Secure Real Time Multiplayer Game
challengeType: 4
---
## Description
Develop a 2D real time multiplayer game using the HTML Canvas API and Socket.io that is functionally similar to this: https://secure-real-time-multiplayer-game.freecodecamp.rocks/. Working on this project will involve you writing your code using one of the following methods:
- Clone this GitHub repo and complete your project locally.
- Use our repl.it starter project to complete your project.
- Use a site builder of your choice to complete the project. Be sure to incorporate all the files from our GitHub repo.
When you are done, make sure a working demo of your project is hosted somewhere public. Then submit the URL to it in the `Solution Link` field. Optionally, also submit a link to your project's source code in the `GitHub Link` field.
## Instructions
## Tests
```yml
tests:
- text: You can provide your own project, not the example URL.
testString: |
getUserInput => {
assert(!/.*\/secure-real-time-multiplayer-game\.freecodecamp\.rocks/.test(getUserInput('url')));
}
- text: Multiple players can connect to a server and play.
testString: ''
- text: Each player has an avatar.
testString: ''
- text: Each player is represented by an object created by the Player
class in Player.mjs
.
testString: ''
- text: At a minimum, each player object should contain a unique id
, a score
, and x
and y
coordinates representing the player's current position.
testString: ''
- text: The game has at least one type of collectible item. Complete the Collectible
class in Collectible.mjs
to implement this.
testString: ''
- text: At a minimum, each collectible item object created by the Collectible
class should contain a unique id
, a value
, and x
and y
coordinates representing the item's current position.
testString: ''
- text: Players can use the WASD and/or arrow keys to move their avatar. Complete the movePlayer
method in Player.mjs
to implement this.
testString: ''
- text: |
The movePlayer
method should accept two arguments: a string of "up", "down", "left", or "right", and a number for the amount of pixels the player's position should change. movePlayer
should adjust the x
and y
coordinates of the player object it's called from.
testString: ''
- text: The player's score should be used to calculate their rank among the other players. Complete the calculateRank
method in the Player
class to implement this.
testString: ''
- text: |
The calculateRank
method should accept an array of objects representing all connected players and return the string Rank: currentRanking/totalPlayers
. For example, in a game with two players, if Player A has a score of 3 and Player B has a score of 5, calculateRank
for Player A should return Rank: 2/2
.
testString: ''
- text: Players can collide with a collectible item. Complete the collision
method in Player.mjs
to implement this.
testString: ''
- text: The collision
method should accept a collectible item's object as an argument. If the player's avatar intersects with the item, the collision
method should return true
.
testString: ''
- text: All players are kept in sync.
testString: ''
- text: Players can disconnect from the game at any time.
testString: ''
- text: Prevent the client from trying to guess / sniff the MIME type.
testString: ''
- text: Prevent cross-site scripting (XSS) attacks.
testString: ''
- text: Nothing from the website is cached in the client.
testString: ''
- text: The headers say that the site is powered by "PHP 7.4.3" even though it isn't (as a security measure).
testString: ''
```
## Challenge Seed
## Solution
```js
/**
Backend challenges don't need solutions,
because they would need to be tested against a full working project.
Please check our contributing guidelines to learn more.
*/
```