Files
freeCodeCamp/common/app/routes/challenges/redux/index.js

369 lines
10 KiB
JavaScript

import { createTypes } from 'redux-create-types';
import { createAction, combineActions, handleActions } from 'redux-actions';
import { createSelector } from 'reselect';
import noop from 'lodash/noop';
import bugEpic from './bug-epic';
import completionEpic from './completion-epic.js';
import challengeEpic from './challenge-epic.js';
import editorEpic from './editor-epic.js';
import ns from '../ns.json';
import {
arrayToString,
buildSeed,
createTests,
getFileKey,
getPreFile,
loggerToStr,
submitTypes,
viewTypes
} from '../utils';
import {
types as app,
challengeSelector
} from '../../../redux';
import { bonfire, html, js } from '../../../utils/challengeTypes';
import blockNameify from '../../../utils/blockNameify';
import { createPoly, setContent } from '../../../../utils/polyvinyl';
import createStepReducer, { epics as stepEpics } from '../views/step/redux';
import createQuizReducer from '../views/quiz/redux';
import createProjectReducer from '../views/project/redux';
// this is not great but is ok until we move to a different form type
export projectNormalizer from '../views/project/redux';
export const epics = [
bugEpic,
completionEpic,
challengeEpic,
editorEpic,
...stepEpics
];
export const types = createTypes([
// challenges
// |- classic
'classicEditorUpdated',
'challengeUpdated',
'resetChallenge',
'updateHint',
'lockUntrustedCode',
'unlockUntrustedCode',
'closeChallengeModal',
'updateSuccessMessage',
// files
'updateFile',
'updateFiles',
// rechallenge
'executeChallenge',
'updateMain',
'runTests',
'frameMain',
'frameTests',
'updateOutput',
'initOutput',
'updateTests',
'checkChallenge',
'submitChallenge',
'moveToNextChallenge',
// code storage
'saveCode',
'loadCode',
'savedCodeFound',
'clearSavedCode',
// bug
'openBugModal',
'closeBugModal',
'openIssueSearch',
'createIssue',
// panes
'toggleClassicEditor',
'toggleMain',
'toggleMap',
'togglePreview',
'toggleSidePanel',
'toggleStep'
], ns);
// classic
export const classicEditorUpdated = createAction(types.classicEditorUpdated);
// challenges
export const closeChallengeModal = createAction(types.closeChallengeModal);
export const updateHint = createAction(types.updateHint);
export const lockUntrustedCode = createAction(types.lockUntrustedCode);
export const unlockUntrustedCode = createAction(
types.unlockUntrustedCode,
() => null
);
export const updateSuccessMessage = createAction(types.updateSuccessMessage);
export const challengeUpdated = createAction(
types.challengeUpdated,
challenge => ({ challenge })
);
export const resetChallenge = createAction(types.resetChallenge);
// files
export const updateFile = createAction(types.updateFile);
export const updateFiles = createAction(types.updateFiles);
// rechallenge
export const executeChallenge = createAction(
types.executeChallenge,
noop,
);
export const updateMain = createAction(types.updateMain);
export const frameMain = createAction(types.frameMain);
export const frameTests = createAction(types.frameTests);
export const runTests = createAction(types.runTests);
export const updateTests = createAction(types.updateTests);
export const initOutput = createAction(types.initOutput, loggerToStr);
export const updateOutput = createAction(types.updateOutput, loggerToStr);
export const checkChallenge = createAction(types.checkChallenge);
export const submitChallenge = createAction(types.submitChallenge);
export const moveToNextChallenge = createAction(types.moveToNextChallenge);
// code storage
export const saveCode = createAction(types.saveCode);
export const loadCode = createAction(types.loadCode);
export const savedCodeFound = createAction(
types.savedCodeFound,
(files, challenge) => ({ files, challenge })
);
export const clearSavedCode = createAction(types.clearSavedCode);
// bug
export const openBugModal = createAction(types.openBugModal);
export const closeBugModal = createAction(types.closeBugModal);
export const openIssueSearch = createAction(types.openIssueSearch);
export const createIssue = createAction(types.createIssue);
const initialUiState = {
output: null,
isChallengeModalOpen: false,
isBugOpen: false,
successMessage: 'Happy Coding!',
hintIndex: 0,
numOfHints: 0
};
const initialState = {
isCodeLocked: false,
id: '',
challenge: '',
helpChatRoom: 'Help',
// old code storage key
legacyKey: '',
files: {},
// map
superBlocks: [],
// misc
...initialUiState
};
export const getNS = state => state[ns];
export const keySelector = state => getNS(state).key;
export const filesSelector = state => getNS(state).files;
export const testsSelector = state => getNS(state).tests;
export const outputSelector = state => getNS(state).output;
export const successMessageSelector = state => getNS(state).successMessage;
export const hintIndexSelector = state => getNS(state).hintIndex;
export const codeLockedSelector = state => getNS(state).isCodeLocked;
export const chatRoomSelector = state => getNS(state).helpChatRoom;
export const challengeModalSelector =
state => getNS(state).isChallengeModalOpen;
export const bugModalSelector = state => getNS(state).isBugOpen;
export const challengeMetaSelector = createSelector(
challengeSelector,
challenge => {
if (!challenge.id) {
return {};
}
const challengeType = challenge && challenge.challengeType;
const type = challenge && challenge.type;
const viewType = viewTypes[type] || viewTypes[challengeType] || 'classic';
const blockName = blockNameify(challenge.block);
const title = blockName && challenge.title ?
`${blockName}: ${challenge.title}` :
challenge.title;
return {
title,
viewType,
submitType:
submitTypes[challengeType] ||
submitTypes[challenge && challenge.type] ||
'tests',
showPreview: challengeType === html,
mode: challenge && challengeType === html ?
'text/html' :
'javascript'
};
}
);
export default function createReducers() {
const setChallengeType = combineActions(
types.challengeUpdated,
app.fetchChallenge.complete
);
const mainReducer = handleActions(
{
[setChallengeType]: (state, { payload: { challenge } }) => {
return {
...state,
...initialUiState,
id: challenge.id,
challenge: challenge.dashedName,
key: getFileKey(challenge),
tests: createTests(challenge),
helpChatRoom: challenge.helpRoom || 'Help',
numOfHints: Array.isArray(challenge.hints) ?
challenge.hints.length :
0
};
},
[types.updateTests]: (state, { payload: tests }) => ({
...state,
tests,
isChallengeModalOpen: (
tests.length > 0 &&
tests.every(test => test.pass && !test.err)
)
}),
[types.closeChallengeModal]: state => ({
...state,
isChallengeModalOpen: false
}),
[types.updateSuccessMessage]: (state, { payload }) => ({
...state,
successMessage: payload
}),
[types.updateHint]: state => ({
...state,
hintIndex: state.hintIndex + 1 >= state.numOfHints ?
0 :
state.hintIndex + 1
}),
[types.lockUntrustedCode]: state => ({
...state,
isCodeLocked: true
}),
[types.unlockUntrustedCode]: state => ({
...state,
isCodeLocked: false
}),
[types.executeChallenge]: state => ({
...state,
tests: state.tests.map(test => ({ ...test, err: false, pass: false }))
}),
// classic/modern
[types.initOutput]: (state, { payload: output }) => ({
...state,
output
}),
[types.updateOutput]: (state, { payload: output }) => ({
...state,
output: (state.output || '') + output
}),
[types.openBugModal]: state => ({ ...state, isBugOpen: true }),
[types.closeBugModal]: state => ({ ...state, isBugOpen: false })
},
initialState
);
const filesReducer = handleActions(
{
[types.updateFile]: (state, { payload: { key, content }}) => ({
...state,
[key]: setContent(content, state[key])
}),
[types.updateFiles]: (state, { payload: files }) => {
return files
.reduce((files, file) => {
files[file.key] = file;
return files;
}, { ...state });
},
[types.savedCodeFound]: (state, { payload: { files, challenge } }) => {
if (challenge.type === 'mod') {
// this may need to change to update head/tail
return challenge.files;
}
if (
challenge.challengeType !== html &&
challenge.challengeType !== js &&
challenge.challengeType !== bonfire
) {
return {};
}
// classic challenge to modern format
const preFile = getPreFile(challenge);
return {
[preFile.key]: createPoly({
...files[preFile.key],
// make sure head/tail are always fresh
head: arrayToString(challenge.head),
tail: arrayToString(challenge.tail)
})
};
},
[setChallengeType]: (state, { payload: { challenge } }) => {
if (challenge.type === 'mod') {
return challenge.files;
}
if (
challenge.challengeType !== html &&
challenge.challengeType !== js &&
challenge.challengeType !== bonfire
) {
return {};
}
// classic challenge to modern format
const preFile = getPreFile(challenge);
return {
[preFile.key]: createPoly({
...preFile,
contents: buildSeed(challenge),
head: arrayToString(challenge.head),
tail: arrayToString(challenge.tail)
})
};
}
},
{}
);
function reducer(state, action) {
const newState = mainReducer(state, action);
const files = filesReducer(state && state.files || {}, action);
if (newState.files !== files) {
return { ...newState, files };
}
return newState;
}
reducer.toString = () => ns;
return [
reducer,
...createStepReducer(),
...createProjectReducer(),
...createQuizReducer()
];
}