* fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
59 lines
1.8 KiB
JavaScript
59 lines
1.8 KiB
JavaScript
import _ from 'lodash';
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import { ofType } from 'redux-epic';
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import { types } from './';
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import {
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userSelector,
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firstChallengeSelector,
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challengeSelector
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} from '../../redux';
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import { onRouteChallenges } from '../../routes/Challenges/redux';
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import { entitiesSelector } from '../../entities';
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import { langSelector, pathnameSelector } from '../../Router/redux';
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export default function loadCurrentChallengeEpic(actions, { getState }) {
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return actions::ofType(types.clickOnLogo, types.clickOnMap)
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.debounce(500)
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.map(getState)
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.map(state => {
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let finalChallenge;
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const lang = langSelector(state);
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const { id: currentlyLoadedChallengeId } = challengeSelector(state);
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const {
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challenge: challengeMap,
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challengeIdToName
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} = entitiesSelector(state);
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const pathname = pathnameSelector(state);
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const firstChallenge = firstChallengeSelector(state);
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const { currentChallengeId } = userSelector(state);
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const isOnAChallenge = (/^\/[^\/]{2,6}\/challenges/).test(pathname);
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if (!currentChallengeId) {
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finalChallenge = firstChallenge;
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} else {
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finalChallenge = challengeMap[
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challengeIdToName[ currentChallengeId ]
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];
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}
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return {
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..._.pick(finalChallenge, ['id', 'block', 'dashedName']),
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lang,
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isOnAChallenge,
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currentlyLoadedChallengeId
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};
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})
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.filter(({
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id,
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isOnAChallenge,
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currentlyLoadedChallengeId
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}) => (
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// data might not be there yet, filter out for now
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!!id &&
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// are we already on that challenge? if not load challenge
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(!isOnAChallenge || id !== currentlyLoadedChallengeId)
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// don't reload if the challenge is already loaded.
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// This may change to toast to avoid user confusion
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))
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.map(onRouteChallenges);
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}
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