* fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
16 lines
387 B
JavaScript
16 lines
387 B
JavaScript
import analyticsEpic from './analytics-epic.js';
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import errEpic from './err-epic.js';
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import hardGoToEpic from './hard-go-to-epic.js';
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import mouseTrapEpic from './mouse-trap-epic.js';
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import nightModeEpic from './night-mode-epic.js';
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import titleEpic from './title-epic.js';
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export default [
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analyticsEpic,
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errEpic,
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hardGoToEpic,
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mouseTrapEpic,
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nightModeEpic,
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titleEpic
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];
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