* feat(seed): Add modern challenge * chore(react): Use prop-types package * feat: Initial refactor to redux-first-router BREAKING CHANGE: Everything is different! * feat: First rendering * feat(routes): Challenges view render but failing * fix(Challenges): Remove contain HOC * fix(RFR): Add params selector * fix(RFR): :en should be :lang * fix: Update berks utils for redux * fix(Map): Challenge link to arg * fix(Map): Add trailing slash to map page * fix(RFR): Use FCC Link Use fcc Link to get around issue of lang being undefined * fix(Router): Link to is required * fix(app): Rely on RFR state for app lang * chore(RFR): Remove unused RFR Link * fix(RFR): Hydrate initial challenge using RFR and RO * fix: Casing issue * fix(RFR): Undefined links * fix(RFR): Use onRoute<name> convention for route types * feat(server/react): Add helpful redux logging/throwing * fix(server/react): Strip out nonjson from state This prevents thunks in routesMap from breaking serialization * fix(RFR/Link): Should accept any renderable * fix(RFR): Get redirects working * fix(RFR): Redirects and not found's * fix(Map): Move challenge onClick handler * fix(Map): Allow Router.link to handle clicks after onClick * fix(routes): Remove react-router-redux * feat(Router): Add lang to all route actions by default * fix(entities): Only fetch challenge if not already loaded * fix(Files): Move files to own feature * chore(Challenges): Remove vestigial hints logic * fix(RFR): Update challenges on route challenges * fix(code-storage): Should use events instead of commands * fix(Map): ClickOnMap should not hold on to event * chore(lint): Use eslint-config-freecodecamp Closes #15938 * feat(Panes): Update panes on route instead of render * fix(Panes): Store panesmap and update on fetchchallenges * fix(Panes): Normalize panesmaps * fix(Panes): Remove filter from createpanemap * fix(Panes): Middleware on location meta object * feat(Panes): Filter preview on nonhtml challenges * build(babel): Add lodash babel plugin * chore(lint): Lint js files * fix(server/user-stats): Remove use of lodash chain this interferes with babel-plugin-lodash * feat(dev): Add remote redux devtools for ssr * fix(Panes): Dispatch mount action this is needed to trigger window/divider epics * fix(Panes): Getpane to use new panesmap format * fix(Panes): Always update panes after state this lets the panes logic be affected by changes in state
53 lines
1.4 KiB
JavaScript
53 lines
1.4 KiB
JavaScript
import { ofType } from 'redux-epic';
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import {
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types,
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goToStep,
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updateUnlockedSteps,
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unlockedStepsSelector,
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currentIndexSelector
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} from './';
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import { submitChallenge } from '../../../redux';
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import { challengeSelector } from '../../../../../redux';
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function unlockStep(step, unlockedSteps) {
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if (!step) {
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return null;
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}
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const updatedSteps = [ ...unlockedSteps ];
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updatedSteps[step] = true;
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return updateUnlockedSteps(updatedSteps);
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}
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export default function stepChallengeEpic(actions, { getState }) {
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return actions::ofType(
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types.stepForward,
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types.stepBackward,
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types.completeAction
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)
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.map(({ type }) => {
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const state = getState();
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const { description = [] } = challengeSelector(state);
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const currentIndex = currentIndexSelector(state);
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const unlockedSteps = unlockedStepsSelector(state);
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const numOfSteps = description.length;
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const stepFwd = currentIndex + 1;
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const stepBwd = currentIndex - 1;
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const isLastStep = stepFwd >= numOfSteps;
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if (type === types.completeAction) {
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return unlockStep(currentIndex, unlockedSteps);
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}
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if (type === types.stepForward) {
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if (isLastStep) {
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return submitChallenge();
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}
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return goToStep(stepFwd, !!unlockedSteps[stepFwd]);
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}
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if (type === types.stepBackward) {
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return goToStep(stepBwd, !!unlockedSteps[stepBwd]);
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}
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return null;
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})
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.filter(Boolean);
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}
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