* fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
20 lines
500 B
JavaScript
20 lines
500 B
JavaScript
import { ofType } from 'redux-epic';
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import {
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types,
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fetchUserComplete,
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createErrorObservable,
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showSignIn
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} from './';
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export default function getUserEpic(actions, _, { services }) {
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return actions::ofType('' + types.fetchUser)
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.flatMap(() => {
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return services.readService$({ service: 'user' })
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.filter(({ entities, result }) => entities && !!result)
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.map(fetchUserComplete)
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.defaultIfEmpty(showSignIn())
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.catch(createErrorObservable);
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});
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}
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