This moves the location of javascript files, commonFramework, iFrameScript, sandbox, plugin, and all the less files. On gulp or gulp build these files are moved and revisioned. Places where they are references in jade/html are now removed and replaced with the use of a helper function `rev`. This function will take the required file and return a string referencing the revisioned file. This should alleviate the need for hard refreshing and will break caches when files change, so fixes for firefox caching issue as well. NOTE: @benmcmahon @quincylarson, This means files will need to be build on the server in production before doing a server restart/reload In production: 'npm run build' To build and revision js/css files `gulp` and `gulp build` will used in development npm install also needs to be run in production on initial deploy
90 lines
1.9 KiB
JavaScript
90 lines
1.9 KiB
JavaScript
var printCallback;
|
|
// sends the input to the plugin for evaluation
|
|
var submit = function(code,callback) {
|
|
printCallback = callback;
|
|
// postpone the evaluation until the plugin is initialized
|
|
plugin.whenConnected(
|
|
function() {
|
|
if (requests == 0) {
|
|
startLoading();
|
|
}
|
|
|
|
requests++;
|
|
plugin.remote.run(code);
|
|
}
|
|
);
|
|
};
|
|
|
|
// puts the message on the terminal
|
|
var print = function(cls, msg) {
|
|
printCallback(cls,msg);
|
|
};
|
|
|
|
|
|
// will restart the plugin if it does not respond
|
|
var disconnectTimeout = null;
|
|
var startLoading = function() {
|
|
disconnectTimeout = setTimeout(disconnect, 3000);
|
|
};
|
|
|
|
var endLoading = function() {
|
|
clearTimeout(disconnectTimeout);
|
|
};
|
|
|
|
var disconnect = function() {
|
|
plugin.disconnect();
|
|
};
|
|
|
|
|
|
// interface provided to the plugin
|
|
var api = {
|
|
output: function(data) {
|
|
endLoading();
|
|
//print('input', data.input);
|
|
if (data.error) {
|
|
print('Error', data);
|
|
reset();
|
|
} else {
|
|
print(null, data);
|
|
reset();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
// obtaining absolute path of this script
|
|
var scripts = document.getElementsByTagName('script');
|
|
var path = scripts[scripts.length-1].src
|
|
.split('?')[0]
|
|
.split('/')
|
|
.slice(0, -1)
|
|
.join('/')+'/';
|
|
|
|
|
|
|
|
var requests;
|
|
|
|
// (re)initializes the plugin
|
|
var reset = function() {
|
|
requests = 0;
|
|
plugin = new jailed.Plugin(path + 'plugin.js', api);
|
|
plugin.whenDisconnected( function() {
|
|
// give some time to handle the last responce
|
|
setTimeout( function() {
|
|
endLoading();
|
|
console.log("resetting on fatal plugin error");
|
|
if(challengeType === 0){
|
|
codeOutput.setValue("Sorry, your code is either too slow, has a fatal error, or contains an infinite loop.");
|
|
}
|
|
reset();
|
|
}, 10);
|
|
});
|
|
};
|
|
|
|
|
|
|
|
// initialize everything
|
|
var plugin = null;
|
|
|
|
reset();
|