* feat(seed): Add modern challenge * chore(react): Use prop-types package * feat: Initial refactor to redux-first-router BREAKING CHANGE: Everything is different! * feat: First rendering * feat(routes): Challenges view render but failing * fix(Challenges): Remove contain HOC * fix(RFR): Add params selector * fix(RFR): :en should be :lang * fix: Update berks utils for redux * fix(Map): Challenge link to arg * fix(Map): Add trailing slash to map page * fix(RFR): Use FCC Link Use fcc Link to get around issue of lang being undefined * fix(Router): Link to is required * fix(app): Rely on RFR state for app lang * chore(RFR): Remove unused RFR Link * fix(RFR): Hydrate initial challenge using RFR and RO * fix: Casing issue * fix(RFR): Undefined links * fix(RFR): Use onRoute<name> convention for route types * feat(server/react): Add helpful redux logging/throwing * fix(server/react): Strip out nonjson from state This prevents thunks in routesMap from breaking serialization * fix(RFR/Link): Should accept any renderable * fix(RFR): Get redirects working * fix(RFR): Redirects and not found's * fix(Map): Move challenge onClick handler * fix(Map): Allow Router.link to handle clicks after onClick * fix(routes): Remove react-router-redux * feat(Router): Add lang to all route actions by default * fix(entities): Only fetch challenge if not already loaded * fix(Files): Move files to own feature * chore(Challenges): Remove vestigial hints logic * fix(RFR): Update challenges on route challenges * fix(code-storage): Should use events instead of commands * fix(Map): ClickOnMap should not hold on to event * chore(lint): Use eslint-config-freecodecamp Closes #15938 * feat(Panes): Update panes on route instead of render * fix(Panes): Store panesmap and update on fetchchallenges * fix(Panes): Normalize panesmaps * fix(Panes): Remove filter from createpanemap * fix(Panes): Middleware on location meta object * feat(Panes): Filter preview on nonhtml challenges * build(babel): Add lodash babel plugin * chore(lint): Lint js files * fix(server/user-stats): Remove use of lodash chain this interferes with babel-plugin-lodash * feat(dev): Add remote redux devtools for ssr * fix(Panes): Dispatch mount action this is needed to trigger window/divider epics * fix(Panes): Getpane to use new panesmap format * fix(Panes): Always update panes after state this lets the panes logic be affected by changes in state
59 lines
1.8 KiB
JavaScript
59 lines
1.8 KiB
JavaScript
import { ofType } from 'redux-epic';
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import { types } from './';
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import {
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userSelector,
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firstChallengeSelector,
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challengeSelector
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} from '../../redux';
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import { onRouteChallenges } from '../../routes/Challenges/redux';
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import { entitiesSelector } from '../../entities';
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export default function loadCurrentChallengeEpic(actions, { getState }) {
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return actions::ofType(types.clickOnLogo, types.clickOnMap)
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.debounce(500)
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.map(() => {
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let finalChallenge;
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const state = getState();
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const { id: currentlyLoadedChallengeId } = challengeSelector(state);
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const {
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challenge: challengeMap,
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challengeIdToName
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} = entitiesSelector(state);
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const {
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routing: {
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locationBeforeTransitions: { pathname } = {}
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}
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} = state;
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const firstChallenge = firstChallengeSelector(state);
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const { currentChallengeId } = userSelector(state);
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const isOnAChallenge = (/^\/[^\/]{2,6}\/challenges/).test(pathname);
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if (!currentChallengeId) {
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finalChallenge = firstChallenge;
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} else {
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finalChallenge = challengeMap[
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challengeIdToName[ currentChallengeId ]
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];
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}
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return {
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finalChallenge,
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isOnAChallenge,
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currentlyLoadedChallengeId
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};
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})
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.filter(({
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finalChallenge,
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isOnAChallenge,
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currentlyLoadedChallengeId
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}) => (
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// data might not be there yet, filter out for now
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!!finalChallenge &&
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// are we already on that challenge? if not load challenge
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(!isOnAChallenge || finalChallenge.id !== currentlyLoadedChallengeId)
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// don't reload if the challenge is already loaded.
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// This may change to toast to avoid user confusion
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))
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.map(({ finalChallenge }) => onRouteChallenges(finalChallenge));
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}
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