83 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | // Copyright 2015 The Go Authors. All rights reserved. | ||
|  | // Use of this source code is governed by a BSD-style | ||
|  | // license that can be found in the LICENSE file. | ||
|  | 
 | ||
|  | package unicode | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"golang.org/x/text/transform" | ||
|  | ) | ||
|  | 
 | ||
|  | // BOMOverride returns a new decoder transformer that is identical to fallback, | ||
|  | // except that the presence of a Byte Order Mark at the start of the input | ||
|  | // causes it to switch to the corresponding Unicode decoding. It will only | ||
|  | // consider BOMs for UTF-8, UTF-16BE, and UTF-16LE. | ||
|  | // | ||
|  | // This differs from using ExpectBOM by allowing a BOM to switch to UTF-8, not | ||
|  | // just UTF-16 variants, and allowing falling back to any encoding scheme. | ||
|  | // | ||
|  | // This technique is recommended by the W3C for use in HTML 5: "For | ||
|  | // compatibility with deployed content, the byte order mark (also known as BOM) | ||
|  | // is considered more authoritative than anything else." | ||
|  | // http://www.w3.org/TR/encoding/#specification-hooks | ||
|  | // | ||
|  | // Using BOMOverride is mostly intended for use cases where the first characters | ||
|  | // of a fallback encoding are known to not be a BOM, for example, for valid HTML | ||
|  | // and most encodings. | ||
|  | func BOMOverride(fallback transform.Transformer) transform.Transformer { | ||
|  | 	// TODO: possibly allow a variadic argument of unicode encodings to allow | ||
|  | 	// specifying details of which fallbacks are supported as well as | ||
|  | 	// specifying the details of the implementations. This would also allow for | ||
|  | 	// support for UTF-32, which should not be supported by default. | ||
|  | 	return &bomOverride{fallback: fallback} | ||
|  | } | ||
|  | 
 | ||
|  | type bomOverride struct { | ||
|  | 	fallback transform.Transformer | ||
|  | 	current  transform.Transformer | ||
|  | } | ||
|  | 
 | ||
|  | func (d *bomOverride) Reset() { | ||
|  | 	d.current = nil | ||
|  | 	d.fallback.Reset() | ||
|  | } | ||
|  | 
 | ||
|  | var ( | ||
|  | 	// TODO: we could use decode functions here, instead of allocating a new | ||
|  | 	// decoder on every NewDecoder as IgnoreBOM decoders can be stateless. | ||
|  | 	utf16le = UTF16(LittleEndian, IgnoreBOM) | ||
|  | 	utf16be = UTF16(BigEndian, IgnoreBOM) | ||
|  | ) | ||
|  | 
 | ||
|  | const utf8BOM = "\ufeff" | ||
|  | 
 | ||
|  | func (d *bomOverride) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) { | ||
|  | 	if d.current != nil { | ||
|  | 		return d.current.Transform(dst, src, atEOF) | ||
|  | 	} | ||
|  | 	if len(src) < 3 && !atEOF { | ||
|  | 		return 0, 0, transform.ErrShortSrc | ||
|  | 	} | ||
|  | 	d.current = d.fallback | ||
|  | 	bomSize := 0 | ||
|  | 	if len(src) >= 2 { | ||
|  | 		if src[0] == 0xFF && src[1] == 0xFE { | ||
|  | 			d.current = utf16le.NewDecoder() | ||
|  | 			bomSize = 2 | ||
|  | 		} else if src[0] == 0xFE && src[1] == 0xFF { | ||
|  | 			d.current = utf16be.NewDecoder() | ||
|  | 			bomSize = 2 | ||
|  | 		} else if len(src) >= 3 && | ||
|  | 			src[0] == utf8BOM[0] && | ||
|  | 			src[1] == utf8BOM[1] && | ||
|  | 			src[2] == utf8BOM[2] { | ||
|  | 			d.current = transform.Nop | ||
|  | 			bomSize = 3 | ||
|  | 		} | ||
|  | 	} | ||
|  | 	if bomSize < len(src) { | ||
|  | 		nDst, nSrc, err = d.current.Transform(dst, src[bomSize:], atEOF) | ||
|  | 	} | ||
|  | 	return nDst, nSrc + bomSize, err | ||
|  | } |