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										 |  |  | // Copyright 2014 The go-ethereum Authors | 
					
						
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										 |  |  | // This file is part of the go-ethereum library. | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | // The go-ethereum library is free software: you can redistribute it and/or modify | 
					
						
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										 |  |  | // it under the terms of the GNU Lesser General Public License as published by | 
					
						
							|  |  |  | // the Free Software Foundation, either version 3 of the License, or | 
					
						
							|  |  |  | // (at your option) any later version. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // The go-ethereum library is distributed in the hope that it will be useful, | 
					
						
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										 |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
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										 |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
					
						
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										 |  |  | // GNU Lesser General Public License for more details. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // You should have received a copy of the GNU Lesser General Public License | 
					
						
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										 |  |  | // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. | 
					
						
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 | 
					
						
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										 |  |  | package vm | 
					
						
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 | 
					
						
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										 |  |  | // bitvec is a bit vector which maps bytes in a program. | 
					
						
							|  |  |  | // An unset bit means the byte is an opcode, a set bit means | 
					
						
							|  |  |  | // it's data (i.e. argument of PUSHxx). | 
					
						
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										 |  |  | type bitvec []byte | 
					
						
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 | 
					
						
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										 |  |  | func (bits *bitvec) set(pos uint64) { | 
					
						
							|  |  |  | 	(*bits)[pos/8] |= 0x80 >> (pos % 8) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | func (bits *bitvec) set8(pos uint64) { | 
					
						
							|  |  |  | 	(*bits)[pos/8] |= 0xFF >> (pos % 8) | 
					
						
							|  |  |  | 	(*bits)[pos/8+1] |= ^(0xFF >> (pos % 8)) | 
					
						
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										 |  |  | } | 
					
						
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 | 
					
						
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										 |  |  | // codeSegment checks if the position is in a code segment. | 
					
						
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										 |  |  | func (bits *bitvec) codeSegment(pos uint64) bool { | 
					
						
							|  |  |  | 	return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0 | 
					
						
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										 |  |  | } | 
					
						
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 | 
					
						
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										 |  |  | // codeBitmap collects data locations in code. | 
					
						
							|  |  |  | func codeBitmap(code []byte) bitvec { | 
					
						
							|  |  |  | 	// The bitmap is 4 bytes longer than necessary, in case the code | 
					
						
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										 |  |  | 	// ends with a PUSH32, the algorithm will push zeroes onto the | 
					
						
							|  |  |  | 	// bitvector outside the bounds of the actual code. | 
					
						
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										 |  |  | 	bits := make(bitvec, len(code)/8+1+4) | 
					
						
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										 |  |  | 	for pc := uint64(0); pc < uint64(len(code)); { | 
					
						
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										 |  |  | 		op := OpCode(code[pc]) | 
					
						
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 | 
					
						
							|  |  |  | 		if op >= PUSH1 && op <= PUSH32 { | 
					
						
							|  |  |  | 			numbits := op - PUSH1 + 1 | 
					
						
							|  |  |  | 			pc++ | 
					
						
							|  |  |  | 			for ; numbits >= 8; numbits -= 8 { | 
					
						
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										 |  |  | 				bits.set8(pc) // 8 | 
					
						
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										 |  |  | 				pc += 8 | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			for ; numbits > 0; numbits-- { | 
					
						
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										 |  |  | 				bits.set(pc) | 
					
						
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										 |  |  | 				pc++ | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			pc++ | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return bits | 
					
						
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										 |  |  | } |