2017-09-25 09:08:07 +01:00
										 
									 
								 
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								// Copyright 2017 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								package simulations
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								import (
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									"context"
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									"fmt"
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									"testing"
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									"time"
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									"github.com/ethereum/go-ethereum/p2p/discover"
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									"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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								)
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								// TestNetworkSimulation creates a multi-node simulation network with each node
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								// connected in a ring topology, checks that all nodes successfully handshake
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								// with each other and that a snapshot fully represents the desired topology
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								func TestNetworkSimulation(t *testing.T) {
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									// create simulation network with 20 testService nodes
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									adapter := adapters.NewSimAdapter(adapters.Services{
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										"test": newTestService,
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									})
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									network := NewNetwork(adapter, &NetworkConfig{
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										DefaultService: "test",
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									})
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									defer network.Shutdown()
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									nodeCount := 20
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									ids := make([]discover.NodeID, nodeCount)
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									for i := 0; i < nodeCount; i++ {
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											2018-06-14 11:21:17 +02:00
										 
									 
								 
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										conf := adapters.RandomNodeConfig()
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										node, err := network.NewNodeWithConfig(conf)
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										if err != nil {
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											t.Fatalf("error creating node: %s", err)
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										}
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										if err := network.Start(node.ID()); err != nil {
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											t.Fatalf("error starting node: %s", err)
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										}
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										ids[i] = node.ID()
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									}
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									// perform a check which connects the nodes in a ring (so each node is
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									// connected to exactly two peers) and then checks that all nodes
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									// performed two handshakes by checking their peerCount
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									action := func(_ context.Context) error {
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										for i, id := range ids {
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											peerID := ids[(i+1)%len(ids)]
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											if err := network.Connect(id, peerID); err != nil {
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												return err
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											}
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										}
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										return nil
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									}
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									check := func(ctx context.Context, id discover.NodeID) (bool, error) {
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										// check we haven't run out of time
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										select {
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										case <-ctx.Done():
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											return false, ctx.Err()
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										default:
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										}
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										// get the node
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										node := network.GetNode(id)
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										if node == nil {
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											return false, fmt.Errorf("unknown node: %s", id)
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										}
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										// check it has exactly two peers
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										client, err := node.Client()
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										if err != nil {
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											return false, err
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										}
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										var peerCount int64
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										if err := client.CallContext(ctx, &peerCount, "test_peerCount"); err != nil {
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											return false, err
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										}
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										switch {
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										case peerCount < 2:
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											return false, nil
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										case peerCount == 2:
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											return true, nil
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										default:
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											return false, fmt.Errorf("unexpected peerCount: %d", peerCount)
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										}
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									}
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									timeout := 30 * time.Second
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									ctx, cancel := context.WithTimeout(context.Background(), timeout)
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									defer cancel()
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									// trigger a check every 100ms
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									trigger := make(chan discover.NodeID)
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									go triggerChecks(ctx, ids, trigger, 100*time.Millisecond)
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									result := NewSimulation(network).Run(ctx, &Step{
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										Action:  action,
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										Trigger: trigger,
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										Expect: &Expectation{
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											Nodes: ids,
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											Check: check,
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										},
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									})
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									if result.Error != nil {
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										t.Fatalf("simulation failed: %s", result.Error)
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									}
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									// take a network snapshot and check it contains the correct topology
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									snap, err := network.Snapshot()
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									if err != nil {
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										t.Fatal(err)
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									}
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									if len(snap.Nodes) != nodeCount {
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										t.Fatalf("expected snapshot to contain %d nodes, got %d", nodeCount, len(snap.Nodes))
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									}
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									if len(snap.Conns) != nodeCount {
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										t.Fatalf("expected snapshot to contain %d connections, got %d", nodeCount, len(snap.Conns))
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									}
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									for i, id := range ids {
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										conn := snap.Conns[i]
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										if conn.One != id {
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											t.Fatalf("expected conn[%d].One to be %s, got %s", i, id, conn.One)
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										}
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										peerID := ids[(i+1)%len(ids)]
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										if conn.Other != peerID {
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											t.Fatalf("expected conn[%d].Other to be %s, got %s", i, peerID, conn.Other)
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										}
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									}
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								}
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								func triggerChecks(ctx context.Context, ids []discover.NodeID, trigger chan discover.NodeID, interval time.Duration) {
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									tick := time.NewTicker(interval)
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									defer tick.Stop()
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									for {
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										select {
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										case <-tick.C:
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											for _, id := range ids {
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												select {
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												case trigger <- id:
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												case <-ctx.Done():
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													return
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												}
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											}
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										case <-ctx.Done():
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							 | 
							
								
							 | 
							
							
											return
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |