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										 |  |  | // Copyright 2015 The go-ethereum Authors | 
					
						
							|  |  |  | // This file is part of the go-ethereum library. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The go-ethereum library is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | // it under the terms of the GNU Lesser General Public License as published by | 
					
						
							|  |  |  | // the Free Software Foundation, either version 3 of the License, or | 
					
						
							|  |  |  | // (at your option) any later version. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The go-ethereum library is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
					
						
							|  |  |  | // GNU Lesser General Public License for more details. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // You should have received a copy of the GNU Lesser General Public License | 
					
						
							|  |  |  | // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. | 
					
						
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 | 
					
						
							|  |  |  | package state | 
					
						
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 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"bytes" | 
					
						
							|  |  |  | 	"fmt" | 
					
						
							|  |  |  | 	"math/big" | 
					
						
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 | 
					
						
							|  |  |  | 	"github.com/ethereum/go-ethereum/common" | 
					
						
							|  |  |  | 	"github.com/ethereum/go-ethereum/rlp" | 
					
						
							|  |  |  | 	"github.com/ethereum/go-ethereum/trie" | 
					
						
							|  |  |  | ) | 
					
						
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 | 
					
						
							|  |  |  | // NodeIterator is an iterator to traverse the entire state trie post-order, | 
					
						
							|  |  |  | // including all of the contract code and contract state tries. | 
					
						
							|  |  |  | type NodeIterator struct { | 
					
						
							|  |  |  | 	state *StateDB // State being iterated | 
					
						
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 | 
					
						
							|  |  |  | 	stateIt *trie.NodeIterator // Primary iterator for the global state trie | 
					
						
							|  |  |  | 	dataIt  *trie.NodeIterator // Secondary iterator for the data trie of a contract | 
					
						
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 | 
					
						
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										 |  |  | 	accountHash common.Hash // Hash of the node containing the account | 
					
						
							|  |  |  | 	codeHash    common.Hash // Hash of the contract source code | 
					
						
							|  |  |  | 	code        []byte      // Source code associated with a contract | 
					
						
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 | 
					
						
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										 |  |  | 	Hash   common.Hash // Hash of the current entry being iterated (nil if not standalone) | 
					
						
							|  |  |  | 	Entry  interface{} // Current state entry being iterated (internal representation) | 
					
						
							|  |  |  | 	Parent common.Hash // Hash of the first full ancestor node (nil if current is the root) | 
					
						
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 | 
					
						
							|  |  |  | 	Error error // Failure set in case of an internal error in the iterator | 
					
						
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										 |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | // NewNodeIterator creates an post-order state node iterator. | 
					
						
							|  |  |  | func NewNodeIterator(state *StateDB) *NodeIterator { | 
					
						
							|  |  |  | 	return &NodeIterator{ | 
					
						
							|  |  |  | 		state: state, | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | // Next moves the iterator to the next node, returning whether there are any | 
					
						
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										 |  |  | // further nodes. In case of an internal error this method returns false and | 
					
						
							|  |  |  | // sets the Error field to the encountered failure. | 
					
						
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										 |  |  | func (it *NodeIterator) Next() bool { | 
					
						
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										 |  |  | 	// If the iterator failed previously, don't do anything | 
					
						
							|  |  |  | 	if it.Error != nil { | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// Otherwise step forward with the iterator and report any errors | 
					
						
							|  |  |  | 	if err := it.step(); err != nil { | 
					
						
							|  |  |  | 		it.Error = err | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	return it.retrieve() | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | // step moves the iterator to the next entry of the state trie. | 
					
						
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										 |  |  | func (it *NodeIterator) step() error { | 
					
						
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										 |  |  | 	// Abort if we reached the end of the iteration | 
					
						
							|  |  |  | 	if it.state == nil { | 
					
						
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										 |  |  | 		return nil | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// Initialize the iterator if we've just started | 
					
						
							|  |  |  | 	if it.stateIt == nil { | 
					
						
							|  |  |  | 		it.stateIt = trie.NewNodeIterator(it.state.trie.Trie) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// If we had data nodes previously, we surely have at least state nodes | 
					
						
							|  |  |  | 	if it.dataIt != nil { | 
					
						
							|  |  |  | 		if cont := it.dataIt.Next(); !cont { | 
					
						
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										 |  |  | 			if it.dataIt.Error != nil { | 
					
						
							|  |  |  | 				return it.dataIt.Error | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			it.dataIt = nil | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		return nil | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// If we had source code previously, discard that | 
					
						
							|  |  |  | 	if it.code != nil { | 
					
						
							|  |  |  | 		it.code = nil | 
					
						
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										 |  |  | 		return nil | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// Step to the next state trie node, terminating if we're out of nodes | 
					
						
							|  |  |  | 	if cont := it.stateIt.Next(); !cont { | 
					
						
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										 |  |  | 		if it.stateIt.Error != nil { | 
					
						
							|  |  |  | 			return it.stateIt.Error | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		it.state, it.stateIt = nil, nil | 
					
						
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										 |  |  | 		return nil | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// If the state trie node is an internal entry, leave as is | 
					
						
							|  |  |  | 	if !it.stateIt.Leaf { | 
					
						
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										 |  |  | 		return nil | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	// Otherwise we've reached an account node, initiate data iteration | 
					
						
							|  |  |  | 	var account struct { | 
					
						
							|  |  |  | 		Nonce    uint64 | 
					
						
							|  |  |  | 		Balance  *big.Int | 
					
						
							|  |  |  | 		Root     common.Hash | 
					
						
							|  |  |  | 		CodeHash []byte | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob), &account); err != nil { | 
					
						
							|  |  |  | 		return err | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	dataTrie, err := trie.New(account.Root, it.state.db) | 
					
						
							|  |  |  | 	if err != nil { | 
					
						
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										 |  |  | 		return err | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	it.dataIt = trie.NewNodeIterator(dataTrie) | 
					
						
							|  |  |  | 	if !it.dataIt.Next() { | 
					
						
							|  |  |  | 		it.dataIt = nil | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if bytes.Compare(account.CodeHash, emptyCodeHash) != 0 { | 
					
						
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										 |  |  | 		it.codeHash = common.BytesToHash(account.CodeHash) | 
					
						
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										 |  |  | 		it.code, err = it.state.db.Get(account.CodeHash) | 
					
						
							|  |  |  | 		if err != nil { | 
					
						
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										 |  |  | 			return fmt.Errorf("code %x: %v", account.CodeHash, err) | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	it.accountHash = it.stateIt.Parent | 
					
						
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										 |  |  | 	return nil | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | // retrieve pulls and caches the current state entry the iterator is traversing. | 
					
						
							|  |  |  | // The method returns whether there are any more data left for inspection. | 
					
						
							|  |  |  | func (it *NodeIterator) retrieve() bool { | 
					
						
							|  |  |  | 	// Clear out any previously set values | 
					
						
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										 |  |  | 	it.Hash, it.Entry = common.Hash{}, nil | 
					
						
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							|  |  |  | 	// If the iteration's done, return no available data | 
					
						
							|  |  |  | 	if it.state == nil { | 
					
						
							|  |  |  | 		return false | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	// Otherwise retrieve the current entry | 
					
						
							|  |  |  | 	switch { | 
					
						
							|  |  |  | 	case it.dataIt != nil: | 
					
						
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										 |  |  | 		it.Hash, it.Entry, it.Parent = it.dataIt.Hash, it.dataIt.Node, it.dataIt.Parent | 
					
						
							|  |  |  | 		if it.Parent == (common.Hash{}) { | 
					
						
							|  |  |  | 			it.Parent = it.accountHash | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	case it.code != nil: | 
					
						
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										 |  |  | 		it.Hash, it.Entry, it.Parent = it.codeHash, it.code, it.accountHash | 
					
						
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										 |  |  | 	case it.stateIt != nil: | 
					
						
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										 |  |  | 		it.Hash, it.Entry, it.Parent = it.stateIt.Hash, it.stateIt.Node, it.stateIt.Parent | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 	return true | 
					
						
							|  |  |  | } |