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								// Copyright 2015 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								package state
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								import (
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									"bytes"
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									"math/big"
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									"github.com/ethereum/go-ethereum/common"
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									"github.com/ethereum/go-ethereum/rlp"
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									"github.com/ethereum/go-ethereum/trie"
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								)
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								// StateSync is the main state synchronisation scheduler, which provides yet the
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								// unknown state hashes to retrieve, accepts node data associated with said hashes
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								// and reconstructs the state database step by step until all is done.
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								type StateSync trie.TrieSync
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								// NewStateSync create a new state trie download scheduler.
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								func NewStateSync(root common.Hash, database trie.DatabaseReader) *StateSync {
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									var syncer *trie.TrieSync
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									callback := func(leaf []byte, parent common.Hash) error {
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										var obj struct {
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											Nonce    uint64
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											Balance  *big.Int
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											Root     common.Hash
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											CodeHash []byte
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										}
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										if err := rlp.Decode(bytes.NewReader(leaf), &obj); err != nil {
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											return err
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										}
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										syncer.AddSubTrie(obj.Root, 64, parent, nil)
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										syncer.AddRawEntry(common.BytesToHash(obj.CodeHash), 64, parent)
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										return nil
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									}
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									syncer = trie.NewTrieSync(root, database, callback)
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									return (*StateSync)(syncer)
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								}
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								// Missing retrieves the known missing nodes from the state trie for retrieval.
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								func (s *StateSync) Missing(max int) []common.Hash {
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									return (*trie.TrieSync)(s).Missing(max)
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								}
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								// Process injects a batch of retrieved trie nodes data, returning if something
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								// was committed to the database and also the index of an entry if processing of
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								// it failed.
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								func (s *StateSync) Process(list []trie.SyncResult, dbw trie.DatabaseWriter) (bool, int, error) {
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									return (*trie.TrieSync)(s).Process(list, dbw)
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								}
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								// Pending returns the number of state entries currently pending for download.
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								func (s *StateSync) Pending() int {
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									return (*trie.TrieSync)(s).Pending()
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								}
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