183 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			183 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | // Copyright 2019 The go-ethereum Authors | ||
|  | // This file is part of the go-ethereum library. | ||
|  | // | ||
|  | // The go-ethereum library is free software: you can redistribute it and/or modify | ||
|  | // it under the terms of the GNU Lesser General Public License as published by | ||
|  | // the Free Software Foundation, either version 3 of the License, or | ||
|  | // (at your option) any later version. | ||
|  | // | ||
|  | // The go-ethereum library is distributed in the hope that it will be useful, | ||
|  | // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
|  | // GNU Lesser General Public License for more details. | ||
|  | // | ||
|  | // You should have received a copy of the GNU Lesser General Public License | ||
|  | // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>. | ||
|  | 
 | ||
|  | package prque | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"container/heap" | ||
|  | 	"time" | ||
|  | 
 | ||
|  | 	"github.com/ethereum/go-ethereum/common/mclock" | ||
|  | ) | ||
|  | 
 | ||
|  | // LazyQueue is a priority queue data structure where priorities can change over | ||
|  | // time and are only evaluated on demand. | ||
|  | // Two callbacks are required: | ||
|  | // - priority evaluates the actual priority of an item | ||
|  | // - maxPriority gives an upper estimate for the priority in any moment between | ||
|  | //   now and the given absolute time | ||
|  | // If the upper estimate is exceeded then Update should be called for that item. | ||
|  | // A global Refresh function should also be called periodically. | ||
|  | type LazyQueue struct { | ||
|  | 	clock mclock.Clock | ||
|  | 	// Items are stored in one of two internal queues ordered by estimated max | ||
|  | 	// priority until the next and the next-after-next refresh. Update and Refresh | ||
|  | 	// always places items in queue[1]. | ||
|  | 	queue       [2]*sstack | ||
|  | 	popQueue    *sstack | ||
|  | 	period      time.Duration | ||
|  | 	maxUntil    mclock.AbsTime | ||
|  | 	indexOffset int | ||
|  | 	setIndex    SetIndexCallback | ||
|  | 	priority    PriorityCallback | ||
|  | 	maxPriority MaxPriorityCallback | ||
|  | } | ||
|  | 
 | ||
|  | type ( | ||
|  | 	PriorityCallback    func(data interface{}, now mclock.AbsTime) int64   // actual priority callback | ||
|  | 	MaxPriorityCallback func(data interface{}, until mclock.AbsTime) int64 // estimated maximum priority callback | ||
|  | ) | ||
|  | 
 | ||
|  | // NewLazyQueue creates a new lazy queue | ||
|  | func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue { | ||
|  | 	q := &LazyQueue{ | ||
|  | 		popQueue:    newSstack(nil), | ||
|  | 		setIndex:    setIndex, | ||
|  | 		priority:    priority, | ||
|  | 		maxPriority: maxPriority, | ||
|  | 		clock:       clock, | ||
|  | 		period:      refreshPeriod} | ||
|  | 	q.Reset() | ||
|  | 	q.Refresh() | ||
|  | 	return q | ||
|  | } | ||
|  | 
 | ||
|  | // Reset clears the contents of the queue | ||
|  | func (q *LazyQueue) Reset() { | ||
|  | 	q.queue[0] = newSstack(q.setIndex0) | ||
|  | 	q.queue[1] = newSstack(q.setIndex1) | ||
|  | } | ||
|  | 
 | ||
|  | // Refresh should be called at least with the frequency specified by the refreshPeriod parameter | ||
|  | func (q *LazyQueue) Refresh() { | ||
|  | 	q.maxUntil = q.clock.Now() + mclock.AbsTime(q.period) | ||
|  | 	for q.queue[0].Len() != 0 { | ||
|  | 		q.Push(heap.Pop(q.queue[0]).(*item).value) | ||
|  | 	} | ||
|  | 	q.queue[0], q.queue[1] = q.queue[1], q.queue[0] | ||
|  | 	q.indexOffset = 1 - q.indexOffset | ||
|  | 	q.maxUntil += mclock.AbsTime(q.period) | ||
|  | } | ||
|  | 
 | ||
|  | // Push adds an item to the queue | ||
|  | func (q *LazyQueue) Push(data interface{}) { | ||
|  | 	heap.Push(q.queue[1], &item{data, q.maxPriority(data, q.maxUntil)}) | ||
|  | } | ||
|  | 
 | ||
|  | // Update updates the upper priority estimate for the item with the given queue index | ||
|  | func (q *LazyQueue) Update(index int) { | ||
|  | 	q.Push(q.Remove(index)) | ||
|  | } | ||
|  | 
 | ||
|  | // Pop removes and returns the item with the greatest actual priority | ||
|  | func (q *LazyQueue) Pop() (interface{}, int64) { | ||
|  | 	var ( | ||
|  | 		resData interface{} | ||
|  | 		resPri  int64 | ||
|  | 	) | ||
|  | 	q.MultiPop(func(data interface{}, priority int64) bool { | ||
|  | 		resData = data | ||
|  | 		resPri = priority | ||
|  | 		return false | ||
|  | 	}) | ||
|  | 	return resData, resPri | ||
|  | } | ||
|  | 
 | ||
|  | // peekIndex returns the index of the internal queue where the item with the | ||
|  | // highest estimated priority is or -1 if both are empty | ||
|  | func (q *LazyQueue) peekIndex() int { | ||
|  | 	if q.queue[0].Len() != 0 { | ||
|  | 		if q.queue[1].Len() != 0 && q.queue[1].blocks[0][0].priority > q.queue[0].blocks[0][0].priority { | ||
|  | 			return 1 | ||
|  | 		} | ||
|  | 		return 0 | ||
|  | 	} | ||
|  | 	if q.queue[1].Len() != 0 { | ||
|  | 		return 1 | ||
|  | 	} | ||
|  | 	return -1 | ||
|  | } | ||
|  | 
 | ||
|  | // MultiPop pops multiple items from the queue and is more efficient than calling | ||
|  | // Pop multiple times. Popped items are passed to the callback. MultiPop returns | ||
|  | // when the callback returns false or there are no more items to pop. | ||
|  | func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool) { | ||
|  | 	now := q.clock.Now() | ||
|  | 	nextIndex := q.peekIndex() | ||
|  | 	for nextIndex != -1 { | ||
|  | 		data := heap.Pop(q.queue[nextIndex]).(*item).value | ||
|  | 		heap.Push(q.popQueue, &item{data, q.priority(data, now)}) | ||
|  | 		nextIndex = q.peekIndex() | ||
|  | 		for q.popQueue.Len() != 0 && (nextIndex == -1 || q.queue[nextIndex].blocks[0][0].priority < q.popQueue.blocks[0][0].priority) { | ||
|  | 			i := heap.Pop(q.popQueue).(*item) | ||
|  | 			if !callback(i.value, i.priority) { | ||
|  | 				for q.popQueue.Len() != 0 { | ||
|  | 					q.Push(heap.Pop(q.popQueue).(*item).value) | ||
|  | 				} | ||
|  | 				return | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | // PopItem pops the item from the queue only, dropping the associated priority value. | ||
|  | func (q *LazyQueue) PopItem() interface{} { | ||
|  | 	i, _ := q.Pop() | ||
|  | 	return i | ||
|  | } | ||
|  | 
 | ||
|  | // Remove removes removes the item with the given index. | ||
|  | func (q *LazyQueue) Remove(index int) interface{} { | ||
|  | 	if index < 0 { | ||
|  | 		return nil | ||
|  | 	} | ||
|  | 	return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item).value | ||
|  | } | ||
|  | 
 | ||
|  | // Empty checks whether the priority queue is empty. | ||
|  | func (q *LazyQueue) Empty() bool { | ||
|  | 	return q.queue[0].Len() == 0 && q.queue[1].Len() == 0 | ||
|  | } | ||
|  | 
 | ||
|  | // Size returns the number of items in the priority queue. | ||
|  | func (q *LazyQueue) Size() int { | ||
|  | 	return q.queue[0].Len() + q.queue[1].Len() | ||
|  | } | ||
|  | 
 | ||
|  | // setIndex0 translates internal queue item index to the virtual index space of LazyQueue | ||
|  | func (q *LazyQueue) setIndex0(data interface{}, index int) { | ||
|  | 	if index == -1 { | ||
|  | 		q.setIndex(data, -1) | ||
|  | 	} else { | ||
|  | 		q.setIndex(data, index+index) | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | // setIndex1 translates internal queue item index to the virtual index space of LazyQueue | ||
|  | func (q *LazyQueue) setIndex1(data interface{}, index int) { | ||
|  | 	q.setIndex(data, index+index+1) | ||
|  | } |