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								// Copyright 2018 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								// package priority_queue implement a channel based priority queue
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								// over arbitrary types. It provides an
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								// an autopop loop applying a function to the items always respecting
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								// their priority. The structure is only quasi consistent ie., if a lower
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								// priority item is autopopped, it is guaranteed that there was a point
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								// when no higher priority item was present, ie. it is not guaranteed
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								// that there was any point where the lower priority item was present
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								// but the higher was not
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								package priorityqueue
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								import (
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									"context"
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									"errors"
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									"time"
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									"github.com/ethereum/go-ethereum/metrics"
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								)
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								var (
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									ErrContention = errors.New("contention")
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									errBadPriority = errors.New("bad priority")
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									wakey = struct{}{}
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								)
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								// PriorityQueue is the basic structure
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								type PriorityQueue struct {
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									Queues []chan interface{}
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									wakeup chan struct{}
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								}
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								// New is the constructor for PriorityQueue
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								func New(n int, l int) *PriorityQueue {
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									var queues = make([]chan interface{}, n)
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									for i := range queues {
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										queues[i] = make(chan interface{}, l)
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									}
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									return &PriorityQueue{
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										Queues: queues,
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										wakeup: make(chan struct{}, 1),
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									}
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								}
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								// Run is a forever loop popping items from the queues
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								func (pq *PriorityQueue) Run(ctx context.Context, f func(interface{})) {
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									top := len(pq.Queues) - 1
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									p := top
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								READ:
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									for {
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										q := pq.Queues[p]
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										select {
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										case <-ctx.Done():
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											return
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										case x := <-q:
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											val := x.(struct {
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												v interface{}
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												t time.Time
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											})
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											f(val.v)
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											metrics.GetOrRegisterResettingTimer("pq.run", nil).UpdateSince(val.t)
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											p = top
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										default:
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											if p > 0 {
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												p--
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												continue READ
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											}
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											p = top
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											select {
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											case <-ctx.Done():
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												return
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											case <-pq.wakeup:
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											}
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										}
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									}
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								}
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								// Push pushes an item to the appropriate queue specified in the priority argument
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								// if context is given it waits until either the item is pushed or the Context aborts
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								func (pq *PriorityQueue) Push(x interface{}, p int) error {
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									if p < 0 || p >= len(pq.Queues) {
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										return errBadPriority
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									}
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									val := struct {
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										v interface{}
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										t time.Time
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									}{
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										x,
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										time.Now(),
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									}
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									select {
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									case pq.Queues[p] <- val:
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									default:
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										return ErrContention
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									}
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									select {
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									case pq.wakeup <- wakey:
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									default:
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									}
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									return nil
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								}
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