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								// Copyright 2014 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								package vm
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								import (
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									"math/big"
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									"github.com/ethereum/go-ethereum/common"
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								)
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								// destinations stores one map per contract (keyed by hash of code).
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								// The maps contain an entry for each location of a JUMPDEST
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								// instruction.
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								type destinations map[common.Hash]bitvec
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								// has checks whether code has a JUMPDEST at dest.
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								func (d destinations) has(codehash common.Hash, code []byte, dest *big.Int) bool {
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									// PC cannot go beyond len(code) and certainly can't be bigger than 63bits.
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									// Don't bother checking for JUMPDEST in that case.
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									udest := dest.Uint64()
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									if dest.BitLen() >= 63 || udest >= uint64(len(code)) {
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										return false
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									}
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									m, analysed := d[codehash]
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									if !analysed {
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										m = codeBitmap(code)
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										d[codehash] = m
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									}
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									return OpCode(code[udest]) == JUMPDEST && m.codeSegment(udest)
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								}
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								// bitvec is a bit vector which maps bytes in a program.
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								// An unset bit means the byte is an opcode, a set bit means
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								// it's data (i.e. argument of PUSHxx).
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								type bitvec []byte
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								func (bits *bitvec) set(pos uint64) {
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									(*bits)[pos/8] |= 0x80 >> (pos % 8)
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								}
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								func (bits *bitvec) set8(pos uint64) {
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									(*bits)[pos/8] |= 0xFF >> (pos % 8)
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									(*bits)[pos/8+1] |= ^(0xFF >> (pos % 8))
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								}
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								// codeSegment checks if the position is in a code segment.
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								func (bits *bitvec) codeSegment(pos uint64) bool {
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									return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0
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								}
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								// codeBitmap collects data locations in code.
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								func codeBitmap(code []byte) bitvec {
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									// The bitmap is 4 bytes longer than necessary, in case the code
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									// ends with a PUSH32, the algorithm will push zeroes onto the
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									// bitvector outside the bounds of the actual code.
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									bits := make(bitvec, len(code)/8+1+4)
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									for pc := uint64(0); pc < uint64(len(code)); {
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										op := OpCode(code[pc])
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										if op >= PUSH1 && op <= PUSH32 {
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											numbits := op - PUSH1 + 1
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											pc++
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											for ; numbits >= 8; numbits -= 8 {
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												bits.set8(pc) // 8
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												pc += 8
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											}
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											for ; numbits > 0; numbits-- {
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												bits.set(pc)
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												pc++
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											}
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										} else {
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											pc++
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										}
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									}
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									return bits
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								}
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