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								package common
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								import (
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									"fmt"
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									"os"
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									"os/user"
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									"path"
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									"path/filepath"
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									"runtime"
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									"strings"
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									"github.com/kardianos/osext"
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								)
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								// MakeName creates a node name that follows the ethereum convention
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								// for such names. It adds the operation system name and Go runtime version
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								// the name.
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								func MakeName(name, version string) string {
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									return fmt.Sprintf("%s/v%s/%s/%s", name, version, runtime.GOOS, runtime.Version())
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								}
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								func ExpandHomePath(p string) (path string) {
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									path = p
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									// Check in case of paths like "/something/~/something/"
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									if len(path) > 1 && path[:2] == "~/" {
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										usr, _ := user.Current()
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										dir := usr.HomeDir
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										path = strings.Replace(p, "~", dir, 1)
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									}
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									return
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								}
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								func FileExist(filePath string) bool {
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									_, err := os.Stat(filePath)
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									if err != nil && os.IsNotExist(err) {
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										return false
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									}
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									return true
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								}
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								func AbsolutePath(Datadir string, filename string) string {
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									if path.IsAbs(filename) {
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										return filename
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									}
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									return path.Join(Datadir, filename)
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								}
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								func DefaultAssetPath() string {
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									var assetPath string
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									pwd, _ := os.Getwd()
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									srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
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									// If the current working directory is the go-ethereum dir
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									// assume a debug build and use the source directory as
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									// asset directory.
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									if pwd == srcdir {
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										assetPath = path.Join(pwd, "assets")
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									} else {
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										switch runtime.GOOS {
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										case "darwin":
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											// Get Binary Directory
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											exedir, _ := osext.ExecutableFolder()
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											assetPath = filepath.Join(exedir, "../Resources")
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										case "linux":
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											assetPath = "/usr/share/mist"
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										case "windows":
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											assetPath = "./assets"
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										default:
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											assetPath = "."
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										}
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									}
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									// Check if the assetPath exists. If not, try the source directory
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									// This happens when binary is run from outside cmd/mist directory
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									if _, err := os.Stat(assetPath); os.IsNotExist(err) {
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										assetPath = path.Join(srcdir, "assets")
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									}
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									return assetPath
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								}
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								func DefaultDataDir() string {
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									usr, _ := user.Current()
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									if runtime.GOOS == "darwin" {
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										return path.Join(usr.HomeDir, "Library/Ethereum")
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									} else if runtime.GOOS == "windows" {
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										return path.Join(usr.HomeDir, "AppData/Roaming/Ethereum")
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									} else {
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										return path.Join(usr.HomeDir, ".ethereum")
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									}
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								}
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								func IsWindows() bool {
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									return runtime.GOOS == "windows"
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								}
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								func WindonizePath(path string) string {
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									if string(path[0]) == "/" && IsWindows() {
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										path = path[1:]
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									}
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									return path
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								}
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