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								// Copyright 2016 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								package node
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								import (
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									"os"
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									"os/user"
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									"path/filepath"
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									"runtime"
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									"github.com/ethereum/go-ethereum/p2p"
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									"github.com/ethereum/go-ethereum/p2p/nat"
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									"github.com/ethereum/go-ethereum/rpc"
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								)
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								const (
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									DefaultHTTPHost    = "localhost" // Default host interface for the HTTP RPC server
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									DefaultHTTPPort    = 8545        // Default TCP port for the HTTP RPC server
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									DefaultWSHost      = "localhost" // Default host interface for the websocket RPC server
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									DefaultWSPort      = 8546        // Default TCP port for the websocket RPC server
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									DefaultGraphQLHost = "localhost" // Default host interface for the GraphQL server
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									DefaultGraphQLPort = 8547        // Default TCP port for the GraphQL server
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								)
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								// DefaultConfig contains reasonable default settings.
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								var DefaultConfig = Config{
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									DataDir:          DefaultDataDir(),
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									HTTPPort:         DefaultHTTPPort,
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									HTTPModules:      []string{"net", "web3"},
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									HTTPVirtualHosts: []string{"localhost"},
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									HTTPTimeouts:     rpc.DefaultHTTPTimeouts,
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									WSPort:           DefaultWSPort,
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									WSModules:        []string{"net", "web3"},
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									P2P: p2p.Config{
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										ListenAddr: ":30303",
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										MaxPeers:   25,
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										NAT:        nat.Any(),
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									},
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								}
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								// DefaultDataDir is the default data directory to use for the databases and other
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								// persistence requirements.
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								func DefaultDataDir() string {
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									// Try to place the data folder in the user's home dir
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									home := homeDir()
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									if home != "" {
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										switch runtime.GOOS {
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										case "darwin":
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											return filepath.Join(home, "Library", "Ethereum")
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										case "windows":
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											// We used to put everything in %HOME%\AppData\Roaming, but this caused
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											// problems with non-typical setups. If this fallback location exists and
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											// is non-empty, use it, otherwise DTRT and check %LOCALAPPDATA%.
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											fallback := filepath.Join(home, "AppData", "Roaming", "Ethereum")
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											appdata := windowsAppData()
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											if appdata == "" || isNonEmptyDir(fallback) {
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												return fallback
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											}
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											return filepath.Join(appdata, "Ethereum")
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										default:
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											return filepath.Join(home, ".ethereum")
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										}
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									}
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									// As we cannot guess a stable location, return empty and handle later
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									return ""
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								}
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								func windowsAppData() string {
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									v := os.Getenv("LOCALAPPDATA")
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									if v == "" {
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										// Windows XP and below don't have LocalAppData. Crash here because
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										// we don't support Windows XP and undefining the variable will cause
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										// other issues.
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										panic("environment variable LocalAppData is undefined")
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									}
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									return v
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								}
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								func isNonEmptyDir(dir string) bool {
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									f, err := os.Open(dir)
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									if err != nil {
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										return false
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									}
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									names, _ := f.Readdir(1)
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									f.Close()
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									return len(names) > 0
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								}
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								func homeDir() string {
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									if home := os.Getenv("HOME"); home != "" {
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										return home
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									}
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									if usr, err := user.Current(); err == nil {
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										return usr.HomeDir
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									}
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									return ""
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								}
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