2019-05-10 17:04:10 +03:00
										 
									 
								 
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								// Copyright 2019 The go-ethereum Authors
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								// This file is part of the go-ethereum library.
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								//
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								// The go-ethereum library is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Lesser General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// The go-ethereum library is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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								// GNU Lesser General Public License for more details.
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								//
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								// You should have received a copy of the GNU Lesser General Public License
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								// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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								package clique
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								import (
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									"math/big"
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									"testing"
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									"github.com/ethereum/go-ethereum/common"
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									"github.com/ethereum/go-ethereum/core"
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									"github.com/ethereum/go-ethereum/core/rawdb"
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									"github.com/ethereum/go-ethereum/core/types"
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									"github.com/ethereum/go-ethereum/core/vm"
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									"github.com/ethereum/go-ethereum/crypto"
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									"github.com/ethereum/go-ethereum/params"
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								)
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								// This test case is a repro of an annoying bug that took us forever to catch.
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								// In Clique PoA networks (Rinkeby, Görli, etc), consecutive blocks might have
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								// the same state root (no block subsidy, empty block). If a node crashes, the
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								// chain ends up losing the recent state and needs to regenerate it from blocks
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								// already in the database. The bug was that processing the block *prior* to an
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								// empty one **also completes** the empty one, ending up in a known-block error.
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								func TestReimportMirroredState(t *testing.T) {
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									// Initialize a Clique chain with a single signer
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									var (
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										db     = rawdb.NewMemoryDatabase()
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										key, _ = crypto.HexToECDSA("b71c71a67e1177ad4e901695e1b4b9ee17ae16c6668d313eac2f96dbcda3f291")
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										addr   = crypto.PubkeyToAddress(key.PublicKey)
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										engine = New(params.AllCliqueProtocolChanges.Clique, db)
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										signer = new(types.HomesteadSigner)
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									)
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									genspec := &core.Genesis{
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										ExtraData: make([]byte, extraVanity+common.AddressLength+extraSeal),
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										Alloc: map[common.Address]core.GenesisAccount{
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											addr: {Balance: big.NewInt(1)},
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										},
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									}
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									copy(genspec.ExtraData[extraVanity:], addr[:])
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									genesis := genspec.MustCommit(db)
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									// Generate a batch of blocks, each properly signed
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									chain, _ := core.NewBlockChain(db, nil, params.AllCliqueProtocolChanges, engine, vm.Config{}, nil, nil)
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									defer chain.Stop()
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									blocks, _ := core.GenerateChain(params.AllCliqueProtocolChanges, genesis, engine, db, 3, func(i int, block *core.BlockGen) {
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										// The chain maker doesn't have access to a chain, so the difficulty will be
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										// lets unset (nil). Set it here to the correct value.
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										block.SetDifficulty(diffInTurn)
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										// We want to simulate an empty middle block, having the same state as the
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										// first one. The last is needs a state change again to force a reorg.
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										if i != 1 {
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											tx, err := types.SignTx(types.NewTransaction(block.TxNonce(addr), common.Address{0x00}, new(big.Int), params.TxGas, nil, nil), signer, key)
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											if err != nil {
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												panic(err)
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											}
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											block.AddTxWithChain(chain, tx)
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										}
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									})
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									for i, block := range blocks {
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										header := block.Header()
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										if i > 0 {
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											header.ParentHash = blocks[i-1].Hash()
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										}
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										header.Extra = make([]byte, extraVanity+extraSeal)
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										header.Difficulty = diffInTurn
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										sig, _ := crypto.Sign(SealHash(header).Bytes(), key)
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										copy(header.Extra[len(header.Extra)-extraSeal:], sig)
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										blocks[i] = block.WithSeal(header)
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									}
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									// Insert the first two blocks and make sure the chain is valid
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									db = rawdb.NewMemoryDatabase()
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									genspec.MustCommit(db)
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									chain, _ = core.NewBlockChain(db, nil, params.AllCliqueProtocolChanges, engine, vm.Config{}, nil, nil)
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									defer chain.Stop()
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									if _, err := chain.InsertChain(blocks[:2]); err != nil {
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										t.Fatalf("failed to insert initial blocks: %v", err)
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									}
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									if head := chain.CurrentBlock().NumberU64(); head != 2 {
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										t.Fatalf("chain head mismatch: have %d, want %d", head, 2)
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									}
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									// Simulate a crash by creating a new chain on top of the database, without
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									// flushing the dirty states out. Insert the last block, triggering a sidechain
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									// reimport.
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									chain, _ = core.NewBlockChain(db, nil, params.AllCliqueProtocolChanges, engine, vm.Config{}, nil, nil)
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									defer chain.Stop()
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									if _, err := chain.InsertChain(blocks[2:]); err != nil {
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										t.Fatalf("failed to insert final block: %v", err)
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									}
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									if head := chain.CurrentBlock().NumberU64(); head != 3 {
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										t.Fatalf("chain head mismatch: have %d, want %d", head, 3)
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									}
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								}
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