p2p, p2p/discover: track bootstrap state in p2p/discover
This change simplifies the dial scheduling logic because it no longer needs to track whether the discovery table has been bootstrapped.
This commit is contained in:
@ -25,6 +25,7 @@ package discover
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import (
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"crypto/rand"
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"encoding/binary"
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"fmt"
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"net"
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"sort"
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"sync"
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@ -56,7 +57,7 @@ type Table struct {
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nursery []*Node // bootstrap nodes
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db *nodeDB // database of known nodes
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refreshReq chan struct{}
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refreshReq chan chan struct{}
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closeReq chan struct{}
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closed chan struct{}
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@ -102,7 +103,7 @@ func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string
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self: NewNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)),
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bonding: make(map[NodeID]*bondproc),
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bondslots: make(chan struct{}, maxBondingPingPongs),
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refreshReq: make(chan struct{}),
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refreshReq: make(chan chan struct{}),
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closeReq: make(chan struct{}),
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closed: make(chan struct{}),
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}
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@ -179,21 +180,27 @@ func (tab *Table) Close() {
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}
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}
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// Bootstrap sets the bootstrap nodes. These nodes are used to connect
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// to the network if the table is empty. Bootstrap will also attempt to
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// fill the table by performing random lookup operations on the
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// network.
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func (tab *Table) Bootstrap(nodes []*Node) {
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// SetFallbackNodes sets the initial points of contact. These nodes
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// are used to connect to the network if the table is empty and there
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// are no known nodes in the database.
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func (tab *Table) SetFallbackNodes(nodes []*Node) error {
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for _, n := range nodes {
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if err := n.validateComplete(); err != nil {
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return fmt.Errorf("bad bootstrap/fallback node %q (%v)", n, err)
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}
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}
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tab.mutex.Lock()
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// TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes
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tab.nursery = make([]*Node, 0, len(nodes))
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for _, n := range nodes {
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cpy := *n
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// Recompute cpy.sha because the node might not have been
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// created by NewNode or ParseNode.
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cpy.sha = crypto.Sha3Hash(n.ID[:])
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tab.nursery = append(tab.nursery, &cpy)
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}
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tab.mutex.Unlock()
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tab.requestRefresh()
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tab.refresh()
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return nil
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}
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// Resolve searches for a specific node with the given ID.
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@ -224,26 +231,36 @@ func (tab *Table) Resolve(targetID NodeID) *Node {
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// The given target does not need to be an actual node
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// identifier.
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func (tab *Table) Lookup(targetID NodeID) []*Node {
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return tab.lookup(targetID, true)
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}
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func (tab *Table) lookup(targetID NodeID, refreshIfEmpty bool) []*Node {
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var (
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target = crypto.Sha3Hash(targetID[:])
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asked = make(map[NodeID]bool)
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seen = make(map[NodeID]bool)
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reply = make(chan []*Node, alpha)
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pendingQueries = 0
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result *nodesByDistance
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)
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// don't query further if we hit ourself.
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// unlikely to happen often in practice.
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asked[tab.self.ID] = true
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tab.mutex.Lock()
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// generate initial result set
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result := tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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// If the result set is empty, all nodes were dropped, refresh.
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if len(result.entries) == 0 {
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tab.requestRefresh()
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return nil
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for {
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tab.mutex.Lock()
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// generate initial result set
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result = tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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if len(result.entries) > 0 || !refreshIfEmpty {
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break
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}
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// The result set is empty, all nodes were dropped, refresh.
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// We actually wait for the refresh to complete here. The very
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// first query will hit this case and run the bootstrapping
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// logic.
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<-tab.refresh()
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refreshIfEmpty = false
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}
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for {
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@ -287,24 +304,24 @@ func (tab *Table) Lookup(targetID NodeID) []*Node {
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return result.entries
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}
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func (tab *Table) requestRefresh() {
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func (tab *Table) refresh() <-chan struct{} {
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done := make(chan struct{})
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select {
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case tab.refreshReq <- struct{}{}:
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case tab.refreshReq <- done:
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case <-tab.closed:
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close(done)
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}
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return done
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}
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// refreshLoop schedules doRefresh runs and coordinates shutdown.
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func (tab *Table) refreshLoop() {
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defer func() {
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tab.db.close()
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if tab.net != nil {
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tab.net.close()
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}
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close(tab.closed)
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}()
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timer := time.NewTicker(autoRefreshInterval)
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var done chan struct{}
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var (
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timer = time.NewTicker(autoRefreshInterval)
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waiting []chan struct{} // accumulates waiting callers while doRefresh runs
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done chan struct{} // where doRefresh reports completion
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)
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loop:
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for {
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select {
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case <-timer.C:
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@ -312,20 +329,34 @@ func (tab *Table) refreshLoop() {
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done = make(chan struct{})
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go tab.doRefresh(done)
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}
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case <-tab.refreshReq:
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case req := <-tab.refreshReq:
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waiting = append(waiting, req)
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if done == nil {
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done = make(chan struct{})
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go tab.doRefresh(done)
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}
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case <-done:
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for _, ch := range waiting {
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close(ch)
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}
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waiting = nil
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done = nil
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case <-tab.closeReq:
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if done != nil {
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<-done
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}
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return
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break loop
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}
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}
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if tab.net != nil {
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tab.net.close()
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}
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if done != nil {
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<-done
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}
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for _, ch := range waiting {
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close(ch)
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}
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tab.db.close()
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close(tab.closed)
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}
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// doRefresh performs a lookup for a random target to keep buckets
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@ -342,7 +373,7 @@ func (tab *Table) doRefresh(done chan struct{}) {
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// We perform a lookup with a random target instead.
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var target NodeID
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rand.Read(target[:])
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result := tab.Lookup(target)
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result := tab.lookup(target, false)
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if len(result) > 0 {
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return
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}
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@ -366,7 +397,7 @@ func (tab *Table) doRefresh(done chan struct{}) {
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tab.mutex.Unlock()
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// Finally, do a self lookup to fill up the buckets.
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tab.Lookup(tab.self.ID)
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tab.lookup(tab.self.ID, false)
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}
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// closest returns the n nodes in the table that are closest to the
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