consensus: implement Constantinople EIP 1234
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		@@ -38,10 +38,11 @@ import (
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// Ethash proof-of-work protocol constants.
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var (
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	FrontierBlockReward    = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
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	ByzantiumBlockReward   = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
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	maxUncles              = 2                 // Maximum number of uncles allowed in a single block
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	allowedFutureBlockTime = 15 * time.Second  // Max time from current time allowed for blocks, before they're considered future blocks
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	FrontierBlockReward       = big.NewInt(5e+18) // Block reward in wei for successfully mining a block
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	ByzantiumBlockReward      = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium
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	ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople
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	maxUncles                 = 2                 // Maximum number of uncles allowed in a single block
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	allowedFutureBlockTime    = 15 * time.Second  // Max time from current time allowed for blocks, before they're considered future blocks
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)
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// Various error messages to mark blocks invalid. These should be private to
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@@ -299,6 +300,8 @@ func (ethash *Ethash) CalcDifficulty(chain consensus.ChainReader, time uint64, p
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func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int {
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	next := new(big.Int).Add(parent.Number, big1)
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	switch {
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	case config.IsConstantinople(next):
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		return calcDifficultyConstantinople(time, parent)
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	case config.IsByzantium(next):
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		return calcDifficultyByzantium(time, parent)
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	case config.IsHomestead(next):
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@@ -317,8 +320,68 @@ var (
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	big10         = big.NewInt(10)
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	bigMinus99    = big.NewInt(-99)
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	big2999999    = big.NewInt(2999999)
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	big4999999    = big.NewInt(4999999)
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)
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// calcDifficultyConstantinople is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. The calculation uses the Constantinople rules.
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func calcDifficultyConstantinople(time uint64, parent *types.Header) *big.Int {
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	// https://github.com/ethereum/EIPs/issues/100.
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	// algorithm:
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	// diff = (parent_diff +
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	//         (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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	//        ) + 2^(periodCount - 2)
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	bigTime := new(big.Int).SetUint64(time)
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	bigParentTime := new(big.Int).Set(parent.Time)
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	// holds intermediate values to make the algo easier to read & audit
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	x := new(big.Int)
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	y := new(big.Int)
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	// (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9
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	x.Sub(bigTime, bigParentTime)
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	x.Div(x, big9)
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	if parent.UncleHash == types.EmptyUncleHash {
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		x.Sub(big1, x)
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	} else {
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		x.Sub(big2, x)
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	}
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	// max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99)
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	if x.Cmp(bigMinus99) < 0 {
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		x.Set(bigMinus99)
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	}
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	// parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99))
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	y.Div(parent.Difficulty, params.DifficultyBoundDivisor)
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	x.Mul(y, x)
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	x.Add(parent.Difficulty, x)
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	// minimum difficulty can ever be (before exponential factor)
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	if x.Cmp(params.MinimumDifficulty) < 0 {
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		x.Set(params.MinimumDifficulty)
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	}
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	// calculate a fake block number for the ice-age delay:
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	// https://github.com/ethereum/EIPs/pull/1234
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	// fake_block_number = max(0, block.number - 5_000_000)
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	fakeBlockNumber := new(big.Int)
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	if parent.Number.Cmp(big4999999) >= 0 {
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		fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big4999999) // Note, parent is 1 less than the actual block number
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	}
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	// for the exponential factor
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	periodCount := fakeBlockNumber
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	periodCount.Div(periodCount, expDiffPeriod)
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	// the exponential factor, commonly referred to as "the bomb"
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	// diff = diff + 2^(periodCount - 2)
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	if periodCount.Cmp(big1) > 0 {
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		y.Sub(periodCount, big2)
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		y.Exp(big2, y, nil)
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		x.Add(x, y)
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	}
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	return x
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}
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// calcDifficultyByzantium is the difficulty adjustment algorithm. It returns
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// the difficulty that a new block should have when created at time given the
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// parent block's time and difficulty. The calculation uses the Byzantium rules.
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@@ -592,6 +655,9 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header
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	if config.IsByzantium(header.Number) {
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		blockReward = ByzantiumBlockReward
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	}
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	if config.IsConstantinople(header.Number) {
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		blockReward = ConstantinopleBlockReward
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	}
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	// Accumulate the rewards for the miner and any included uncles
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	reward := new(big.Int).Set(blockReward)
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	r := new(big.Int)
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