les/vflux/server: fix metrics (#22946)

* les/vflux/server: fix metrics

* les/vflux/server: fix metrics
This commit is contained in:
rjl493456442
2021-10-12 00:49:26 +08:00
committed by GitHub
parent 53b1420ede
commit 088bc34194
3 changed files with 22 additions and 10 deletions

View File

@@ -128,7 +128,7 @@ func newPriorityPool(ns *nodestate.NodeStateMachine, setup *serverSetup, clock m
} else {
ns.SetStateSub(node, nodestate.Flags{}, pp.setup.activeFlag.Or(pp.setup.inactiveFlag), 0)
if n, _ := pp.ns.GetField(node, pp.setup.queueField).(*ppNodeInfo); n != nil {
pp.disconnectedNode(n)
pp.disconnectNode(n)
}
ns.SetFieldSub(node, pp.setup.capacityField, nil)
ns.SetFieldSub(node, pp.setup.queueField, nil)
@@ -137,10 +137,10 @@ func newPriorityPool(ns *nodestate.NodeStateMachine, setup *serverSetup, clock m
ns.SubscribeState(pp.setup.activeFlag.Or(pp.setup.inactiveFlag), func(node *enode.Node, oldState, newState nodestate.Flags) {
if c, _ := pp.ns.GetField(node, pp.setup.queueField).(*ppNodeInfo); c != nil {
if oldState.IsEmpty() {
pp.connectedNode(c)
pp.connectNode(c)
}
if newState.IsEmpty() {
pp.disconnectedNode(c)
pp.disconnectNode(c)
}
}
})
@@ -233,6 +233,14 @@ func (pp *priorityPool) Active() (uint64, uint64) {
return pp.activeCount, pp.activeCap
}
// Inactive returns the number of currently inactive nodes
func (pp *priorityPool) Inactive() int {
pp.lock.Lock()
defer pp.lock.Unlock()
return pp.inactiveQueue.Size()
}
// Limits returns the maximum allowed number and total capacity of active nodes
func (pp *priorityPool) Limits() (uint64, uint64) {
pp.lock.Lock()
@@ -285,9 +293,9 @@ func (pp *priorityPool) inactivePriority(p *ppNodeInfo) int64 {
return p.nodePriority.priority(pp.minCap)
}
// connectedNode is called when a new node has been added to the pool (inactiveFlag set)
// connectNode is called when a new node has been added to the pool (inactiveFlag set)
// Note: this function should run inside a NodeStateMachine operation
func (pp *priorityPool) connectedNode(c *ppNodeInfo) {
func (pp *priorityPool) connectNode(c *ppNodeInfo) {
pp.lock.Lock()
pp.activeQueue.Refresh()
if c.connected {
@@ -301,10 +309,10 @@ func (pp *priorityPool) connectedNode(c *ppNodeInfo) {
pp.updateFlags(updates)
}
// disconnectedNode is called when a node has been removed from the pool (both inactiveFlag
// disconnectNode is called when a node has been removed from the pool (both inactiveFlag
// and activeFlag reset)
// Note: this function should run inside a NodeStateMachine operation
func (pp *priorityPool) disconnectedNode(c *ppNodeInfo) {
func (pp *priorityPool) disconnectNode(c *ppNodeInfo) {
pp.lock.Lock()
pp.activeQueue.Refresh()
if !c.connected {