core, core/state: only write necessary state. Skip intermediate
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@ -57,8 +57,6 @@ type StateObject struct {
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initCode Code
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// Cached storage (flushed when updated)
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storage Storage
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// Temporary prepaid gas, reward after transition
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prepaid *big.Int
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// Total gas pool is the total amount of gas currently
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// left if this object is the coinbase. Gas is directly
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@ -77,14 +75,10 @@ func (self *StateObject) Reset() {
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}
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func NewStateObject(address common.Address, db common.Database) *StateObject {
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// This to ensure that it has 20 bytes (and not 0 bytes), thus left or right pad doesn't matter.
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//address := common.ToAddress(addr)
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object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
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object.trie = trie.NewSecure((common.Hash{}).Bytes(), db)
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object.storage = make(Storage)
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object.gasPool = new(big.Int)
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object.prepaid = new(big.Int)
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return object
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}
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@ -110,7 +104,6 @@ func NewStateObjectFromBytes(address common.Address, data []byte, db common.Data
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object.trie = trie.NewSecure(extobject.Root[:], db)
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object.storage = make(map[string]common.Hash)
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object.gasPool = new(big.Int)
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object.prepaid = new(big.Int)
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object.code, _ = db.Get(extobject.CodeHash)
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return object
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@ -172,7 +165,6 @@ func (self *StateObject) Update() {
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self.setAddr([]byte(key), value)
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}
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self.storage = make(Storage)
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}
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func (c *StateObject) GetInstr(pc *big.Int) *common.Value {
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