core, core/state: only write necessary state. Skip intermediate

This commit is contained in:
Jeffrey Wilcke
2015-06-30 23:49:34 +02:00
parent 6f69b4d61f
commit 08caeedd84
3 changed files with 21 additions and 11 deletions

View File

@ -57,8 +57,6 @@ type StateObject struct {
initCode Code
// Cached storage (flushed when updated)
storage Storage
// Temporary prepaid gas, reward after transition
prepaid *big.Int
// Total gas pool is the total amount of gas currently
// left if this object is the coinbase. Gas is directly
@ -77,14 +75,10 @@ func (self *StateObject) Reset() {
}
func NewStateObject(address common.Address, db common.Database) *StateObject {
// This to ensure that it has 20 bytes (and not 0 bytes), thus left or right pad doesn't matter.
//address := common.ToAddress(addr)
object := &StateObject{db: db, address: address, balance: new(big.Int), gasPool: new(big.Int), dirty: true}
object.trie = trie.NewSecure((common.Hash{}).Bytes(), db)
object.storage = make(Storage)
object.gasPool = new(big.Int)
object.prepaid = new(big.Int)
return object
}
@ -110,7 +104,6 @@ func NewStateObjectFromBytes(address common.Address, data []byte, db common.Data
object.trie = trie.NewSecure(extobject.Root[:], db)
object.storage = make(map[string]common.Hash)
object.gasPool = new(big.Int)
object.prepaid = new(big.Int)
object.code, _ = db.Get(extobject.CodeHash)
return object
@ -172,7 +165,6 @@ func (self *StateObject) Update() {
self.setAddr([]byte(key), value)
}
self.storage = make(Storage)
}
func (c *StateObject) GetInstr(pc *big.Int) *common.Value {