Added new state object change echanism
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@ -18,6 +18,28 @@ type StateObject struct {
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initScript []byte
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}
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// Converts an transaction in to a state object
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func MakeContract(tx *Transaction, state *State) *StateObject {
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// Create contract if there's no recipient
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if tx.IsContract() {
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// FIXME
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addr := tx.Hash()[12:]
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value := tx.Value
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contract := NewContract(addr, value, []byte(""))
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state.UpdateStateObject(contract)
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contract.script = tx.Data
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contract.initScript = tx.Init
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state.UpdateStateObject(contract)
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return contract
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}
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return nil
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}
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func NewContract(address []byte, Amount *big.Int, root []byte) *StateObject {
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contract := &StateObject{address: address, Amount: Amount, Nonce: 0}
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contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
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@ -39,6 +61,10 @@ func NewStateObjectFromBytes(address, data []byte) *StateObject {
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return object
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}
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func (c *StateObject) State() *State {
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return c.state
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}
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func (c *StateObject) Addr(addr []byte) *ethutil.Value {
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return ethutil.NewValueFromBytes([]byte(c.state.trie.Get(string(addr))))
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}
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@ -47,8 +73,10 @@ func (c *StateObject) SetAddr(addr []byte, value interface{}) {
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c.state.trie.Update(string(addr), string(ethutil.NewValue(value).Encode()))
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}
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func (c *StateObject) State() *State {
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return c.state
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func (c *StateObject) SetMem(num *big.Int, val *ethutil.Value) {
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addr := ethutil.BigToBytes(num, 256)
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c.SetAddr(addr, val)
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//c.state.trie.Update(string(addr), string(val.Encode()))
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}
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func (c *StateObject) GetMem(num *big.Int) *ethutil.Value {
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@ -65,11 +93,6 @@ func (c *StateObject) GetInstr(pc *big.Int) *ethutil.Value {
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return ethutil.NewValueFromBytes([]byte{c.script[pc.Int64()]})
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}
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func (c *StateObject) SetMem(num *big.Int, val *ethutil.Value) {
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addr := ethutil.BigToBytes(num, 256)
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c.state.trie.Update(string(addr), string(val.Encode()))
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}
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// Return the gas back to the origin. Used by the Virtual machine or Closures
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func (c *StateObject) ReturnGas(gas, price *big.Int, state *State) {
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remainder := new(big.Int).Mul(gas, price)
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@ -77,11 +100,15 @@ func (c *StateObject) ReturnGas(gas, price *big.Int, state *State) {
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}
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func (c *StateObject) AddAmount(amount *big.Int) {
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c.Amount.Add(c.Amount, amount)
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c.SetAmount(new(big.Int).Add(c.Amount, amount))
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}
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func (c *StateObject) SubAmount(amount *big.Int) {
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c.Amount.Sub(c.Amount, amount)
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c.SetAmount(new(big.Int).Sub(c.Amount, amount))
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}
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func (c *StateObject) SetAmount(amount *big.Int) {
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c.Amount = amount
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}
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func (c *StateObject) ConvertGas(gas, price *big.Int) error {
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@ -130,28 +157,6 @@ func (c *StateObject) RlpDecode(data []byte) {
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c.script = decoder.Get(3).Bytes()
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}
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// Converts an transaction in to a state object
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func MakeContract(tx *Transaction, state *State) *StateObject {
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// Create contract if there's no recipient
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if tx.IsContract() {
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// FIXME
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addr := tx.Hash()[12:]
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value := tx.Value
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contract := NewContract(addr, value, []byte(""))
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state.UpdateStateObject(contract)
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contract.script = tx.Data
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contract.initScript = tx.Init
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state.UpdateStateObject(contract)
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return contract
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}
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return nil
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}
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// The cached state and state object cache are helpers which will give you somewhat
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// control over the nonce. When creating new transactions you're interested in the 'next'
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// nonce rather than the current nonce. This to avoid creating invalid-nonce transactions.
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