p2p/discover: new package implementing the Node Discovery Protocol
This commit is contained in:
422
p2p/discover/udp.go
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422
p2p/discover/udp.go
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package discover
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import (
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"bytes"
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"crypto/ecdsa"
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"errors"
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"fmt"
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"net"
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"time"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/logger"
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"github.com/ethereum/go-ethereum/rlp"
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)
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var log = logger.NewLogger("P2P Discovery")
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// Errors
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var (
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errPacketTooSmall = errors.New("too small")
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errBadHash = errors.New("bad hash")
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errExpired = errors.New("expired")
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errTimeout = errors.New("RPC timeout")
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errClosed = errors.New("socket closed")
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)
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// Timeouts
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const (
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respTimeout = 300 * time.Millisecond
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sendTimeout = 300 * time.Millisecond
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expiration = 3 * time.Second
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refreshInterval = 1 * time.Hour
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)
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// RPC packet types
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const (
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pingPacket = iota + 1 // zero is 'reserved'
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pongPacket
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findnodePacket
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neighborsPacket
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)
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// RPC request structures
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type (
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ping struct {
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IP string // our IP
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Port uint16 // our port
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Expiration uint64
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}
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// reply to Ping
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pong struct {
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ReplyTok []byte
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Expiration uint64
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}
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findnode struct {
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// Id to look up. The responding node will send back nodes
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// closest to the target.
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Target NodeID
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Expiration uint64
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}
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// reply to findnode
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neighbors struct {
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Nodes []*Node
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Expiration uint64
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}
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)
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// udp implements the RPC protocol.
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type udp struct {
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conn *net.UDPConn
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priv *ecdsa.PrivateKey
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addpending chan *pending
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replies chan reply
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closing chan struct{}
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*Table
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}
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// pending represents a pending reply.
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//
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// some implementations of the protocol wish to send more than one
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// reply packet to findnode. in general, any neighbors packet cannot
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// be matched up with a specific findnode packet.
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//
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// our implementation handles this by storing a callback function for
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// each pending reply. incoming packets from a node are dispatched
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// to all the callback functions for that node.
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type pending struct {
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// these fields must match in the reply.
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from NodeID
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ptype byte
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// time when the request must complete
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deadline time.Time
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// callback is called when a matching reply arrives. if it returns
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// true, the callback is removed from the pending reply queue.
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// if it returns false, the reply is considered incomplete and
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// the callback will be invoked again for the next matching reply.
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callback func(resp interface{}) (done bool)
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// errc receives nil when the callback indicates completion or an
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// error if no further reply is received within the timeout.
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errc chan<- error
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}
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type reply struct {
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from NodeID
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ptype byte
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data interface{}
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}
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// ListenUDP returns a new table that listens for UDP packets on laddr.
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func ListenUDP(priv *ecdsa.PrivateKey, laddr string) (*Table, error) {
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net, realaddr, err := listen(priv, laddr)
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if err != nil {
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return nil, err
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}
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net.Table = newTable(net, newNodeID(priv), realaddr)
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log.DebugDetailf("Listening on %v, my ID %x\n", realaddr, net.self.ID[:])
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return net.Table, nil
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}
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func listen(priv *ecdsa.PrivateKey, laddr string) (*udp, *net.UDPAddr, error) {
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addr, err := net.ResolveUDPAddr("udp", laddr)
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if err != nil {
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return nil, nil, err
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}
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conn, err := net.ListenUDP("udp", addr)
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if err != nil {
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return nil, nil, err
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}
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realaddr := conn.LocalAddr().(*net.UDPAddr)
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udp := &udp{
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conn: conn,
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priv: priv,
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closing: make(chan struct{}),
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addpending: make(chan *pending),
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replies: make(chan reply),
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}
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go udp.loop()
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go udp.readLoop()
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return udp, realaddr, nil
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}
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func (t *udp) close() {
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close(t.closing)
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t.conn.Close()
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// TODO: wait for the loops to end.
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}
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// ping sends a ping message to the given node and waits for a reply.
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func (t *udp) ping(e *Node) error {
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// TODO: maybe check for ReplyTo field in callback to measure RTT
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errc := t.pending(e.ID, pongPacket, func(interface{}) bool { return true })
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t.send(e, pingPacket, ping{
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IP: t.self.Addr.String(),
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Port: uint16(t.self.Addr.Port),
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Expiration: uint64(time.Now().Add(expiration).Unix()),
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})
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return <-errc
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}
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// findnode sends a findnode request to the given node and waits until
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// the node has sent up to k neighbors.
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func (t *udp) findnode(to *Node, target NodeID) ([]*Node, error) {
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nodes := make([]*Node, 0, bucketSize)
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nreceived := 0
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errc := t.pending(to.ID, neighborsPacket, func(r interface{}) bool {
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reply := r.(*neighbors)
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for i := 0; i < len(reply.Nodes); i++ {
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nreceived++
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n := reply.Nodes[i]
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if validAddr(n.Addr) && n.ID != t.self.ID {
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nodes = append(nodes, n)
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}
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}
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return nreceived == bucketSize
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})
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t.send(to, findnodePacket, findnode{
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Target: target,
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Expiration: uint64(time.Now().Add(expiration).Unix()),
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})
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err := <-errc
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return nodes, err
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}
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func validAddr(a *net.UDPAddr) bool {
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return !a.IP.IsMulticast() && !a.IP.IsUnspecified() && a.Port != 0
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}
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// pending adds a reply callback to the pending reply queue.
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// see the documentation of type pending for a detailed explanation.
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func (t *udp) pending(id NodeID, ptype byte, callback func(interface{}) bool) <-chan error {
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ch := make(chan error, 1)
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p := &pending{from: id, ptype: ptype, callback: callback, errc: ch}
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select {
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case t.addpending <- p:
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// loop will handle it
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case <-t.closing:
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ch <- errClosed
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}
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return ch
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}
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// loop runs in its own goroutin. it keeps track of
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// the refresh timer and the pending reply queue.
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func (t *udp) loop() {
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var (
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pending []*pending
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nextDeadline time.Time
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timeout = time.NewTimer(0)
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refresh = time.NewTicker(refreshInterval)
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)
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<-timeout.C // ignore first timeout
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defer refresh.Stop()
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defer timeout.Stop()
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rearmTimeout := func() {
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if len(pending) == 0 || nextDeadline == pending[0].deadline {
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return
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}
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nextDeadline = pending[0].deadline
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timeout.Reset(nextDeadline.Sub(time.Now()))
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}
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for {
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select {
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case <-refresh.C:
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go t.refresh()
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case <-t.closing:
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for _, p := range pending {
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p.errc <- errClosed
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}
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return
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case p := <-t.addpending:
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p.deadline = time.Now().Add(respTimeout)
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pending = append(pending, p)
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rearmTimeout()
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case reply := <-t.replies:
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// run matching callbacks, remove if they return false.
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for i, p := range pending {
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if reply.from == p.from && reply.ptype == p.ptype && p.callback(reply.data) {
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p.errc <- nil
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copy(pending[i:], pending[i+1:])
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pending = pending[:len(pending)-1]
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i--
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}
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}
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rearmTimeout()
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case now := <-timeout.C:
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// notify and remove callbacks whose deadline is in the past.
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i := 0
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for ; i < len(pending) && now.After(pending[i].deadline); i++ {
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pending[i].errc <- errTimeout
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}
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if i > 0 {
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copy(pending, pending[i:])
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pending = pending[:len(pending)-i]
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}
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rearmTimeout()
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}
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}
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}
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const (
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macSize = 256 / 8
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sigSize = 520 / 8
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headSize = macSize + sigSize // space of packet frame data
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)
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var headSpace = make([]byte, headSize)
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func (t *udp) send(to *Node, ptype byte, req interface{}) error {
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b := new(bytes.Buffer)
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b.Write(headSpace)
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b.WriteByte(ptype)
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if err := rlp.Encode(b, req); err != nil {
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log.Errorln("error encoding packet:", err)
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return err
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}
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packet := b.Bytes()
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sig, err := crypto.Sign(crypto.Sha3(packet[headSize:]), t.priv)
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if err != nil {
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log.Errorln("could not sign packet:", err)
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return err
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}
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copy(packet[macSize:], sig)
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// add the hash to the front. Note: this doesn't protect the
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// packet in any way. Our public key will be part of this hash in
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// the future.
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copy(packet, crypto.Sha3(packet[macSize:]))
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log.DebugDetailf(">>> %v %T %v\n", to.Addr, req, req)
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if _, err = t.conn.WriteToUDP(packet, to.Addr); err != nil {
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log.DebugDetailln("UDP send failed:", err)
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}
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return err
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}
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// readLoop runs in its own goroutine. it handles incoming UDP packets.
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func (t *udp) readLoop() {
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defer t.conn.Close()
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buf := make([]byte, 4096) // TODO: good buffer size
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for {
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nbytes, from, err := t.conn.ReadFromUDP(buf)
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if err != nil {
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return
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}
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if err := t.packetIn(from, buf[:nbytes]); err != nil {
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log.Debugf("Bad packet from %v: %v\n", from, err)
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}
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}
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}
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func (t *udp) packetIn(from *net.UDPAddr, buf []byte) error {
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if len(buf) < headSize+1 {
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return errPacketTooSmall
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}
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hash, sig, sigdata := buf[:macSize], buf[macSize:headSize], buf[headSize:]
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shouldhash := crypto.Sha3(buf[macSize:])
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if !bytes.Equal(hash, shouldhash) {
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return errBadHash
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}
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fromID, err := recoverNodeID(crypto.Sha3(buf[headSize:]), sig)
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if err != nil {
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return err
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}
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var req interface {
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handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error
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}
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switch ptype := sigdata[0]; ptype {
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case pingPacket:
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req = new(ping)
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case pongPacket:
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req = new(pong)
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case findnodePacket:
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req = new(findnode)
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case neighborsPacket:
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req = new(neighbors)
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default:
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return fmt.Errorf("unknown type: %d", ptype)
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}
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if err := rlp.Decode(bytes.NewReader(sigdata[1:]), req); err != nil {
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return err
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}
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log.DebugDetailf("<<< %v %T %v\n", from, req, req)
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return req.handle(t, from, fromID, hash)
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}
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func (req *ping) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
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if expired(req.Expiration) {
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return errExpired
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}
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t.mutex.Lock()
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// Note: we're ignoring the provided IP/Port right now.
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e := t.bumpOrAdd(fromID, from)
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t.mutex.Unlock()
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t.send(e, pongPacket, pong{
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ReplyTok: mac,
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Expiration: uint64(time.Now().Add(expiration).Unix()),
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})
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return nil
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}
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func (req *pong) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
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if expired(req.Expiration) {
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return errExpired
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}
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t.mutex.Lock()
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t.bump(fromID)
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t.mutex.Unlock()
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t.replies <- reply{fromID, pongPacket, req}
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return nil
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}
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func (req *findnode) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
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if expired(req.Expiration) {
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return errExpired
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}
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t.mutex.Lock()
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e := t.bumpOrAdd(fromID, from)
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closest := t.closest(req.Target, bucketSize).entries
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t.mutex.Unlock()
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t.send(e, neighborsPacket, neighbors{
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Nodes: closest,
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Expiration: uint64(time.Now().Add(expiration).Unix()),
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})
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return nil
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}
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func (req *neighbors) handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error {
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if expired(req.Expiration) {
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return errExpired
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}
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t.mutex.Lock()
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t.bump(fromID)
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t.add(req.Nodes)
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t.mutex.Unlock()
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t.replies <- reply{fromID, neighborsPacket, req}
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return nil
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}
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func expired(ts uint64) bool {
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return time.Unix(int64(ts), 0).Before(time.Now())
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}
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