core/state, trie: node iterator reports parent hashes too
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@ -153,9 +153,10 @@ func (self *Iterator) key(node interface{}) []byte {
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// nodeIteratorState represents the iteration state at one particular node of the
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// trie, which can be resumed at a later invocation.
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type nodeIteratorState struct {
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hash common.Hash // Hash of the node being iterated (nil if not standalone)
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node node // Trie node being iterated
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child int // Child to be processed next
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hash common.Hash // Hash of the node being iterated (nil if not standalone)
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node node // Trie node being iterated
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parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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child int // Child to be processed next
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}
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// NodeIterator is an iterator to traverse the trie post-order.
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@ -165,6 +166,7 @@ type NodeIterator struct {
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Hash common.Hash // Hash of the current node being iterated (nil if not standalone)
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Node node // Current node being iterated (internal representation)
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Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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Leaf bool // Flag whether the current node is a value (data) node
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LeafBlob []byte // Data blob contained within a leaf (otherwise nil)
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}
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@ -206,6 +208,10 @@ func (it *NodeIterator) step() {
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// Continue iteration to the next child
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for {
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parent := it.stack[len(it.stack)-1]
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ancestor := parent.hash
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if (ancestor == common.Hash{}) {
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ancestor = parent.parent
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}
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if node, ok := parent.node.(fullNode); ok {
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// Full node, traverse all children, then the node itself
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if parent.child >= len(node) {
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@ -213,7 +219,7 @@ func (it *NodeIterator) step() {
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}
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for parent.child++; parent.child < len(node); parent.child++ {
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if current := node[parent.child]; current != nil {
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it.stack = append(it.stack, &nodeIteratorState{node: current, child: -1})
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it.stack = append(it.stack, &nodeIteratorState{node: current, parent: ancestor, child: -1})
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break
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}
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}
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@ -223,7 +229,7 @@ func (it *NodeIterator) step() {
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break
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}
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parent.child++
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it.stack = append(it.stack, &nodeIteratorState{node: node.Val, child: -1})
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it.stack = append(it.stack, &nodeIteratorState{node: node.Val, parent: ancestor, child: -1})
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} else if hash, ok := parent.node.(hashNode); ok {
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// Hash node, resolve the hash child from the database, then the node itself
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if parent.child >= 0 {
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@ -235,7 +241,7 @@ func (it *NodeIterator) step() {
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if err != nil {
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panic(err)
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}
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it.stack = append(it.stack, &nodeIteratorState{hash: common.BytesToHash(hash), node: node, child: -1})
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it.stack = append(it.stack, &nodeIteratorState{hash: common.BytesToHash(hash), node: node, parent: ancestor, child: -1})
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} else {
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break
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}
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@ -249,7 +255,7 @@ func (it *NodeIterator) step() {
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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// Clear out any previously set values
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it.Hash, it.Node, it.Leaf, it.LeafBlob = common.Hash{}, nil, false, nil
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it.Hash, it.Node, it.Parent, it.Leaf, it.LeafBlob = common.Hash{}, nil, common.Hash{}, false, nil
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// If the iteration's done, return no available data
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if it.trie == nil {
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@ -258,7 +264,7 @@ func (it *NodeIterator) retrieve() bool {
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// Otherwise retrieve the current node and resolve leaf accessors
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state := it.stack[len(it.stack)-1]
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it.Hash, it.Node = state.hash, state.node
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it.Hash, it.Node, it.Parent = state.hash, state.node, state.parent
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if value, ok := it.Node.(valueNode); ok {
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it.Leaf, it.LeafBlob = true, []byte(value)
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}
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