core/vm: faster code analysis (#23381)
* core/vm: more detailed benchmark for jumpdest analysis * core/vm: make jd analysis benchmark alloc free * core/vm: improve jumpdest analysis * core/vm: improve worst-case * core/vm: further improvements in analysis * core/vm: improve jumpdest analysis >PUSH15 * core/vm: make jd analysis ref by value * core/vm: fix misspell * core/vm: improve set8 and set16 a bit * core/vm: reduce amount of code * core/vm: optimize byte copying
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@ -16,17 +16,49 @@
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package vm
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const (
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set2BitsMask = uint16(0b1100_0000_0000_0000)
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set3BitsMask = uint16(0b1110_0000_0000_0000)
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set4BitsMask = uint16(0b1111_0000_0000_0000)
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set5BitsMask = uint16(0b1111_1000_0000_0000)
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set6BitsMask = uint16(0b1111_1100_0000_0000)
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set7BitsMask = uint16(0b1111_1110_0000_0000)
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)
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// bitvec is a bit vector which maps bytes in a program.
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// An unset bit means the byte is an opcode, a set bit means
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// it's data (i.e. argument of PUSHxx).
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type bitvec []byte
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func (bits *bitvec) set(pos uint64) {
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(*bits)[pos/8] |= 0x80 >> (pos % 8)
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var lookup = [8]byte{
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0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1,
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}
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func (bits *bitvec) set8(pos uint64) {
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(*bits)[pos/8] |= 0xFF >> (pos % 8)
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(*bits)[pos/8+1] |= ^(0xFF >> (pos % 8))
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func (bits bitvec) set1(pos uint64) {
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bits[pos/8] |= lookup[pos%8]
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}
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func (bits bitvec) setN(flag uint16, pos uint64) {
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a := flag >> (pos % 8)
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bits[pos/8] |= byte(a >> 8)
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if b := byte(a); b != 0 {
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// If the bit-setting affects the neighbouring byte, we can assign - no need to OR it,
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// since it's the first write to that byte
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bits[pos/8+1] = b
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}
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}
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func (bits bitvec) set8(pos uint64) {
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a := byte(0xFF >> (pos % 8))
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bits[pos/8] |= a
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bits[pos/8+1] = ^a
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}
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func (bits bitvec) set16(pos uint64) {
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a := byte(0xFF >> (pos % 8))
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bits[pos/8] |= a
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bits[pos/8+1] = 0xFF
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bits[pos/8+2] = ^a
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}
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// codeSegment checks if the position is in a code segment.
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@ -40,22 +72,52 @@ func codeBitmap(code []byte) bitvec {
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// ends with a PUSH32, the algorithm will push zeroes onto the
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// bitvector outside the bounds of the actual code.
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bits := make(bitvec, len(code)/8+1+4)
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return codeBitmapInternal(code, bits)
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}
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// codeBitmapInternal is the internal implementation of codeBitmap.
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// It exists for the purpose of being able to run benchmark tests
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// without dynamic allocations affecting the results.
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func codeBitmapInternal(code, bits bitvec) bitvec {
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for pc := uint64(0); pc < uint64(len(code)); {
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op := OpCode(code[pc])
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if op >= PUSH1 && op <= PUSH32 {
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numbits := op - PUSH1 + 1
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pc++
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pc++
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if op < PUSH1 || op > PUSH32 {
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continue
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}
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numbits := op - PUSH1 + 1
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if numbits >= 8 {
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for ; numbits >= 16; numbits -= 16 {
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bits.set16(pc)
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pc += 16
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}
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for ; numbits >= 8; numbits -= 8 {
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bits.set8(pc) // 8
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bits.set8(pc)
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pc += 8
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}
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for ; numbits > 0; numbits-- {
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bits.set(pc)
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pc++
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}
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} else {
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pc++
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}
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switch numbits {
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case 1:
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bits.set1(pc)
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pc += 1
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case 2:
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bits.setN(set2BitsMask, pc)
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pc += 2
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case 3:
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bits.setN(set3BitsMask, pc)
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pc += 3
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case 4:
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bits.setN(set4BitsMask, pc)
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pc += 4
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case 5:
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bits.setN(set5BitsMask, pc)
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pc += 5
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case 6:
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bits.setN(set6BitsMask, pc)
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pc += 6
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case 7:
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bits.setN(set7BitsMask, pc)
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pc += 7
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}
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}
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return bits
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