Godeps, vendor: convert dependency management to trash (#3198)

This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
This commit is contained in:
Péter Szilágyi
2016-10-28 20:05:01 +03:00
committed by Felix Lange
parent 7770304576
commit 289b30715d
886 changed files with 23194 additions and 32856 deletions

26
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# Compiled Object files, Static and Dynamic libs (Shared Objects)
*.o
*.a
*.so
# Folders
_obj
_test
# Architecture specific extensions/prefixes
*.[568vq]
[568vq].out
*.cgo1.go
*.cgo2.c
_cgo_defun.c
_cgo_gotypes.go
_cgo_export.*
_testmain.go
*.exe
*.test
*.prof
.DS_Store
/vendor

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language: go
go:
- tip
script: go test -v ./

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The MIT License (MIT)
Copyright (c) 2015 Zack Guo
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# termui [![Build Status](https://travis-ci.org/gizak/termui.svg?branch=master)](https://travis-ci.org/gizak/termui) [![Doc Status](https://godoc.org/github.com/gizak/termui?status.png)](https://godoc.org/github.com/gizak/termui)
<img src="./_example/dashboard.gif" alt="demo cast under osx 10.10; Terminal.app; Menlo Regular 12pt.)" width="80%">
`termui` is a cross-platform, easy-to-compile, and fully-customizable terminal dashboard. It is inspired by [blessed-contrib](https://github.com/yaronn/blessed-contrib), but purely in Go.
Now version v2 has arrived! It brings new event system, new theme system, new `Buffer` interface and specific colour text rendering. (some docs are missing, but it will be completed soon!)
## Installation
`master` mirrors v2 branch, to install:
go get -u github.com/gizak/termui
It is recommanded to use locked deps by using [glide](https://glide.sh): move to `termui` src directory then run `glide up`.
For the compatible reason, you can choose to install the legacy version of `termui`:
go get gopkg.in/gizak/termui.v1
## Usage
### Layout
To use `termui`, the very first thing you may want to know is how to manage layout. `termui` offers two ways of doing this, known as absolute layout and grid layout.
__Absolute layout__
Each widget has an underlying block structure which basically is a box model. It has border, label and padding properties. A border of a widget can be chosen to hide or display (with its border label), you can pick a different front/back colour for the border as well. To display such a widget at a specific location in terminal window, you need to assign `.X`, `.Y`, `.Height`, `.Width` values for each widget before sending it to `.Render`. Let's demonstrate these by a code snippet:
`````go
import ui "github.com/gizak/termui" // <- ui shortcut, optional
func main() {
err := ui.Init()
if err != nil {
panic(err)
}
defer ui.Close()
p := ui.NewPar(":PRESS q TO QUIT DEMO")
p.Height = 3
p.Width = 50
p.TextFgColor = ui.ColorWhite
p.BorderLabel = "Text Box"
p.BorderFg = ui.ColorCyan
g := ui.NewGauge()
g.Percent = 50
g.Width = 50
g.Height = 3
g.Y = 11
g.BorderLabel = "Gauge"
g.BarColor = ui.ColorRed
g.BorderFg = ui.ColorWhite
g.BorderLabelFg = ui.ColorCyan
ui.Render(p, g) // feel free to call Render, it's async and non-block
// event handler...
}
`````
Note that components can be overlapped (I'd rather call this a feature...), `Render(rs ...Renderer)` renders its args from left to right (i.e. each component's weight is arising from left to right).
__Grid layout:__
<img src="./_example/grid.gif" alt="grid" width="60%">
Grid layout uses [12 columns grid system](http://www.w3schools.com/bootstrap/bootstrap_grid_system.asp) with expressive syntax. To use `Grid`, all we need to do is build a widget tree consisting of `Row`s and `Col`s (Actually a `Col` is also a `Row` but with a widget endpoint attached).
```go
import ui "github.com/gizak/termui"
// init and create widgets...
// build
ui.Body.AddRows(
ui.NewRow(
ui.NewCol(6, 0, widget0),
ui.NewCol(6, 0, widget1)),
ui.NewRow(
ui.NewCol(3, 0, widget2),
ui.NewCol(3, 0, widget30, widget31, widget32),
ui.NewCol(6, 0, widget4)))
// calculate layout
ui.Body.Align()
ui.Render(ui.Body)
```
### Events
`termui` ships with a http-like event mux handling system. All events are channeled up from different sources (typing, click, windows resize, custom event) and then encoded as universal `Event` object. `Event.Path` indicates the event type and `Event.Data` stores the event data struct. Add a handler to a certain event is easy as below:
```go
// handle key q pressing
ui.Handle("/sys/kbd/q", func(ui.Event) {
// press q to quit
ui.StopLoop()
})
ui.Handle("/sys/kbd/C-x", func(ui.Event) {
// handle Ctrl + x combination
})
ui.Handle("/sys/kbd", func(ui.Event) {
// handle all other key pressing
})
// handle a 1s timer
ui.Handle("/timer/1s", func(e ui.Event) {
t := e.Data.(ui.EvtTimer)
// t is a EvtTimer
if t.Count%2 ==0 {
// do something
}
})
ui.Loop() // block until StopLoop is called
```
### Widgets
Click image to see the corresponding demo codes.
[<img src="./_example/par.png" alt="par" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/par.go)
[<img src="./_example/list.png" alt="list" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/list.go)
[<img src="./_example/gauge.png" alt="gauge" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/gauge.go)
[<img src="./_example/linechart.png" alt="linechart" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/linechart.go)
[<img src="./_example/barchart.png" alt="barchart" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/barchart.go)
[<img src="./_example/mbarchart.png" alt="barchart" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/mbarchart.go)
[<img src="./_example/sparklines.png" alt="sparklines" type="image/png" width="45%">](https://github.com/gizak/termui/blob/master/_example/sparklines.go)
## GoDoc
[godoc](https://godoc.org/github.com/gizak/termui)
## TODO
- [x] Grid layout
- [x] Event system
- [x] Canvas widget
- [x] Refine APIs
- [ ] Focusable widgets
## Changelog
## License
This library is under the [MIT License](http://opensource.org/licenses/MIT)

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "fmt"
// BarChart creates multiple bars in a widget:
/*
bc := termui.NewBarChart()
data := []int{3, 2, 5, 3, 9, 5}
bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
bc.BorderLabel = "Bar Chart"
bc.Data = data
bc.Width = 26
bc.Height = 10
bc.DataLabels = bclabels
bc.TextColor = termui.ColorGreen
bc.BarColor = termui.ColorRed
bc.NumColor = termui.ColorYellow
*/
type BarChart struct {
Block
BarColor Attribute
TextColor Attribute
NumColor Attribute
Data []int
DataLabels []string
BarWidth int
BarGap int
CellChar rune
labels [][]rune
dataNum [][]rune
numBar int
scale float64
max int
}
// NewBarChart returns a new *BarChart with current theme.
func NewBarChart() *BarChart {
bc := &BarChart{Block: *NewBlock()}
bc.BarColor = ThemeAttr("barchart.bar.bg")
bc.NumColor = ThemeAttr("barchart.num.fg")
bc.TextColor = ThemeAttr("barchart.text.fg")
bc.BarGap = 1
bc.BarWidth = 3
bc.CellChar = ' '
return bc
}
func (bc *BarChart) layout() {
bc.numBar = bc.innerArea.Dx() / (bc.BarGap + bc.BarWidth)
bc.labels = make([][]rune, bc.numBar)
bc.dataNum = make([][]rune, len(bc.Data))
for i := 0; i < bc.numBar && i < len(bc.DataLabels) && i < len(bc.Data); i++ {
bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
n := bc.Data[i]
s := fmt.Sprint(n)
bc.dataNum[i] = trimStr2Runes(s, bc.BarWidth)
}
//bc.max = bc.Data[0] // what if Data is nil? Sometimes when bar graph is nill it produces panic with panic: runtime error: index out of range
// Asign a negative value to get maxvalue auto-populates
if bc.max == 0 {
bc.max = -1
}
for i := 0; i < len(bc.Data); i++ {
if bc.max < bc.Data[i] {
bc.max = bc.Data[i]
}
}
bc.scale = float64(bc.max) / float64(bc.innerArea.Dy()-1)
}
func (bc *BarChart) SetMax(max int) {
if max > 0 {
bc.max = max
}
}
// Buffer implements Bufferer interface.
func (bc *BarChart) Buffer() Buffer {
buf := bc.Block.Buffer()
bc.layout()
for i := 0; i < bc.numBar && i < len(bc.Data) && i < len(bc.DataLabels); i++ {
h := int(float64(bc.Data[i]) / bc.scale)
oftX := i * (bc.BarWidth + bc.BarGap)
barBg := bc.Bg
barFg := bc.BarColor
if bc.CellChar == ' ' {
barBg = bc.BarColor
barFg = ColorDefault
if bc.BarColor == ColorDefault { // the same as above
barBg |= AttrReverse
}
}
// plot bar
for j := 0; j < bc.BarWidth; j++ {
for k := 0; k < h; k++ {
c := Cell{
Ch: bc.CellChar,
Bg: barBg,
Fg: barFg,
}
x := bc.innerArea.Min.X + i*(bc.BarWidth+bc.BarGap) + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2 - k
buf.Set(x, y, c)
}
}
// plot text
for j, k := 0, 0; j < len(bc.labels[i]); j++ {
w := charWidth(bc.labels[i][j])
c := Cell{
Ch: bc.labels[i][j],
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 1
x := bc.innerArea.Min.X + oftX + k
buf.Set(x, y, c)
k += w
}
// plot num
for j := 0; j < len(bc.dataNum[i]); j++ {
c := Cell{
Ch: bc.dataNum[i][j],
Fg: bc.NumColor,
Bg: barBg,
}
if h == 0 {
c.Bg = bc.Bg
}
x := bc.innerArea.Min.X + oftX + (bc.BarWidth-len(bc.dataNum[i]))/2 + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2
buf.Set(x, y, c)
}
}
return buf
}

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Hline is a horizontal line.
type Hline struct {
X int
Y int
Len int
Fg Attribute
Bg Attribute
}
// Vline is a vertical line.
type Vline struct {
X int
Y int
Len int
Fg Attribute
Bg Attribute
}
// Buffer draws a horizontal line.
func (l Hline) Buffer() Buffer {
if l.Len <= 0 {
return NewBuffer()
}
return NewFilledBuffer(l.X, l.Y, l.X+l.Len, l.Y+1, HORIZONTAL_LINE, l.Fg, l.Bg)
}
// Buffer draws a vertical line.
func (l Vline) Buffer() Buffer {
if l.Len <= 0 {
return NewBuffer()
}
return NewFilledBuffer(l.X, l.Y, l.X+1, l.Y+l.Len, VERTICAL_LINE, l.Fg, l.Bg)
}
// Buffer draws a box border.
func (b Block) drawBorder(buf Buffer) {
if !b.Border {
return
}
min := b.area.Min
max := b.area.Max
x0 := min.X
y0 := min.Y
x1 := max.X - 1
y1 := max.Y - 1
// draw lines
if b.BorderTop {
buf.Merge(Hline{x0, y0, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderBottom {
buf.Merge(Hline{x0, y1, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderLeft {
buf.Merge(Vline{x0, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderRight {
buf.Merge(Vline{x1, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
}
// draw corners
if b.BorderTop && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 0 {
buf.Set(x0, y0, Cell{TOP_LEFT, b.BorderFg, b.BorderBg})
}
if b.BorderTop && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 0 {
buf.Set(x1, y0, Cell{TOP_RIGHT, b.BorderFg, b.BorderBg})
}
if b.BorderBottom && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 1 {
buf.Set(x0, y1, Cell{BOTTOM_LEFT, b.BorderFg, b.BorderBg})
}
if b.BorderBottom && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 1 {
buf.Set(x1, y1, Cell{BOTTOM_RIGHT, b.BorderFg, b.BorderBg})
}
}
func (b Block) drawBorderLabel(buf Buffer) {
maxTxtW := b.area.Dx() - 2
tx := DTrimTxCls(DefaultTxBuilder.Build(b.BorderLabel, b.BorderLabelFg, b.BorderLabelBg), maxTxtW)
for i, w := 0, 0; i < len(tx); i++ {
buf.Set(b.area.Min.X+1+w, b.area.Min.Y, tx[i])
w += tx[i].Width()
}
}
// Block is a base struct for all other upper level widgets,
// consider it as css: display:block.
// Normally you do not need to create it manually.
type Block struct {
area image.Rectangle
innerArea image.Rectangle
X int
Y int
Border bool
BorderFg Attribute
BorderBg Attribute
BorderLeft bool
BorderRight bool
BorderTop bool
BorderBottom bool
BorderLabel string
BorderLabelFg Attribute
BorderLabelBg Attribute
Display bool
Bg Attribute
Width int
Height int
PaddingTop int
PaddingBottom int
PaddingLeft int
PaddingRight int
id string
Float Align
}
// NewBlock returns a *Block which inherits styles from current theme.
func NewBlock() *Block {
b := Block{}
b.Display = true
b.Border = true
b.BorderLeft = true
b.BorderRight = true
b.BorderTop = true
b.BorderBottom = true
b.BorderBg = ThemeAttr("border.bg")
b.BorderFg = ThemeAttr("border.fg")
b.BorderLabelBg = ThemeAttr("label.bg")
b.BorderLabelFg = ThemeAttr("label.fg")
b.Bg = ThemeAttr("block.bg")
b.Width = 2
b.Height = 2
b.id = GenId()
b.Float = AlignNone
return &b
}
func (b Block) Id() string {
return b.id
}
// Align computes box model
func (b *Block) Align() {
// outer
b.area.Min.X = 0
b.area.Min.Y = 0
b.area.Max.X = b.Width
b.area.Max.Y = b.Height
// float
b.area = AlignArea(TermRect(), b.area, b.Float)
b.area = MoveArea(b.area, b.X, b.Y)
// inner
b.innerArea.Min.X = b.area.Min.X + b.PaddingLeft
b.innerArea.Min.Y = b.area.Min.Y + b.PaddingTop
b.innerArea.Max.X = b.area.Max.X - b.PaddingRight
b.innerArea.Max.Y = b.area.Max.Y - b.PaddingBottom
if b.Border {
if b.BorderLeft {
b.innerArea.Min.X++
}
if b.BorderRight {
b.innerArea.Max.X--
}
if b.BorderTop {
b.innerArea.Min.Y++
}
if b.BorderBottom {
b.innerArea.Max.Y--
}
}
}
// InnerBounds returns the internal bounds of the block after aligning and
// calculating the padding and border, if any.
func (b *Block) InnerBounds() image.Rectangle {
b.Align()
return b.innerArea
}
// Buffer implements Bufferer interface.
// Draw background and border (if any).
func (b *Block) Buffer() Buffer {
b.Align()
buf := NewBuffer()
buf.SetArea(b.area)
buf.Fill(' ', ColorDefault, b.Bg)
b.drawBorder(buf)
b.drawBorderLabel(buf)
return buf
}
// GetHeight implements GridBufferer.
// It returns current height of the block.
func (b Block) GetHeight() int {
return b.Height
}
// SetX implements GridBufferer interface, which sets block's x position.
func (b *Block) SetX(x int) {
b.X = x
}
// SetY implements GridBufferer interface, it sets y position for block.
func (b *Block) SetY(y int) {
b.Y = y
}
// SetWidth implements GridBuffer interface, it sets block's width.
func (b *Block) SetWidth(w int) {
b.Width = w
}
func (b Block) InnerWidth() int {
return b.innerArea.Dx()
}
func (b Block) InnerHeight() int {
return b.innerArea.Dy()
}
func (b Block) InnerX() int {
return b.innerArea.Min.X
}
func (b Block) InnerY() int { return b.innerArea.Min.Y }

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build !windows
package termui
const TOP_RIGHT = '┐'
const VERTICAL_LINE = '│'
const HORIZONTAL_LINE = '─'
const TOP_LEFT = '┌'
const BOTTOM_RIGHT = '┘'
const BOTTOM_LEFT = '└'
const VERTICAL_LEFT = '┤'
const VERTICAL_RIGHT = '├'
const HORIZONTAL_DOWN = '┬'
const HORIZONTAL_UP = '┴'
const QUOTA_LEFT = '«'
const QUOTA_RIGHT = '»'

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build windows
package termui
const TOP_RIGHT = '+'
const VERTICAL_LINE = '|'
const HORIZONTAL_LINE = '-'
const TOP_LEFT = '+'
const BOTTOM_RIGHT = '+'
const BOTTOM_LEFT = '+'

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Cell is a rune with assigned Fg and Bg
type Cell struct {
Ch rune
Fg Attribute
Bg Attribute
}
// Buffer is a renderable rectangle cell data container.
type Buffer struct {
Area image.Rectangle // selected drawing area
CellMap map[image.Point]Cell
}
// At returns the cell at (x,y).
func (b Buffer) At(x, y int) Cell {
return b.CellMap[image.Pt(x, y)]
}
// Set assigns a char to (x,y)
func (b Buffer) Set(x, y int, c Cell) {
b.CellMap[image.Pt(x, y)] = c
}
// Bounds returns the domain for which At can return non-zero color.
func (b Buffer) Bounds() image.Rectangle {
x0, y0, x1, y1 := 0, 0, 0, 0
for p := range b.CellMap {
if p.X > x1 {
x1 = p.X
}
if p.X < x0 {
x0 = p.X
}
if p.Y > y1 {
y1 = p.Y
}
if p.Y < y0 {
y0 = p.Y
}
}
return image.Rect(x0, y0, x1, y1)
}
// SetArea assigns a new rect area to Buffer b.
func (b *Buffer) SetArea(r image.Rectangle) {
b.Area.Max = r.Max
b.Area.Min = r.Min
}
// Sync sets drawing area to the buffer's bound
func (b Buffer) Sync() {
b.SetArea(b.Bounds())
}
// NewCell returns a new cell
func NewCell(ch rune, fg, bg Attribute) Cell {
return Cell{ch, fg, bg}
}
// Merge merges bs Buffers onto b
func (b *Buffer) Merge(bs ...Buffer) {
for _, buf := range bs {
for p, v := range buf.CellMap {
b.Set(p.X, p.Y, v)
}
b.SetArea(b.Area.Union(buf.Area))
}
}
// NewBuffer returns a new Buffer
func NewBuffer() Buffer {
return Buffer{
CellMap: make(map[image.Point]Cell),
Area: image.Rectangle{}}
}
// Fill fills the Buffer b with ch,fg and bg.
func (b Buffer) Fill(ch rune, fg, bg Attribute) {
for x := b.Area.Min.X; x < b.Area.Max.X; x++ {
for y := b.Area.Min.Y; y < b.Area.Max.Y; y++ {
b.Set(x, y, Cell{ch, fg, bg})
}
}
}
// NewFilledBuffer returns a new Buffer filled with ch, fb and bg.
func NewFilledBuffer(x0, y0, x1, y1 int, ch rune, fg, bg Attribute) Buffer {
buf := NewBuffer()
buf.Area.Min = image.Pt(x0, y0)
buf.Area.Max = image.Pt(x1, y1)
for x := buf.Area.Min.X; x < buf.Area.Max.X; x++ {
for y := buf.Area.Min.Y; y < buf.Area.Max.Y; y++ {
buf.Set(x, y, Cell{ch, fg, bg})
}
}
return buf
}

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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
/*
dots:
,___,
|1 4|
|2 5|
|3 6|
|7 8|
`````
*/
var brailleBase = '\u2800'
var brailleOftMap = [4][2]rune{
{'\u0001', '\u0008'},
{'\u0002', '\u0010'},
{'\u0004', '\u0020'},
{'\u0040', '\u0080'}}
// Canvas contains drawing map: i,j -> rune
type Canvas map[[2]int]rune
// NewCanvas returns an empty Canvas
func NewCanvas() Canvas {
return make(map[[2]int]rune)
}
func chOft(x, y int) rune {
return brailleOftMap[y%4][x%2]
}
func (c Canvas) rawCh(x, y int) rune {
if ch, ok := c[[2]int{x, y}]; ok {
return ch
}
return '\u0000' //brailleOffset
}
// return coordinate in terminal
func chPos(x, y int) (int, int) {
return y / 4, x / 2
}
// Set sets a point (x,y) in the virtual coordinate
func (c Canvas) Set(x, y int) {
i, j := chPos(x, y)
ch := c.rawCh(i, j)
ch |= chOft(x, y)
c[[2]int{i, j}] = ch
}
// Unset removes point (x,y)
func (c Canvas) Unset(x, y int) {
i, j := chPos(x, y)
ch := c.rawCh(i, j)
ch &= ^chOft(x, y)
c[[2]int{i, j}] = ch
}
// Buffer returns un-styled points
func (c Canvas) Buffer() Buffer {
buf := NewBuffer()
for k, v := range c {
buf.Set(k[0], k[1], Cell{Ch: v + brailleBase})
}
return buf
}

26
vendor/github.com/gizak/termui/config generated vendored Executable file
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@ -0,0 +1,26 @@
#!/usr/bin/env perl6
use v6;
my $copyright = '// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
';
sub MAIN('update-docstr', Str $srcp) {
if $srcp.IO.f {
$_ = $srcp.IO.slurp;
if m/^ \/\/\s Copyright .+? \n\n/ {
unless ~$/ eq $copyright {
s/^ \/\/\s Copyright .+? \n\n /$copyright/;
spurt $srcp, $_;
say "[updated] doc string for:"~$srcp;
}
} else {
say "[added] doc string for "~$srcp~" (no match found)";
$_ = $copyright ~ $_;
spurt $srcp, $_;
}
}
}

29
vendor/github.com/gizak/termui/doc.go generated vendored Normal file
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@ -0,0 +1,29 @@
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
/*
Package termui is a library designed for creating command line UI. For more info, goto http://github.com/gizak/termui
A simplest example:
package main
import ui "github.com/gizak/termui"
func main() {
if err:=ui.Init(); err != nil {
panic(err)
}
defer ui.Close()
g := ui.NewGauge()
g.Percent = 50
g.Width = 50
g.BorderLabel = "Gauge"
ui.Render(g)
ui.Loop()
}
*/
package termui

323
vendor/github.com/gizak/termui/events.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"path"
"strconv"
"sync"
"time"
"github.com/nsf/termbox-go"
)
type Event struct {
Type string
Path string
From string
To string
Data interface{}
Time int64
}
var sysEvtChs []chan Event
type EvtKbd struct {
KeyStr string
}
func evtKbd(e termbox.Event) EvtKbd {
ek := EvtKbd{}
k := string(e.Ch)
pre := ""
mod := ""
if e.Mod == termbox.ModAlt {
mod = "M-"
}
if e.Ch == 0 {
if e.Key > 0xFFFF-12 {
k = "<f" + strconv.Itoa(0xFFFF-int(e.Key)+1) + ">"
} else if e.Key > 0xFFFF-25 {
ks := []string{"<insert>", "<delete>", "<home>", "<end>", "<previous>", "<next>", "<up>", "<down>", "<left>", "<right>"}
k = ks[0xFFFF-int(e.Key)-12]
}
if e.Key <= 0x7F {
pre = "C-"
k = string('a' - 1 + int(e.Key))
kmap := map[termbox.Key][2]string{
termbox.KeyCtrlSpace: {"C-", "<space>"},
termbox.KeyBackspace: {"", "<backspace>"},
termbox.KeyTab: {"", "<tab>"},
termbox.KeyEnter: {"", "<enter>"},
termbox.KeyEsc: {"", "<escape>"},
termbox.KeyCtrlBackslash: {"C-", "\\"},
termbox.KeyCtrlSlash: {"C-", "/"},
termbox.KeySpace: {"", "<space>"},
termbox.KeyCtrl8: {"C-", "8"},
}
if sk, ok := kmap[e.Key]; ok {
pre = sk[0]
k = sk[1]
}
}
}
ek.KeyStr = pre + mod + k
return ek
}
func crtTermboxEvt(e termbox.Event) Event {
systypemap := map[termbox.EventType]string{
termbox.EventKey: "keyboard",
termbox.EventResize: "window",
termbox.EventMouse: "mouse",
termbox.EventError: "error",
termbox.EventInterrupt: "interrupt",
}
ne := Event{From: "/sys", Time: time.Now().Unix()}
typ := e.Type
ne.Type = systypemap[typ]
switch typ {
case termbox.EventKey:
kbd := evtKbd(e)
ne.Path = "/sys/kbd/" + kbd.KeyStr
ne.Data = kbd
case termbox.EventResize:
wnd := EvtWnd{}
wnd.Width = e.Width
wnd.Height = e.Height
ne.Path = "/sys/wnd/resize"
ne.Data = wnd
case termbox.EventError:
err := EvtErr(e.Err)
ne.Path = "/sys/err"
ne.Data = err
case termbox.EventMouse:
m := EvtMouse{}
m.X = e.MouseX
m.Y = e.MouseY
ne.Path = "/sys/mouse"
ne.Data = m
}
return ne
}
type EvtWnd struct {
Width int
Height int
}
type EvtMouse struct {
X int
Y int
Press string
}
type EvtErr error
func hookTermboxEvt() {
for {
e := termbox.PollEvent()
for _, c := range sysEvtChs {
go func(ch chan Event) {
ch <- crtTermboxEvt(e)
}(c)
}
}
}
func NewSysEvtCh() chan Event {
ec := make(chan Event)
sysEvtChs = append(sysEvtChs, ec)
return ec
}
var DefaultEvtStream = NewEvtStream()
type EvtStream struct {
sync.RWMutex
srcMap map[string]chan Event
stream chan Event
wg sync.WaitGroup
sigStopLoop chan Event
Handlers map[string]func(Event)
hook func(Event)
}
func NewEvtStream() *EvtStream {
return &EvtStream{
srcMap: make(map[string]chan Event),
stream: make(chan Event),
Handlers: make(map[string]func(Event)),
sigStopLoop: make(chan Event),
}
}
func (es *EvtStream) Init() {
es.Merge("internal", es.sigStopLoop)
go func() {
es.wg.Wait()
close(es.stream)
}()
}
func cleanPath(p string) string {
if p == "" {
return "/"
}
if p[0] != '/' {
p = "/" + p
}
return path.Clean(p)
}
func isPathMatch(pattern, path string) bool {
if len(pattern) == 0 {
return false
}
n := len(pattern)
return len(path) >= n && path[0:n] == pattern
}
func (es *EvtStream) Merge(name string, ec chan Event) {
es.Lock()
defer es.Unlock()
es.wg.Add(1)
es.srcMap[name] = ec
go func(a chan Event) {
for n := range a {
n.From = name
es.stream <- n
}
es.wg.Done()
}(ec)
}
func (es *EvtStream) Handle(path string, handler func(Event)) {
es.Handlers[cleanPath(path)] = handler
}
func findMatch(mux map[string]func(Event), path string) string {
n := -1
pattern := ""
for m := range mux {
if !isPathMatch(m, path) {
continue
}
if len(m) > n {
pattern = m
n = len(m)
}
}
return pattern
}
// Remove all existing defined Handlers from the map
func (es *EvtStream) ResetHandlers() {
for Path, _ := range es.Handlers {
delete(es.Handlers, Path)
}
return
}
func (es *EvtStream) match(path string) string {
return findMatch(es.Handlers, path)
}
func (es *EvtStream) Hook(f func(Event)) {
es.hook = f
}
func (es *EvtStream) Loop() {
for e := range es.stream {
switch e.Path {
case "/sig/stoploop":
return
}
go func(a Event) {
es.RLock()
defer es.RUnlock()
if pattern := es.match(a.Path); pattern != "" {
es.Handlers[pattern](a)
}
}(e)
if es.hook != nil {
es.hook(e)
}
}
}
func (es *EvtStream) StopLoop() {
go func() {
e := Event{
Path: "/sig/stoploop",
}
es.sigStopLoop <- e
}()
}
func Merge(name string, ec chan Event) {
DefaultEvtStream.Merge(name, ec)
}
func Handle(path string, handler func(Event)) {
DefaultEvtStream.Handle(path, handler)
}
func Loop() {
DefaultEvtStream.Loop()
}
func StopLoop() {
DefaultEvtStream.StopLoop()
}
type EvtTimer struct {
Duration time.Duration
Count uint64
}
func NewTimerCh(du time.Duration) chan Event {
t := make(chan Event)
go func(a chan Event) {
n := uint64(0)
for {
n++
time.Sleep(du)
e := Event{}
e.Type = "timer"
e.Path = "/timer/" + du.String()
e.Time = time.Now().Unix()
e.Data = EvtTimer{
Duration: du,
Count: n,
}
t <- e
}
}(t)
return t
}
var DefualtHandler = func(e Event) {
}
var usrEvtCh = make(chan Event)
func SendCustomEvt(path string, data interface{}) {
e := Event{}
e.Path = path
e.Data = data
e.Time = time.Now().Unix()
usrEvtCh <- e
}

109
vendor/github.com/gizak/termui/gauge.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"strconv"
"strings"
)
// Gauge is a progress bar like widget.
// A simple example:
/*
g := termui.NewGauge()
g.Percent = 40
g.Width = 50
g.Height = 3
g.BorderLabel = "Slim Gauge"
g.BarColor = termui.ColorRed
g.PercentColor = termui.ColorBlue
*/
const ColorUndef Attribute = Attribute(^uint16(0))
type Gauge struct {
Block
Percent int
BarColor Attribute
PercentColor Attribute
PercentColorHighlighted Attribute
Label string
LabelAlign Align
}
// NewGauge return a new gauge with current theme.
func NewGauge() *Gauge {
g := &Gauge{
Block: *NewBlock(),
PercentColor: ThemeAttr("gauge.percent.fg"),
BarColor: ThemeAttr("gauge.bar.bg"),
Label: "{{percent}}%",
LabelAlign: AlignCenter,
PercentColorHighlighted: ColorUndef,
}
g.Width = 12
g.Height = 5
return g
}
// Buffer implements Bufferer interface.
func (g *Gauge) Buffer() Buffer {
buf := g.Block.Buffer()
// plot bar
w := g.Percent * g.innerArea.Dx() / 100
for i := 0; i < g.innerArea.Dy(); i++ {
for j := 0; j < w; j++ {
c := Cell{}
c.Ch = ' '
c.Bg = g.BarColor
if c.Bg == ColorDefault {
c.Bg |= AttrReverse
}
buf.Set(g.innerArea.Min.X+j, g.innerArea.Min.Y+i, c)
}
}
// plot percentage
s := strings.Replace(g.Label, "{{percent}}", strconv.Itoa(g.Percent), -1)
pry := g.innerArea.Min.Y + g.innerArea.Dy()/2
rs := str2runes(s)
var pos int
switch g.LabelAlign {
case AlignLeft:
pos = 0
case AlignCenter:
pos = (g.innerArea.Dx() - strWidth(s)) / 2
case AlignRight:
pos = g.innerArea.Dx() - strWidth(s) - 1
}
pos += g.innerArea.Min.X
for i, v := range rs {
c := Cell{
Ch: v,
Fg: g.PercentColor,
}
if w+g.innerArea.Min.X > pos+i {
c.Bg = g.BarColor
if c.Bg == ColorDefault {
c.Bg |= AttrReverse
}
if g.PercentColorHighlighted != ColorUndef {
c.Fg = g.PercentColorHighlighted
}
} else {
c.Bg = g.Block.Bg
}
buf.Set(1+pos+i, pry, c)
}
return buf
}

14
vendor/github.com/gizak/termui/glide.lock generated vendored Normal file
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@ -0,0 +1,14 @@
hash: 67a478802ee1d122cf1df063c52458d074864900c96a5cc25dc6be4b7638eb1c
updated: 2016-04-06T21:16:00.849048757-04:00
imports:
- name: github.com/mattn/go-runewidth
version: d6bea18f789704b5f83375793155289da36a3c7f
- name: github.com/mitchellh/go-wordwrap
version: ad45545899c7b13c020ea92b2072220eefad42b8
- name: github.com/nsf/termbox-go
version: 362329b0aa6447eadd52edd8d660ec1dff470295
- name: golang.org/x/net
version: af4fee9d05b66edc24197d189e6118f8ebce8c2b
subpackages:
- websocket
devImports: []

8
vendor/github.com/gizak/termui/glide.yaml generated vendored Normal file
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package: github.com/gizak/termui
import:
- package: github.com/mattn/go-runewidth
- package: github.com/mitchellh/go-wordwrap
- package: github.com/nsf/termbox-go
- package: golang.org/x/net
subpackages:
- websocket

279
vendor/github.com/gizak/termui/grid.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// GridBufferer introduces a Bufferer that can be manipulated by Grid.
type GridBufferer interface {
Bufferer
GetHeight() int
SetWidth(int)
SetX(int)
SetY(int)
}
// Row builds a layout tree
type Row struct {
Cols []*Row //children
Widget GridBufferer // root
X int
Y int
Width int
Height int
Span int
Offset int
}
// calculate and set the underlying layout tree's x, y, height and width.
func (r *Row) calcLayout() {
r.assignWidth(r.Width)
r.Height = r.solveHeight()
r.assignX(r.X)
r.assignY(r.Y)
}
// tell if the node is leaf in the tree.
func (r *Row) isLeaf() bool {
return r.Cols == nil || len(r.Cols) == 0
}
func (r *Row) isRenderableLeaf() bool {
return r.isLeaf() && r.Widget != nil
}
// assign widgets' (and their parent rows') width recursively.
func (r *Row) assignWidth(w int) {
r.SetWidth(w)
accW := 0 // acc span and offset
calcW := make([]int, len(r.Cols)) // calculated width
calcOftX := make([]int, len(r.Cols)) // computated start position of x
for i, c := range r.Cols {
accW += c.Span + c.Offset
cw := int(float64(c.Span*r.Width) / 12.0)
if i >= 1 {
calcOftX[i] = calcOftX[i-1] +
calcW[i-1] +
int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
}
// use up the space if it is the last col
if i == len(r.Cols)-1 && accW == 12 {
cw = r.Width - calcOftX[i]
}
calcW[i] = cw
r.Cols[i].assignWidth(cw)
}
}
// bottom up calc and set rows' (and their widgets') height,
// return r's total height.
func (r *Row) solveHeight() int {
if r.isRenderableLeaf() {
r.Height = r.Widget.GetHeight()
return r.Widget.GetHeight()
}
maxh := 0
if !r.isLeaf() {
for _, c := range r.Cols {
nh := c.solveHeight()
// when embed rows in Cols, row widgets stack up
if r.Widget != nil {
nh += r.Widget.GetHeight()
}
if nh > maxh {
maxh = nh
}
}
}
r.Height = maxh
return maxh
}
// recursively assign x position for r tree.
func (r *Row) assignX(x int) {
r.SetX(x)
if !r.isLeaf() {
acc := 0
for i, c := range r.Cols {
if c.Offset != 0 {
acc += int(float64(c.Offset*r.Width) / 12.0)
}
r.Cols[i].assignX(x + acc)
acc += c.Width
}
}
}
// recursively assign y position to r.
func (r *Row) assignY(y int) {
r.SetY(y)
if r.isLeaf() {
return
}
for i := range r.Cols {
acc := 0
if r.Widget != nil {
acc = r.Widget.GetHeight()
}
r.Cols[i].assignY(y + acc)
}
}
// GetHeight implements GridBufferer interface.
func (r Row) GetHeight() int {
return r.Height
}
// SetX implements GridBufferer interface.
func (r *Row) SetX(x int) {
r.X = x
if r.Widget != nil {
r.Widget.SetX(x)
}
}
// SetY implements GridBufferer interface.
func (r *Row) SetY(y int) {
r.Y = y
if r.Widget != nil {
r.Widget.SetY(y)
}
}
// SetWidth implements GridBufferer interface.
func (r *Row) SetWidth(w int) {
r.Width = w
if r.Widget != nil {
r.Widget.SetWidth(w)
}
}
// Buffer implements Bufferer interface,
// recursively merge all widgets buffer
func (r *Row) Buffer() Buffer {
merged := NewBuffer()
if r.isRenderableLeaf() {
return r.Widget.Buffer()
}
// for those are not leaves but have a renderable widget
if r.Widget != nil {
merged.Merge(r.Widget.Buffer())
}
// collect buffer from children
if !r.isLeaf() {
for _, c := range r.Cols {
merged.Merge(c.Buffer())
}
}
return merged
}
// Grid implements 12 columns system.
// A simple example:
/*
import ui "github.com/gizak/termui"
// init and create widgets...
// build
ui.Body.AddRows(
ui.NewRow(
ui.NewCol(6, 0, widget0),
ui.NewCol(6, 0, widget1)),
ui.NewRow(
ui.NewCol(3, 0, widget2),
ui.NewCol(3, 0, widget30, widget31, widget32),
ui.NewCol(6, 0, widget4)))
// calculate layout
ui.Body.Align()
ui.Render(ui.Body)
*/
type Grid struct {
Rows []*Row
Width int
X int
Y int
BgColor Attribute
}
// NewGrid returns *Grid with given rows.
func NewGrid(rows ...*Row) *Grid {
return &Grid{Rows: rows}
}
// AddRows appends given rows to Grid.
func (g *Grid) AddRows(rs ...*Row) {
g.Rows = append(g.Rows, rs...)
}
// NewRow creates a new row out of given columns.
func NewRow(cols ...*Row) *Row {
rs := &Row{Span: 12, Cols: cols}
return rs
}
// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
// Note that if multiple widgets are provided, they will stack up in the col.
func NewCol(span, offset int, widgets ...GridBufferer) *Row {
r := &Row{Span: span, Offset: offset}
if widgets != nil && len(widgets) == 1 {
wgt := widgets[0]
nw, isRow := wgt.(*Row)
if isRow {
r.Cols = nw.Cols
} else {
r.Widget = wgt
}
return r
}
r.Cols = []*Row{}
ir := r
for _, w := range widgets {
nr := &Row{Span: 12, Widget: w}
ir.Cols = []*Row{nr}
ir = nr
}
return r
}
// Align calculate each rows' layout.
func (g *Grid) Align() {
h := 0
for _, r := range g.Rows {
r.SetWidth(g.Width)
r.SetX(g.X)
r.SetY(g.Y + h)
r.calcLayout()
h += r.GetHeight()
}
}
// Buffer implments Bufferer interface.
func (g Grid) Buffer() Buffer {
buf := NewBuffer()
for _, r := range g.Rows {
buf.Merge(r.Buffer())
}
return buf
}
var Body *Grid

222
vendor/github.com/gizak/termui/helper.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"regexp"
"strings"
tm "github.com/nsf/termbox-go"
)
import rw "github.com/mattn/go-runewidth"
/* ---------------Port from termbox-go --------------------- */
// Attribute is printable cell's color and style.
type Attribute uint16
// 8 basic clolrs
const (
ColorDefault Attribute = iota
ColorBlack
ColorRed
ColorGreen
ColorYellow
ColorBlue
ColorMagenta
ColorCyan
ColorWhite
)
//Have a constant that defines number of colors
const NumberofColors = 8
// Text style
const (
AttrBold Attribute = 1 << (iota + 9)
AttrUnderline
AttrReverse
)
var (
dot = "…"
dotw = rw.StringWidth(dot)
)
/* ----------------------- End ----------------------------- */
func toTmAttr(x Attribute) tm.Attribute {
return tm.Attribute(x)
}
func str2runes(s string) []rune {
return []rune(s)
}
// Here for backwards-compatibility.
func trimStr2Runes(s string, w int) []rune {
return TrimStr2Runes(s, w)
}
// TrimStr2Runes trims string to w[-1 rune], appends …, and returns the runes
// of that string if string is grather then n. If string is small then w,
// return the runes.
func TrimStr2Runes(s string, w int) []rune {
if w <= 0 {
return []rune{}
}
sw := rw.StringWidth(s)
if sw > w {
return []rune(rw.Truncate(s, w, dot))
}
return str2runes(s)
}
// TrimStrIfAppropriate trim string to "s[:-1] + …"
// if string > width otherwise return string
func TrimStrIfAppropriate(s string, w int) string {
if w <= 0 {
return ""
}
sw := rw.StringWidth(s)
if sw > w {
return rw.Truncate(s, w, dot)
}
return s
}
func strWidth(s string) int {
return rw.StringWidth(s)
}
func charWidth(ch rune) int {
return rw.RuneWidth(ch)
}
var whiteSpaceRegex = regexp.MustCompile(`\s`)
// StringToAttribute converts text to a termui attribute. You may specifiy more
// then one attribute like that: "BLACK, BOLD, ...". All whitespaces
// are ignored.
func StringToAttribute(text string) Attribute {
text = whiteSpaceRegex.ReplaceAllString(strings.ToLower(text), "")
attributes := strings.Split(text, ",")
result := Attribute(0)
for _, theAttribute := range attributes {
var match Attribute
switch theAttribute {
case "reset", "default":
match = ColorDefault
case "black":
match = ColorBlack
case "red":
match = ColorRed
case "green":
match = ColorGreen
case "yellow":
match = ColorYellow
case "blue":
match = ColorBlue
case "magenta":
match = ColorMagenta
case "cyan":
match = ColorCyan
case "white":
match = ColorWhite
case "bold":
match = AttrBold
case "underline":
match = AttrUnderline
case "reverse":
match = AttrReverse
}
result |= match
}
return result
}
// TextCells returns a coloured text cells []Cell
func TextCells(s string, fg, bg Attribute) []Cell {
cs := make([]Cell, 0, len(s))
// sequence := MarkdownTextRendererFactory{}.TextRenderer(s).Render(fg, bg)
// runes := []rune(sequence.NormalizedText)
runes := str2runes(s)
for n := range runes {
// point, _ := sequence.PointAt(n, 0, 0)
// cs = append(cs, Cell{point.Ch, point.Fg, point.Bg})
cs = append(cs, Cell{runes[n], fg, bg})
}
return cs
}
// Width returns the actual screen space the cell takes (usually 1 or 2).
func (c Cell) Width() int {
return charWidth(c.Ch)
}
// Copy return a copy of c
func (c Cell) Copy() Cell {
return c
}
// TrimTxCells trims the overflowed text cells sequence.
func TrimTxCells(cs []Cell, w int) []Cell {
if len(cs) <= w {
return cs
}
return cs[:w]
}
// DTrimTxCls trims the overflowed text cells sequence and append dots at the end.
func DTrimTxCls(cs []Cell, w int) []Cell {
l := len(cs)
if l <= 0 {
return []Cell{}
}
rt := make([]Cell, 0, w)
csw := 0
for i := 0; i < l && csw <= w; i++ {
c := cs[i]
cw := c.Width()
if cw+csw < w {
rt = append(rt, c)
csw += cw
} else {
rt = append(rt, Cell{'…', c.Fg, c.Bg})
break
}
}
return rt
}
func CellsToStr(cs []Cell) string {
str := ""
for _, c := range cs {
str += string(c.Ch)
}
return str
}

331
vendor/github.com/gizak/termui/linechart.go generated vendored Normal file
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@ -0,0 +1,331 @@
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"math"
)
// only 16 possible combinations, why bother
var braillePatterns = map[[2]int]rune{
[2]int{0, 0}: '⣀',
[2]int{0, 1}: '⡠',
[2]int{0, 2}: '⡐',
[2]int{0, 3}: '⡈',
[2]int{1, 0}: '⢄',
[2]int{1, 1}: '⠤',
[2]int{1, 2}: '⠔',
[2]int{1, 3}: '⠌',
[2]int{2, 0}: '⢂',
[2]int{2, 1}: '⠢',
[2]int{2, 2}: '⠒',
[2]int{2, 3}: '⠊',
[2]int{3, 0}: '⢁',
[2]int{3, 1}: '⠡',
[2]int{3, 2}: '⠑',
[2]int{3, 3}: '⠉',
}
var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'}
var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'}
// LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode,
// because one braille char can represent two data points.
/*
lc := termui.NewLineChart()
lc.BorderLabel = "braille-mode Line Chart"
lc.Data = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0]
lc.Width = 50
lc.Height = 12
lc.AxesColor = termui.ColorWhite
lc.LineColor = termui.ColorGreen | termui.AttrBold
// termui.Render(lc)...
*/
type LineChart struct {
Block
Data []float64
DataLabels []string // if unset, the data indices will be used
Mode string // braille | dot
DotStyle rune
LineColor Attribute
scale float64 // data span per cell on y-axis
AxesColor Attribute
drawingX int
drawingY int
axisYHeight int
axisXWidth int
axisYLabelGap int
axisXLabelGap int
topValue float64
bottomValue float64
labelX [][]rune
labelY [][]rune
labelYSpace int
maxY float64
minY float64
autoLabels bool
}
// NewLineChart returns a new LineChart with current theme.
func NewLineChart() *LineChart {
lc := &LineChart{Block: *NewBlock()}
lc.AxesColor = ThemeAttr("linechart.axes.fg")
lc.LineColor = ThemeAttr("linechart.line.fg")
lc.Mode = "braille"
lc.DotStyle = '•'
lc.axisXLabelGap = 2
lc.axisYLabelGap = 1
lc.bottomValue = math.Inf(1)
lc.topValue = math.Inf(-1)
return lc
}
// one cell contains two data points
// so the capicity is 2x as dot-mode
func (lc *LineChart) renderBraille() Buffer {
buf := NewBuffer()
// return: b -> which cell should the point be in
// m -> in the cell, divided into 4 equal height levels, which subcell?
getPos := func(d float64) (b, m int) {
cnt4 := int((d-lc.bottomValue)/(lc.scale/4) + 0.5)
b = cnt4 / 4
m = cnt4 % 4
return
}
// plot points
for i := 0; 2*i+1 < len(lc.Data) && i < lc.axisXWidth; i++ {
b0, m0 := getPos(lc.Data[2*i])
b1, m1 := getPos(lc.Data[2*i+1])
if b0 == b1 {
c := Cell{
Ch: braillePatterns[[2]int{m0, m1}],
Bg: lc.Bg,
Fg: lc.LineColor,
}
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
x := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
buf.Set(x, y, c)
} else {
c0 := Cell{Ch: lSingleBraille[m0],
Fg: lc.LineColor,
Bg: lc.Bg}
x0 := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y0 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
buf.Set(x0, y0, c0)
c1 := Cell{Ch: rSingleBraille[m1],
Fg: lc.LineColor,
Bg: lc.Bg}
x1 := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y1 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b1
buf.Set(x1, y1, c1)
}
}
return buf
}
func (lc *LineChart) renderDot() Buffer {
buf := NewBuffer()
for i := 0; i < len(lc.Data) && i < lc.axisXWidth; i++ {
c := Cell{
Ch: lc.DotStyle,
Fg: lc.LineColor,
Bg: lc.Bg,
}
x := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - int((lc.Data[i]-lc.bottomValue)/lc.scale+0.5)
buf.Set(x, y, c)
}
return buf
}
func (lc *LineChart) calcLabelX() {
lc.labelX = [][]rune{}
for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ {
if lc.Mode == "dot" {
if l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[l])
w := strWidth(lc.DataLabels[l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
} else { // braille
if 2*l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[2*l])
w := strWidth(lc.DataLabels[2*l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
}
}
}
func shortenFloatVal(x float64) string {
s := fmt.Sprintf("%.2f", x)
if len(s)-3 > 3 {
s = fmt.Sprintf("%.2e", x)
}
if x < 0 {
s = fmt.Sprintf("%.2f", x)
}
return s
}
func (lc *LineChart) calcLabelY() {
span := lc.topValue - lc.bottomValue
lc.scale = span / float64(lc.axisYHeight)
n := (1 + lc.axisYHeight) / (lc.axisYLabelGap + 1)
lc.labelY = make([][]rune, n)
maxLen := 0
for i := 0; i < n; i++ {
s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n)))
if len(s) > maxLen {
maxLen = len(s)
}
lc.labelY[i] = s
}
lc.labelYSpace = maxLen
}
func (lc *LineChart) calcLayout() {
// set datalabels if it is not provided
if (lc.DataLabels == nil || len(lc.DataLabels) == 0) || lc.autoLabels {
lc.autoLabels = true
lc.DataLabels = make([]string, len(lc.Data))
for i := range lc.Data {
lc.DataLabels[i] = fmt.Sprint(i)
}
}
// lazy increase, to avoid y shaking frequently
// update bound Y when drawing is gonna overflow
lc.minY = lc.Data[0]
lc.maxY = lc.Data[0]
// valid visible range
vrange := lc.innerArea.Dx()
if lc.Mode == "braille" {
vrange = 2 * lc.innerArea.Dx()
}
if vrange > len(lc.Data) {
vrange = len(lc.Data)
}
for _, v := range lc.Data[:vrange] {
if v > lc.maxY {
lc.maxY = v
}
if v < lc.minY {
lc.minY = v
}
}
span := lc.maxY - lc.minY
if lc.minY < lc.bottomValue {
lc.bottomValue = lc.minY - 0.2*span
}
if lc.maxY > lc.topValue {
lc.topValue = lc.maxY + 0.2*span
}
lc.axisYHeight = lc.innerArea.Dy() - 2
lc.calcLabelY()
lc.axisXWidth = lc.innerArea.Dx() - 1 - lc.labelYSpace
lc.calcLabelX()
lc.drawingX = lc.innerArea.Min.X + 1 + lc.labelYSpace
lc.drawingY = lc.innerArea.Min.Y
}
func (lc *LineChart) plotAxes() Buffer {
buf := NewBuffer()
origY := lc.innerArea.Min.Y + lc.innerArea.Dy() - 2
origX := lc.innerArea.Min.X + lc.labelYSpace
buf.Set(origX, origY, Cell{Ch: ORIGIN, Fg: lc.AxesColor, Bg: lc.Bg})
for x := origX + 1; x < origX+lc.axisXWidth; x++ {
buf.Set(x, origY, Cell{Ch: HDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
for dy := 1; dy <= lc.axisYHeight; dy++ {
buf.Set(origX, origY-dy, Cell{Ch: VDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
// x label
oft := 0
for _, rs := range lc.labelX {
if oft+len(rs) > lc.axisXWidth {
break
}
for j, r := range rs {
c := Cell{
Ch: r,
Fg: lc.AxesColor,
Bg: lc.Bg,
}
x := origX + oft + j
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 1
buf.Set(x, y, c)
}
oft += len(rs) + lc.axisXLabelGap
}
// y labels
for i, rs := range lc.labelY {
for j, r := range rs {
buf.Set(
lc.innerArea.Min.X+j,
origY-i*(lc.axisYLabelGap+1),
Cell{Ch: r, Fg: lc.AxesColor, Bg: lc.Bg})
}
}
return buf
}
// Buffer implements Bufferer interface.
func (lc *LineChart) Buffer() Buffer {
buf := lc.Block.Buffer()
if lc.Data == nil || len(lc.Data) == 0 {
return buf
}
lc.calcLayout()
buf.Merge(lc.plotAxes())
if lc.Mode == "dot" {
buf.Merge(lc.renderDot())
} else {
buf.Merge(lc.renderBraille())
}
return buf
}

11
vendor/github.com/gizak/termui/linechart_others.go generated vendored Normal file
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@ -0,0 +1,11 @@
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build !windows
package termui
const VDASH = '┊'
const HDASH = '┈'
const ORIGIN = '└'

11
vendor/github.com/gizak/termui/linechart_windows.go generated vendored Normal file
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@ -0,0 +1,11 @@
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build windows
package termui
const VDASH = '|'
const HDASH = '-'
const ORIGIN = '+'

89
vendor/github.com/gizak/termui/list.go generated vendored Normal file
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@ -0,0 +1,89 @@
// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "strings"
// List displays []string as its items,
// it has a Overflow option (default is "hidden"), when set to "hidden",
// the item exceeding List's width is truncated, but when set to "wrap",
// the overflowed text breaks into next line.
/*
strs := []string{
"[0] github.com/gizak/termui",
"[1] editbox.go",
"[2] iterrupt.go",
"[3] keyboard.go",
"[4] output.go",
"[5] random_out.go",
"[6] dashboard.go",
"[7] nsf/termbox-go"}
ls := termui.NewList()
ls.Items = strs
ls.ItemFgColor = termui.ColorYellow
ls.BorderLabel = "List"
ls.Height = 7
ls.Width = 25
ls.Y = 0
*/
type List struct {
Block
Items []string
Overflow string
ItemFgColor Attribute
ItemBgColor Attribute
}
// NewList returns a new *List with current theme.
func NewList() *List {
l := &List{Block: *NewBlock()}
l.Overflow = "hidden"
l.ItemFgColor = ThemeAttr("list.item.fg")
l.ItemBgColor = ThemeAttr("list.item.bg")
return l
}
// Buffer implements Bufferer interface.
func (l *List) Buffer() Buffer {
buf := l.Block.Buffer()
switch l.Overflow {
case "wrap":
cs := DefaultTxBuilder.Build(strings.Join(l.Items, "\n"), l.ItemFgColor, l.ItemBgColor)
i, j, k := 0, 0, 0
for i < l.innerArea.Dy() && k < len(cs) {
w := cs[k].Width()
if cs[k].Ch == '\n' || j+w > l.innerArea.Dx() {
i++
j = 0
if cs[k].Ch == '\n' {
k++
}
continue
}
buf.Set(l.innerArea.Min.X+j, l.innerArea.Min.Y+i, cs[k])
k++
j++
}
case "hidden":
trimItems := l.Items
if len(trimItems) > l.innerArea.Dy() {
trimItems = trimItems[:l.innerArea.Dy()]
}
for i, v := range trimItems {
cs := DTrimTxCls(DefaultTxBuilder.Build(v, l.ItemFgColor, l.ItemBgColor), l.innerArea.Dx())
j := 0
for _, vv := range cs {
w := vv.Width()
buf.Set(l.innerArea.Min.X+j, l.innerArea.Min.Y+i, vv)
j += w
}
}
}
return buf
}

242
vendor/github.com/gizak/termui/mbarchart.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
)
// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
// Multi-Colored-BarChart creates multiple bars in a widget:
/*
bc := termui.NewMBarChart()
data := make([][]int, 2)
data[0] := []int{3, 2, 5, 7, 9, 4}
data[1] := []int{7, 8, 5, 3, 1, 6}
bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
bc.BorderLabel = "Bar Chart"
bc.Data = data
bc.Width = 26
bc.Height = 10
bc.DataLabels = bclabels
bc.TextColor = termui.ColorGreen
bc.BarColor = termui.ColorRed
bc.NumColor = termui.ColorYellow
*/
type MBarChart struct {
Block
BarColor [NumberofColors]Attribute
TextColor Attribute
NumColor [NumberofColors]Attribute
Data [NumberofColors][]int
DataLabels []string
BarWidth int
BarGap int
labels [][]rune
dataNum [NumberofColors][][]rune
numBar int
scale float64
max int
minDataLen int
numStack int
ShowScale bool
maxScale []rune
}
// NewBarChart returns a new *BarChart with current theme.
func NewMBarChart() *MBarChart {
bc := &MBarChart{Block: *NewBlock()}
bc.BarColor[0] = ThemeAttr("mbarchart.bar.bg")
bc.NumColor[0] = ThemeAttr("mbarchart.num.fg")
bc.TextColor = ThemeAttr("mbarchart.text.fg")
bc.BarGap = 1
bc.BarWidth = 3
return bc
}
func (bc *MBarChart) layout() {
bc.numBar = bc.innerArea.Dx() / (bc.BarGap + bc.BarWidth)
bc.labels = make([][]rune, bc.numBar)
DataLen := 0
LabelLen := len(bc.DataLabels)
bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least length
// We need to know how many stack/data array data[0] , data[1] are there
for i := 0; i < len(bc.Data); i++ {
if bc.Data[i] == nil {
break
}
DataLen++
}
bc.numStack = DataLen
//We need to know what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
for i := 0; i < DataLen; i++ {
if bc.minDataLen > len(bc.Data[i]) {
bc.minDataLen = len(bc.Data[i])
}
}
if LabelLen > bc.minDataLen {
LabelLen = bc.minDataLen
}
for i := 0; i < LabelLen && i < bc.numBar; i++ {
bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
}
for i := 0; i < bc.numStack; i++ {
bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
//For each stack of bar calcualte the rune
for j := 0; j < LabelLen && i < bc.numBar; j++ {
n := bc.Data[i][j]
s := fmt.Sprint(n)
bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
}
//If color is not defined by default then populate a color that is different from the prevous bar
if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
if i == 0 {
bc.BarColor[i] = ColorBlack
} else {
bc.BarColor[i] = bc.BarColor[i-1] + 1
if bc.BarColor[i] > NumberofColors {
bc.BarColor[i] = ColorBlack
}
}
bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility
}
}
//If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n]))
if bc.max == 0 {
bc.max = -1
}
for i := 0; i < bc.minDataLen && i < LabelLen; i++ {
var dsum int
for j := 0; j < bc.numStack; j++ {
dsum += bc.Data[j][i]
}
if dsum > bc.max {
bc.max = dsum
}
}
//Finally Calculate max sale
if bc.ShowScale {
s := fmt.Sprintf("%d", bc.max)
bc.maxScale = trimStr2Runes(s, len(s))
bc.scale = float64(bc.max) / float64(bc.innerArea.Dy()-2)
} else {
bc.scale = float64(bc.max) / float64(bc.innerArea.Dy()-1)
}
}
func (bc *MBarChart) SetMax(max int) {
if max > 0 {
bc.max = max
}
}
// Buffer implements Bufferer interface.
func (bc *MBarChart) Buffer() Buffer {
buf := bc.Block.Buffer()
bc.layout()
var oftX int
for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ {
ph := 0 //Previous Height to stack up
oftX = i * (bc.BarWidth + bc.BarGap)
for i1 := 0; i1 < bc.numStack; i1++ {
h := int(float64(bc.Data[i1][i]) / bc.scale)
// plot bars
for j := 0; j < bc.BarWidth; j++ {
for k := 0; k < h; k++ {
c := Cell{
Ch: ' ',
Bg: bc.BarColor[i1],
}
if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent!
c.Bg |= AttrReverse
}
x := bc.innerArea.Min.X + i*(bc.BarWidth+bc.BarGap) + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2 - k - ph
buf.Set(x, y, c)
}
}
ph += h
}
// plot text
for j, k := 0, 0; j < len(bc.labels[i]); j++ {
w := charWidth(bc.labels[i][j])
c := Cell{
Ch: bc.labels[i][j],
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 1
x := bc.innerArea.Max.X + oftX + ((bc.BarWidth - len(bc.labels[i])) / 2) + k
buf.Set(x, y, c)
k += w
}
// plot num
ph = 0 //re-initialize previous height
for i1 := 0; i1 < bc.numStack; i1++ {
h := int(float64(bc.Data[i1][i]) / bc.scale)
for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ {
c := Cell{
Ch: bc.dataNum[i1][i][j],
Fg: bc.NumColor[i1],
Bg: bc.BarColor[i1],
}
if bc.BarColor[i1] == ColorDefault { // the same as above
c.Bg |= AttrReverse
}
if h == 0 {
c.Bg = bc.Bg
}
x := bc.innerArea.Min.X + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2 - ph
buf.Set(x, y, c)
}
ph += h
}
}
if bc.ShowScale {
//Currently bar graph only supprts data range from 0 to MAX
//Plot 0
c := Cell{
Ch: '0',
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y + bc.innerArea.Dy() - 2
x := bc.X
buf.Set(x, y, c)
//Plot the maximum sacle value
for i := 0; i < len(bc.maxScale); i++ {
c := Cell{
Ch: bc.maxScale[i],
Bg: bc.Bg,
Fg: bc.TextColor,
}
y := bc.innerArea.Min.Y
x := bc.X + i
buf.Set(x, y, c)
}
}
return buf
}

28
vendor/github.com/gizak/termui/mkdocs.yml generated vendored Normal file
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pages:
- Home: 'index.md'
- Quickstart: 'quickstart.md'
- Recipes: 'recipes.md'
- References:
- Layouts: 'layouts.md'
- Components: 'components.md'
- Events: 'events.md'
- Themes: 'themes.md'
- Versions: 'versions.md'
- About: 'about.md'
site_name: termui
repo_url: https://github.com/gizak/termui/
site_description: 'termui user guide'
site_author: gizak
docs_dir: '_docs'
theme: readthedocs
markdown_extensions:
- smarty
- admonition
- toc
extra:
version: 1.0

73
vendor/github.com/gizak/termui/par.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// Par displays a paragraph.
/*
par := termui.NewPar("Simple Text")
par.Height = 3
par.Width = 17
par.BorderLabel = "Label"
*/
type Par struct {
Block
Text string
TextFgColor Attribute
TextBgColor Attribute
WrapLength int // words wrap limit. Note it may not work properly with multi-width char
}
// NewPar returns a new *Par with given text as its content.
func NewPar(s string) *Par {
return &Par{
Block: *NewBlock(),
Text: s,
TextFgColor: ThemeAttr("par.text.fg"),
TextBgColor: ThemeAttr("par.text.bg"),
WrapLength: 0,
}
}
// Buffer implements Bufferer interface.
func (p *Par) Buffer() Buffer {
buf := p.Block.Buffer()
fg, bg := p.TextFgColor, p.TextBgColor
cs := DefaultTxBuilder.Build(p.Text, fg, bg)
// wrap if WrapLength set
if p.WrapLength < 0 {
cs = wrapTx(cs, p.Width-2)
} else if p.WrapLength > 0 {
cs = wrapTx(cs, p.WrapLength)
}
y, x, n := 0, 0, 0
for y < p.innerArea.Dy() && n < len(cs) {
w := cs[n].Width()
if cs[n].Ch == '\n' || x+w > p.innerArea.Dx() {
y++
x = 0 // set x = 0
if cs[n].Ch == '\n' {
n++
}
if y >= p.innerArea.Dy() {
buf.Set(p.innerArea.Min.X+p.innerArea.Dx()-1,
p.innerArea.Min.Y+p.innerArea.Dy()-1,
Cell{Ch: '…', Fg: p.TextFgColor, Bg: p.TextBgColor})
break
}
continue
}
buf.Set(p.innerArea.Min.X+x, p.innerArea.Min.Y+y, cs[n])
n++
x += w
}
return buf
}

78
vendor/github.com/gizak/termui/pos.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Align is the position of the gauge's label.
type Align uint
// All supported positions.
const (
AlignNone Align = 0
AlignLeft Align = 1 << iota
AlignRight
AlignBottom
AlignTop
AlignCenterVertical
AlignCenterHorizontal
AlignCenter = AlignCenterVertical | AlignCenterHorizontal
)
func AlignArea(parent, child image.Rectangle, a Align) image.Rectangle {
w, h := child.Dx(), child.Dy()
// parent center
pcx, pcy := parent.Min.X+parent.Dx()/2, parent.Min.Y+parent.Dy()/2
// child center
ccx, ccy := child.Min.X+child.Dx()/2, child.Min.Y+child.Dy()/2
if a&AlignLeft == AlignLeft {
child.Min.X = parent.Min.X
child.Max.X = child.Min.X + w
}
if a&AlignRight == AlignRight {
child.Max.X = parent.Max.X
child.Min.X = child.Max.X - w
}
if a&AlignBottom == AlignBottom {
child.Max.Y = parent.Max.Y
child.Min.Y = child.Max.Y - h
}
if a&AlignTop == AlignRight {
child.Min.Y = parent.Min.Y
child.Max.Y = child.Min.Y + h
}
if a&AlignCenterHorizontal == AlignCenterHorizontal {
child.Min.X += pcx - ccx
child.Max.X = child.Min.X + w
}
if a&AlignCenterVertical == AlignCenterVertical {
child.Min.Y += pcy - ccy
child.Max.Y = child.Min.Y + h
}
return child
}
func MoveArea(a image.Rectangle, dx, dy int) image.Rectangle {
a.Min.X += dx
a.Max.X += dx
a.Min.Y += dy
a.Max.Y += dy
return a
}
var termWidth int
var termHeight int
func TermRect() image.Rectangle {
return image.Rect(0, 0, termWidth, termHeight)
}

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vendor/github.com/gizak/termui/render.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"image"
"sync"
"time"
tm "github.com/nsf/termbox-go"
)
// Bufferer should be implemented by all renderable components.
type Bufferer interface {
Buffer() Buffer
}
// Init initializes termui library. This function should be called before any others.
// After initialization, the library must be finalized by 'Close' function.
func Init() error {
if err := tm.Init(); err != nil {
return err
}
sysEvtChs = make([]chan Event, 0)
go hookTermboxEvt()
renderJobs = make(chan []Bufferer)
//renderLock = new(sync.RWMutex)
Body = NewGrid()
Body.X = 0
Body.Y = 0
Body.BgColor = ThemeAttr("bg")
Body.Width = TermWidth()
DefaultEvtStream.Init()
DefaultEvtStream.Merge("termbox", NewSysEvtCh())
DefaultEvtStream.Merge("timer", NewTimerCh(time.Second))
DefaultEvtStream.Merge("custom", usrEvtCh)
DefaultEvtStream.Handle("/", DefualtHandler)
DefaultEvtStream.Handle("/sys/wnd/resize", func(e Event) {
w := e.Data.(EvtWnd)
Body.Width = w.Width
})
DefaultWgtMgr = NewWgtMgr()
DefaultEvtStream.Hook(DefaultWgtMgr.WgtHandlersHook())
go func() {
for bs := range renderJobs {
render(bs...)
}
}()
return nil
}
// Close finalizes termui library,
// should be called after successful initialization when termui's functionality isn't required anymore.
func Close() {
tm.Close()
}
var renderLock sync.Mutex
func termSync() {
renderLock.Lock()
tm.Sync()
termWidth, termHeight = tm.Size()
renderLock.Unlock()
}
// TermWidth returns the current terminal's width.
func TermWidth() int {
termSync()
return termWidth
}
// TermHeight returns the current terminal's height.
func TermHeight() int {
termSync()
return termHeight
}
// Render renders all Bufferer in the given order from left to right,
// right could overlap on left ones.
func render(bs ...Bufferer) {
for _, b := range bs {
buf := b.Buffer()
// set cels in buf
for p, c := range buf.CellMap {
if p.In(buf.Area) {
tm.SetCell(p.X, p.Y, c.Ch, toTmAttr(c.Fg), toTmAttr(c.Bg))
}
}
}
renderLock.Lock()
// render
tm.Flush()
renderLock.Unlock()
}
func Clear() {
tm.Clear(tm.ColorDefault, toTmAttr(ThemeAttr("bg")))
}
func clearArea(r image.Rectangle, bg Attribute) {
for i := r.Min.X; i < r.Max.X; i++ {
for j := r.Min.Y; j < r.Max.Y; j++ {
tm.SetCell(i, j, ' ', tm.ColorDefault, toTmAttr(bg))
}
}
}
func ClearArea(r image.Rectangle, bg Attribute) {
clearArea(r, bg)
tm.Flush()
}
var renderJobs chan []Bufferer
func Render(bs ...Bufferer) {
//go func() { renderJobs <- bs }()
renderJobs <- bs
}

167
vendor/github.com/gizak/termui/sparkline.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃. The data points should be non-negative integers.
/*
data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1}
spl := termui.NewSparkline()
spl.Data = data
spl.Title = "Sparkline 0"
spl.LineColor = termui.ColorGreen
*/
type Sparkline struct {
Data []int
Height int
Title string
TitleColor Attribute
LineColor Attribute
displayHeight int
scale float32
max int
}
// Sparklines is a renderable widget which groups together the given sparklines.
/*
spls := termui.NewSparklines(spl0,spl1,spl2) //...
spls.Height = 2
spls.Width = 20
*/
type Sparklines struct {
Block
Lines []Sparkline
displayLines int
displayWidth int
}
var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
// Add appends a given Sparkline to s *Sparklines.
func (s *Sparklines) Add(sl Sparkline) {
s.Lines = append(s.Lines, sl)
}
// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
func NewSparkline() Sparkline {
return Sparkline{
Height: 1,
TitleColor: ThemeAttr("sparkline.title.fg"),
LineColor: ThemeAttr("sparkline.line.fg")}
}
// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
func NewSparklines(ss ...Sparkline) *Sparklines {
s := &Sparklines{Block: *NewBlock(), Lines: ss}
return s
}
func (sl *Sparklines) update() {
for i, v := range sl.Lines {
if v.Title == "" {
sl.Lines[i].displayHeight = v.Height
} else {
sl.Lines[i].displayHeight = v.Height + 1
}
}
sl.displayWidth = sl.innerArea.Dx()
// get how many lines gotta display
h := 0
sl.displayLines = 0
for _, v := range sl.Lines {
if h+v.displayHeight <= sl.innerArea.Dy() {
sl.displayLines++
} else {
break
}
h += v.displayHeight
}
for i := 0; i < sl.displayLines; i++ {
data := sl.Lines[i].Data
max := 0
for _, v := range data {
if max < v {
max = v
}
}
sl.Lines[i].max = max
if max != 0 {
sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max)
} else { // when all negative
sl.Lines[i].scale = 0
}
}
}
// Buffer implements Bufferer interface.
func (sl *Sparklines) Buffer() Buffer {
buf := sl.Block.Buffer()
sl.update()
oftY := 0
for i := 0; i < sl.displayLines; i++ {
l := sl.Lines[i]
data := l.Data
if len(data) > sl.innerArea.Dx() {
data = data[len(data)-sl.innerArea.Dx():]
}
if l.Title != "" {
rs := trimStr2Runes(l.Title, sl.innerArea.Dx())
oftX := 0
for _, v := range rs {
w := charWidth(v)
c := Cell{
Ch: v,
Fg: l.TitleColor,
Bg: sl.Bg,
}
x := sl.innerArea.Min.X + oftX
y := sl.innerArea.Min.Y + oftY
buf.Set(x, y, c)
oftX += w
}
}
for j, v := range data {
// display height of the data point, zero when data is negative
h := int(float32(v)*l.scale + 0.5)
if v < 0 {
h = 0
}
barCnt := h / 8
barMod := h % 8
for jj := 0; jj < barCnt; jj++ {
c := Cell{
Ch: ' ', // => sparks[7]
Bg: l.LineColor,
}
x := sl.innerArea.Min.X + j
y := sl.innerArea.Min.Y + oftY + l.Height - jj
//p.Bg = sl.BgColor
buf.Set(x, y, c)
}
if barMod != 0 {
c := Cell{
Ch: sparks[barMod-1],
Fg: l.LineColor,
Bg: sl.Bg,
}
x := sl.innerArea.Min.X + j
y := sl.innerArea.Min.Y + oftY + l.Height - barCnt
buf.Set(x, y, c)
}
}
oftY += l.displayHeight
}
return buf
}

278
vendor/github.com/gizak/termui/textbuilder.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"regexp"
"strings"
"github.com/mitchellh/go-wordwrap"
)
// TextBuilder is a minimal interface to produce text []Cell using specific syntax (markdown).
type TextBuilder interface {
Build(s string, fg, bg Attribute) []Cell
}
// DefaultTxBuilder is set to be MarkdownTxBuilder.
var DefaultTxBuilder = NewMarkdownTxBuilder()
// MarkdownTxBuilder implements TextBuilder interface, using markdown syntax.
type MarkdownTxBuilder struct {
baseFg Attribute
baseBg Attribute
plainTx []rune
markers []marker
}
type marker struct {
st int
ed int
fg Attribute
bg Attribute
}
var colorMap = map[string]Attribute{
"red": ColorRed,
"blue": ColorBlue,
"black": ColorBlack,
"cyan": ColorCyan,
"yellow": ColorYellow,
"white": ColorWhite,
"default": ColorDefault,
"green": ColorGreen,
"magenta": ColorMagenta,
}
var attrMap = map[string]Attribute{
"bold": AttrBold,
"underline": AttrUnderline,
"reverse": AttrReverse,
}
func rmSpc(s string) string {
reg := regexp.MustCompile(`\s+`)
return reg.ReplaceAllString(s, "")
}
// readAttr translates strings like `fg-red,fg-bold,bg-white` to fg and bg Attribute
func (mtb MarkdownTxBuilder) readAttr(s string) (Attribute, Attribute) {
fg := mtb.baseFg
bg := mtb.baseBg
updateAttr := func(a Attribute, attrs []string) Attribute {
for _, s := range attrs {
// replace the color
if c, ok := colorMap[s]; ok {
a &= 0xFF00 // erase clr 0 ~ 8 bits
a |= c // set clr
}
// add attrs
if c, ok := attrMap[s]; ok {
a |= c
}
}
return a
}
ss := strings.Split(s, ",")
fgs := []string{}
bgs := []string{}
for _, v := range ss {
subs := strings.Split(v, "-")
if len(subs) > 1 {
if subs[0] == "fg" {
fgs = append(fgs, subs[1])
}
if subs[0] == "bg" {
bgs = append(bgs, subs[1])
}
}
}
fg = updateAttr(fg, fgs)
bg = updateAttr(bg, bgs)
return fg, bg
}
func (mtb *MarkdownTxBuilder) reset() {
mtb.plainTx = []rune{}
mtb.markers = []marker{}
}
// parse streams and parses text into normalized text and render sequence.
func (mtb *MarkdownTxBuilder) parse(str string) {
rs := str2runes(str)
normTx := []rune{}
square := []rune{}
brackt := []rune{}
accSquare := false
accBrackt := false
cntSquare := 0
reset := func() {
square = []rune{}
brackt = []rune{}
accSquare = false
accBrackt = false
cntSquare = 0
}
// pipe stacks into normTx and clear
rollback := func() {
normTx = append(normTx, square...)
normTx = append(normTx, brackt...)
reset()
}
// chop first and last
chop := func(s []rune) []rune {
return s[1 : len(s)-1]
}
for i, r := range rs {
switch {
// stacking brackt
case accBrackt:
brackt = append(brackt, r)
if ')' == r {
fg, bg := mtb.readAttr(string(chop(brackt)))
st := len(normTx)
ed := len(normTx) + len(square) - 2
mtb.markers = append(mtb.markers, marker{st, ed, fg, bg})
normTx = append(normTx, chop(square)...)
reset()
} else if i+1 == len(rs) {
rollback()
}
// stacking square
case accSquare:
switch {
// squares closed and followed by a '('
case cntSquare == 0 && '(' == r:
accBrackt = true
brackt = append(brackt, '(')
// squares closed but not followed by a '('
case cntSquare == 0:
rollback()
if '[' == r {
accSquare = true
cntSquare = 1
brackt = append(brackt, '[')
} else {
normTx = append(normTx, r)
}
// hit the end
case i+1 == len(rs):
square = append(square, r)
rollback()
case '[' == r:
cntSquare++
square = append(square, '[')
case ']' == r:
cntSquare--
square = append(square, ']')
// normal char
default:
square = append(square, r)
}
// stacking normTx
default:
if '[' == r {
accSquare = true
cntSquare = 1
square = append(square, '[')
} else {
normTx = append(normTx, r)
}
}
}
mtb.plainTx = normTx
}
func wrapTx(cs []Cell, wl int) []Cell {
tmpCell := make([]Cell, len(cs))
copy(tmpCell, cs)
// get the plaintext
plain := CellsToStr(cs)
// wrap
plainWrapped := wordwrap.WrapString(plain, uint(wl))
// find differences and insert
finalCell := tmpCell // finalcell will get the inserts and is what is returned
plainRune := []rune(plain)
plainWrappedRune := []rune(plainWrapped)
trigger := "go"
plainRuneNew := plainRune
for trigger != "stop" {
plainRune = plainRuneNew
for i := range plainRune {
if plainRune[i] == plainWrappedRune[i] {
trigger = "stop"
} else if plainRune[i] != plainWrappedRune[i] && plainWrappedRune[i] == 10 {
trigger = "go"
cell := Cell{10, 0, 0}
j := i - 0
// insert a cell into the []Cell in correct position
tmpCell[i] = cell
// insert the newline into plain so we avoid indexing errors
plainRuneNew = append(plainRune, 10)
copy(plainRuneNew[j+1:], plainRuneNew[j:])
plainRuneNew[j] = plainWrappedRune[j]
// restart the inner for loop until plain and plain wrapped are
// the same; yeah, it's inefficient, but the text amounts
// should be small
break
} else if plainRune[i] != plainWrappedRune[i] &&
plainWrappedRune[i-1] == 10 && // if the prior rune is a newline
plainRune[i] == 32 { // and this rune is a space
trigger = "go"
// need to delete plainRune[i] because it gets rid of an extra
// space
plainRuneNew = append(plainRune[:i], plainRune[i+1:]...)
break
} else {
trigger = "stop" // stops the outer for loop
}
}
}
finalCell = tmpCell
return finalCell
}
// Build implements TextBuilder interface.
func (mtb MarkdownTxBuilder) Build(s string, fg, bg Attribute) []Cell {
mtb.baseFg = fg
mtb.baseBg = bg
mtb.reset()
mtb.parse(s)
cs := make([]Cell, len(mtb.plainTx))
for i := range cs {
cs[i] = Cell{Ch: mtb.plainTx[i], Fg: fg, Bg: bg}
}
for _, mrk := range mtb.markers {
for i := mrk.st; i < mrk.ed; i++ {
cs[i].Fg = mrk.fg
cs[i].Bg = mrk.bg
}
}
return cs
}
// NewMarkdownTxBuilder returns a TextBuilder employing markdown syntax.
func NewMarkdownTxBuilder() TextBuilder {
return MarkdownTxBuilder{}
}

140
vendor/github.com/gizak/termui/theme.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "strings"
/*
// A ColorScheme represents the current look-and-feel of the dashboard.
type ColorScheme struct {
BodyBg Attribute
BlockBg Attribute
HasBorder bool
BorderFg Attribute
BorderBg Attribute
BorderLabelTextFg Attribute
BorderLabelTextBg Attribute
ParTextFg Attribute
ParTextBg Attribute
SparklineLine Attribute
SparklineTitle Attribute
GaugeBar Attribute
GaugePercent Attribute
LineChartLine Attribute
LineChartAxes Attribute
ListItemFg Attribute
ListItemBg Attribute
BarChartBar Attribute
BarChartText Attribute
BarChartNum Attribute
MBarChartBar Attribute
MBarChartText Attribute
MBarChartNum Attribute
TabActiveBg Attribute
}
// default color scheme depends on the user's terminal setting.
var themeDefault = ColorScheme{HasBorder: true}
var themeHelloWorld = ColorScheme{
BodyBg: ColorBlack,
BlockBg: ColorBlack,
HasBorder: true,
BorderFg: ColorWhite,
BorderBg: ColorBlack,
BorderLabelTextBg: ColorBlack,
BorderLabelTextFg: ColorGreen,
ParTextBg: ColorBlack,
ParTextFg: ColorWhite,
SparklineLine: ColorMagenta,
SparklineTitle: ColorWhite,
GaugeBar: ColorRed,
GaugePercent: ColorWhite,
LineChartLine: ColorYellow | AttrBold,
LineChartAxes: ColorWhite,
ListItemBg: ColorBlack,
ListItemFg: ColorYellow,
BarChartBar: ColorRed,
BarChartNum: ColorWhite,
BarChartText: ColorCyan,
MBarChartBar: ColorRed,
MBarChartNum: ColorWhite,
MBarChartText: ColorCyan,
TabActiveBg: ColorMagenta,
}
var theme = themeDefault // global dep
// Theme returns the currently used theme.
func Theme() ColorScheme {
return theme
}
// SetTheme sets a new, custom theme.
func SetTheme(newTheme ColorScheme) {
theme = newTheme
}
// UseTheme sets a predefined scheme. Currently available: "hello-world" and
// "black-and-white".
func UseTheme(th string) {
switch th {
case "helloworld":
theme = themeHelloWorld
default:
theme = themeDefault
}
}
*/
var ColorMap = map[string]Attribute{
"fg": ColorWhite,
"bg": ColorDefault,
"border.fg": ColorWhite,
"label.fg": ColorGreen,
"par.fg": ColorYellow,
"par.label.bg": ColorWhite,
}
func ThemeAttr(name string) Attribute {
return lookUpAttr(ColorMap, name)
}
func lookUpAttr(clrmap map[string]Attribute, name string) Attribute {
a, ok := clrmap[name]
if ok {
return a
}
ns := strings.Split(name, ".")
for i := range ns {
nn := strings.Join(ns[i:len(ns)], ".")
a, ok = ColorMap[nn]
if ok {
break
}
}
return a
}
// 0<=r,g,b <= 5
func ColorRGB(r, g, b int) Attribute {
within := func(n int) int {
if n < 0 {
return 0
}
if n > 5 {
return 5
}
return n
}
r, b, g = within(r), within(b), within(g)
return Attribute(0x0f + 36*r + 6*g + b)
}

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vendor/github.com/gizak/termui/widget.go generated vendored Normal file
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// Copyright 2016 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"sync"
)
// event mixins
type WgtMgr map[string]WgtInfo
type WgtInfo struct {
Handlers map[string]func(Event)
WgtRef Widget
Id string
}
type Widget interface {
Id() string
}
func NewWgtInfo(wgt Widget) WgtInfo {
return WgtInfo{
Handlers: make(map[string]func(Event)),
WgtRef: wgt,
Id: wgt.Id(),
}
}
func NewWgtMgr() WgtMgr {
wm := WgtMgr(make(map[string]WgtInfo))
return wm
}
func (wm WgtMgr) AddWgt(wgt Widget) {
wm[wgt.Id()] = NewWgtInfo(wgt)
}
func (wm WgtMgr) RmWgt(wgt Widget) {
wm.RmWgtById(wgt.Id())
}
func (wm WgtMgr) RmWgtById(id string) {
delete(wm, id)
}
func (wm WgtMgr) AddWgtHandler(id, path string, h func(Event)) {
if w, ok := wm[id]; ok {
w.Handlers[path] = h
}
}
func (wm WgtMgr) RmWgtHandler(id, path string) {
if w, ok := wm[id]; ok {
delete(w.Handlers, path)
}
}
var counter struct {
sync.RWMutex
count int
}
func GenId() string {
counter.Lock()
defer counter.Unlock()
counter.count += 1
return fmt.Sprintf("%d", counter.count)
}
func (wm WgtMgr) WgtHandlersHook() func(Event) {
return func(e Event) {
for _, v := range wm {
if k := findMatch(v.Handlers, e.Path); k != "" {
v.Handlers[k](e)
}
}
}
}
var DefaultWgtMgr WgtMgr
func (b *Block) Handle(path string, handler func(Event)) {
if _, ok := DefaultWgtMgr[b.Id()]; !ok {
DefaultWgtMgr.AddWgt(b)
}
DefaultWgtMgr.AddWgtHandler(b.Id(), path, handler)
}