les: move client pool to les/vflux/server (#22495)

* les: move client pool to les/vflux/server

* les/vflux/server: un-expose NodeBalance, remove unused fn, fix bugs

* tests/fuzzers/vflux: add ClientPool fuzzer

* les/vflux/server: fixed balance tests

* les: rebase fix

* les/vflux/server: fixed more bugs

* les/vflux/server: unexported NodeStateMachine fields and flags

* les/vflux/server: unexport all internal components and functions

* les/vflux/server: fixed priorityPool test

* les/vflux/server: polish balance

* les/vflux/server: fixed mutex locking error

* les/vflux/server: priorityPool bug fixed

* common/prque: make Prque wrap-around priority handling optional

* les/vflux/server: rename funcs, small optimizations

* les/vflux/server: fixed timeUntil

* les/vflux/server: separated balance.posValue and negValue

* les/vflux/server: polish setup

* les/vflux/server: enforce capacity curve monotonicity

* les/vflux/server: simplified requestCapacity

* les/vflux/server: requestCapacity with target range, no iterations in SetCapacity

* les/vflux/server: minor changes

* les/vflux/server: moved default factors to balanceTracker

* les/vflux/server: set inactiveFlag in priorityPool

* les/vflux/server: moved related metrics to vfs package

* les/vflux/client: make priorityPool temp state logic cleaner

* les/vflux/server: changed log.Crit to log.Error

* add vflux fuzzer to oss-fuzz

Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
This commit is contained in:
Felföldi Zsolt
2021-04-06 20:42:50 +02:00
committed by GitHub
parent e275b1a293
commit 2d89fe0883
27 changed files with 1987 additions and 1545 deletions

View File

@ -17,7 +17,6 @@
package les
import (
"crypto/ecdsa"
"errors"
"sync"
"sync/atomic"
@ -31,13 +30,10 @@ import (
"github.com/ethereum/go-ethereum/core/state"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/ethdb"
vfs "github.com/ethereum/go-ethereum/les/vflux/server"
"github.com/ethereum/go-ethereum/light"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/metrics"
"github.com/ethereum/go-ethereum/p2p"
"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/p2p/nodestate"
"github.com/ethereum/go-ethereum/rlp"
"github.com/ethereum/go-ethereum/trie"
)
@ -59,7 +55,6 @@ const (
var (
errTooManyInvalidRequest = errors.New("too many invalid requests made")
errFullClientPool = errors.New("client pool is full")
)
// serverHandler is responsible for serving light client and process
@ -128,32 +123,18 @@ func (h *serverHandler) handle(p *clientPeer) error {
p.Log().Debug("Light Ethereum handshake failed", "err", err)
return err
}
// Reject the duplicated peer, otherwise register it to peerset.
var registered bool
if err := h.server.ns.Operation(func() {
if h.server.ns.GetField(p.Node(), clientPeerField) != nil {
registered = true
} else {
h.server.ns.SetFieldSub(p.Node(), clientPeerField, p)
}
}); err != nil {
return err
}
if registered {
return errAlreadyRegistered
}
defer func() {
h.server.ns.SetField(p.Node(), clientPeerField, nil)
if p.fcClient != nil { // is nil when connecting another server
p.fcClient.Disconnect()
}
}()
if p.server {
if err := h.server.serverset.register(p); err != nil {
return err
}
// connected to another server, no messages expected, just wait for disconnection
_, err := p.rw.ReadMsg()
h.server.serverset.unregister(p)
return err
}
defer p.fcClient.Disconnect() // set by handshake if it's not another server
// Reject light clients if server is not synced.
//
// Put this checking here, so that "non-synced" les-server peers are still allowed
@ -162,30 +143,31 @@ func (h *serverHandler) handle(p *clientPeer) error {
p.Log().Debug("Light server not synced, rejecting peer")
return p2p.DiscRequested
}
// Disconnect the inbound peer if it's rejected by clientPool
if cap, err := h.server.clientPool.connect(p); cap != p.fcParams.MinRecharge || err != nil {
p.Log().Debug("Light Ethereum peer rejected", "err", errFullClientPool)
return errFullClientPool
if err := h.server.peers.register(p); err != nil {
return err
}
p.balance, _ = h.server.ns.GetField(p.Node(), h.server.clientPool.BalanceField).(*vfs.NodeBalance)
if p.balance == nil {
if p.balance = h.server.clientPool.Register(p); p.balance == nil {
h.server.peers.unregister(p.ID())
p.Log().Debug("Client pool already closed")
return p2p.DiscRequested
}
activeCount, _ := h.server.clientPool.pp.Active()
activeCount, _ := h.server.clientPool.Active()
clientConnectionGauge.Update(int64(activeCount))
p.connectedAt = mclock.Now()
var wg sync.WaitGroup // Wait group used to track all in-flight task routines.
connectedAt := mclock.Now()
defer func() {
wg.Wait() // Ensure all background task routines have exited.
h.server.clientPool.disconnect(p)
h.server.clientPool.Unregister(p)
h.server.peers.unregister(p.ID())
p.balance = nil
activeCount, _ := h.server.clientPool.pp.Active()
activeCount, _ := h.server.clientPool.Active()
clientConnectionGauge.Update(int64(activeCount))
connectionTimer.Update(time.Duration(mclock.Now() - connectedAt))
connectionTimer.Update(time.Duration(mclock.Now() - p.connectedAt))
}()
// Mark the peer starts to be served.
// Mark the peer as being served.
atomic.StoreUint32(&p.serving, 1)
defer atomic.StoreUint32(&p.serving, 0)
@ -448,78 +430,9 @@ func (h *serverHandler) broadcastLoop() {
}
lastHead, lastTd = header, td
log.Debug("Announcing block to peers", "number", number, "hash", hash, "td", td, "reorg", reorg)
h.server.broadcaster.broadcast(announceData{Hash: hash, Number: number, Td: td, ReorgDepth: reorg})
h.server.peers.broadcast(announceData{Hash: hash, Number: number, Td: td, ReorgDepth: reorg})
case <-h.closeCh:
return
}
}
}
// broadcaster sends new header announcements to active client peers
type broadcaster struct {
ns *nodestate.NodeStateMachine
privateKey *ecdsa.PrivateKey
lastAnnounce, signedAnnounce announceData
}
// newBroadcaster creates a new broadcaster
func newBroadcaster(ns *nodestate.NodeStateMachine) *broadcaster {
b := &broadcaster{ns: ns}
ns.SubscribeState(priorityPoolSetup.ActiveFlag, func(node *enode.Node, oldState, newState nodestate.Flags) {
if newState.Equals(priorityPoolSetup.ActiveFlag) {
// send last announcement to activated peers
b.sendTo(node)
}
})
return b
}
// setSignerKey sets the signer key for signed announcements. Should be called before
// starting the protocol handler.
func (b *broadcaster) setSignerKey(privateKey *ecdsa.PrivateKey) {
b.privateKey = privateKey
}
// broadcast sends the given announcements to all active peers
func (b *broadcaster) broadcast(announce announceData) {
b.ns.Operation(func() {
// iterate in an Operation to ensure that the active set does not change while iterating
b.lastAnnounce = announce
b.ns.ForEach(priorityPoolSetup.ActiveFlag, nodestate.Flags{}, func(node *enode.Node, state nodestate.Flags) {
b.sendTo(node)
})
})
}
// sendTo sends the most recent announcement to the given node unless the same or higher Td
// announcement has already been sent.
func (b *broadcaster) sendTo(node *enode.Node) {
if b.lastAnnounce.Td == nil {
return
}
if p, _ := b.ns.GetField(node, clientPeerField).(*clientPeer); p != nil {
if p.headInfo.Td == nil || b.lastAnnounce.Td.Cmp(p.headInfo.Td) > 0 {
announce := b.lastAnnounce
switch p.announceType {
case announceTypeSimple:
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
case announceTypeSigned:
if b.signedAnnounce.Hash != b.lastAnnounce.Hash {
b.signedAnnounce = b.lastAnnounce
b.signedAnnounce.sign(b.privateKey)
}
announce := b.signedAnnounce
if !p.queueSend(func() { p.sendAnnounce(announce) }) {
log.Debug("Drop announcement because queue is full", "number", announce.Number, "hash", announce.Hash)
} else {
log.Debug("Sent announcement", "number", announce.Number, "hash", announce.Hash)
}
}
p.headInfo = blockInfo{b.lastAnnounce.Hash, b.lastAnnounce.Number, b.lastAnnounce.Td}
}
}
}