les: move client pool to les/vflux/server (#22495)
* les: move client pool to les/vflux/server * les/vflux/server: un-expose NodeBalance, remove unused fn, fix bugs * tests/fuzzers/vflux: add ClientPool fuzzer * les/vflux/server: fixed balance tests * les: rebase fix * les/vflux/server: fixed more bugs * les/vflux/server: unexported NodeStateMachine fields and flags * les/vflux/server: unexport all internal components and functions * les/vflux/server: fixed priorityPool test * les/vflux/server: polish balance * les/vflux/server: fixed mutex locking error * les/vflux/server: priorityPool bug fixed * common/prque: make Prque wrap-around priority handling optional * les/vflux/server: rename funcs, small optimizations * les/vflux/server: fixed timeUntil * les/vflux/server: separated balance.posValue and negValue * les/vflux/server: polish setup * les/vflux/server: enforce capacity curve monotonicity * les/vflux/server: simplified requestCapacity * les/vflux/server: requestCapacity with target range, no iterations in SetCapacity * les/vflux/server: minor changes * les/vflux/server: moved default factors to balanceTracker * les/vflux/server: set inactiveFlag in priorityPool * les/vflux/server: moved related metrics to vfs package * les/vflux/client: make priorityPool temp state logic cleaner * les/vflux/server: changed log.Crit to log.Error * add vflux fuzzer to oss-fuzz Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
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@ -123,7 +123,7 @@ func (t *servingTask) waitOrStop() bool {
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// newServingQueue returns a new servingQueue
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func newServingQueue(suspendBias int64, utilTarget float64) *servingQueue {
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sq := &servingQueue{
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queue: prque.New(nil),
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queue: prque.NewWrapAround(nil),
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suspendBias: suspendBias,
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queueAddCh: make(chan *servingTask, 100),
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queueBestCh: make(chan *servingTask),
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@ -279,7 +279,7 @@ func (sq *servingQueue) updateRecentTime() {
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func (sq *servingQueue) addTask(task *servingTask) {
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if sq.best == nil {
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sq.best = task
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} else if task.priority > sq.best.priority {
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} else if task.priority-sq.best.priority > 0 {
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sq.queue.Push(sq.best, sq.best.priority)
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sq.best = task
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} else {
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