les: move client pool to les/vflux/server (#22495)

* les: move client pool to les/vflux/server

* les/vflux/server: un-expose NodeBalance, remove unused fn, fix bugs

* tests/fuzzers/vflux: add ClientPool fuzzer

* les/vflux/server: fixed balance tests

* les: rebase fix

* les/vflux/server: fixed more bugs

* les/vflux/server: unexported NodeStateMachine fields and flags

* les/vflux/server: unexport all internal components and functions

* les/vflux/server: fixed priorityPool test

* les/vflux/server: polish balance

* les/vflux/server: fixed mutex locking error

* les/vflux/server: priorityPool bug fixed

* common/prque: make Prque wrap-around priority handling optional

* les/vflux/server: rename funcs, small optimizations

* les/vflux/server: fixed timeUntil

* les/vflux/server: separated balance.posValue and negValue

* les/vflux/server: polish setup

* les/vflux/server: enforce capacity curve monotonicity

* les/vflux/server: simplified requestCapacity

* les/vflux/server: requestCapacity with target range, no iterations in SetCapacity

* les/vflux/server: minor changes

* les/vflux/server: moved default factors to balanceTracker

* les/vflux/server: set inactiveFlag in priorityPool

* les/vflux/server: moved related metrics to vfs package

* les/vflux/client: make priorityPool temp state logic cleaner

* les/vflux/server: changed log.Crit to log.Error

* add vflux fuzzer to oss-fuzz

Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
This commit is contained in:
Felföldi Zsolt
2021-04-06 20:42:50 +02:00
committed by GitHub
parent e275b1a293
commit 2d89fe0883
27 changed files with 1987 additions and 1545 deletions

View File

@ -858,6 +858,23 @@ func (ns *NodeStateMachine) GetField(n *enode.Node, field Field) interface{} {
return nil
}
// GetState retrieves the current state of the given node. Note that when used in a
// subscription callback the result can be out of sync with the state change represented
// by the callback parameters so extra safety checks might be necessary.
func (ns *NodeStateMachine) GetState(n *enode.Node) Flags {
ns.lock.Lock()
defer ns.lock.Unlock()
ns.checkStarted()
if ns.closed {
return Flags{}
}
if _, node := ns.updateEnode(n); node != nil {
return Flags{mask: node.state, setup: ns.setup}
}
return Flags{}
}
// SetField sets the given field of the given node and blocks until the operation is finished
func (ns *NodeStateMachine) SetField(n *enode.Node, field Field, value interface{}) error {
ns.lock.Lock()