eth/downloader: change intial download size (#21366)

This changes how the downloader works, a little bit. Previously, when block sync started,
we immediately started filling up to 8192 blocks. Usually this is fine, blocks are small
in the early numbers. The threshold then is lowered as we measure the size of the blocks
that are filled.

However, if the node is shut down and restarts syncing while we're in a heavy segment,
that might be bad. This PR introduces a more conservative initial threshold of 2K blocks
instead.
This commit is contained in:
Martin Holst Swende
2020-09-02 11:01:46 +02:00
committed by GitHub
parent d90bbce954
commit 3010f9fc75
5 changed files with 26 additions and 24 deletions

View File

@ -40,9 +40,10 @@ const (
)
var (
blockCacheItems = 8192 // Maximum number of blocks to cache before throttling the download
blockCacheMemory = 64 * 1024 * 1024 // Maximum amount of memory to use for block caching
blockCacheSizeWeight = 0.1 // Multiplier to approximate the average block size based on past ones
blockCacheMaxItems = 8192 // Maximum number of blocks to cache before throttling the download
blockCacheInitialItems = 2048 // Initial number of blocks to start fetching, before we know the sizes of the blocks
blockCacheMemory = 64 * 1024 * 1024 // Maximum amount of memory to use for block caching
blockCacheSizeWeight = 0.1 // Multiplier to approximate the average block size based on past ones
)
var (
@ -142,7 +143,7 @@ type queue struct {
}
// newQueue creates a new download queue for scheduling block retrieval.
func newQueue(blockCacheLimit int) *queue {
func newQueue(blockCacheLimit int, thresholdInitialSize int) *queue {
lock := new(sync.RWMutex)
q := &queue{
headerContCh: make(chan bool),
@ -151,12 +152,12 @@ func newQueue(blockCacheLimit int) *queue {
active: sync.NewCond(lock),
lock: lock,
}
q.Reset(blockCacheLimit)
q.Reset(blockCacheLimit, thresholdInitialSize)
return q
}
// Reset clears out the queue contents.
func (q *queue) Reset(blockCacheLimit int) {
func (q *queue) Reset(blockCacheLimit int, thresholdInitialSize int) {
q.lock.Lock()
defer q.lock.Unlock()
@ -175,6 +176,7 @@ func (q *queue) Reset(blockCacheLimit int) {
q.receiptPendPool = make(map[string]*fetchRequest)
q.resultCache = newResultStore(blockCacheLimit)
q.resultCache.SetThrottleThreshold(uint64(thresholdInitialSize))
}
// Close marks the end of the sync, unblocking Results.