rlp: minor optimizations for slice/array encoding (#23467)

As per benchmark results below, these changes speed up encoding/decoding of
consensus objects a bit.

    name                             old time/op    new time/op    delta
    EncodeRLP/legacy-header-8           384ns ± 1%     331ns ± 3%  -13.83%  (p=0.000 n=7+8)
    EncodeRLP/london-header-8           411ns ± 1%     359ns ± 2%  -12.53%  (p=0.000 n=8+8)
    EncodeRLP/receipt-for-storage-8     251ns ± 0%     239ns ± 0%   -4.97%  (p=0.000 n=8+8)
    EncodeRLP/receipt-full-8            319ns ± 0%     300ns ± 0%   -5.89%  (p=0.000 n=8+7)
    EncodeRLP/legacy-transaction-8      389ns ± 1%     387ns ± 1%     ~     (p=0.099 n=8+8)
    EncodeRLP/access-transaction-8      607ns ± 0%     581ns ± 0%   -4.26%  (p=0.000 n=8+8)
    EncodeRLP/1559-transaction-8        627ns ± 0%     606ns ± 1%   -3.44%  (p=0.000 n=8+8)
    DecodeRLP/legacy-header-8           831ns ± 1%     813ns ± 1%   -2.20%  (p=0.000 n=8+8)
    DecodeRLP/london-header-8           824ns ± 0%     804ns ± 1%   -2.44%  (p=0.000 n=8+7)

* rlp: pass length to byteArrayBytes

This makes it possible to inline byteArrayBytes. For arrays, the length is known
at encoder construction time, so the call to v.Len() can be avoided.

* rlp: avoid IsNil for pointer encoding

It's actually cheaper to use Elem first, because it performs less checks
on the value. If the pointer was nil, the result of Elem is 'invalid'.

* rlp: minor optimizations for slice/array encoding

For empty slices/arrays, we can avoid storing a list header entry in the
encoder buffer. Also avoid doing the tail check at encoding time because
it is already known at encoder construction time.
This commit is contained in:
Felix Lange
2021-08-25 19:01:10 +02:00
committed by GitHub
parent 8a134014b4
commit 32c576bd3c
5 changed files with 101 additions and 47 deletions

View File

@ -540,3 +540,31 @@ func BenchmarkEncodeByteArrayStruct(b *testing.B) {
}
}
}
type structSliceElem struct {
X uint64
Y uint64
Z uint64
}
type structPtrSlice []*structSliceElem
func BenchmarkEncodeStructPtrSlice(b *testing.B) {
var out bytes.Buffer
var value = structPtrSlice{
&structSliceElem{1, 1, 1},
&structSliceElem{2, 2, 2},
&structSliceElem{3, 3, 3},
&structSliceElem{5, 5, 5},
&structSliceElem{6, 6, 6},
&structSliceElem{7, 7, 7},
}
b.ReportAllocs()
for i := 0; i < b.N; i++ {
out.Reset()
if err := Encode(&out, &value); err != nil {
b.Fatal(err)
}
}
}